Commit Graph

9 Commits

Author SHA1 Message Date
raysan5
37a6f12037 Unload model shaders and textures
They are not automatically unloaded when unloading the model!
2019-08-26 21:19:04 +02:00
Ray
3d5fa81bf2 WARNING: Redesigned structs
- Mesh, Shader, Material structs have been reviewed to minimize size when passed by value, all required code has been reviewed.
 - GetCollisionRayModel() reviewed to avoid pointer, not required because model is not modified inside the function
 - UnloadMesh() reviewed, pointer not required
 - CheckCollisionRay*() parameters name reviewed
2019-08-07 00:32:44 +02:00
Ray
87774a0a21 Review variables initialization 2019-05-27 00:18:15 +02:00
Ray
b525039e0a Review ALL examples 2019-05-20 16:36:42 +02:00
ChillerDragon
f21761fbbb Happy new year 2019 2019-04-07 17:49:12 +02:00
Ray
38a13b76d1 Corrected issue with LoadMesh() 2019-04-05 13:13:42 +02:00
Ray
be6d237b9e Review models examples 2019-03-29 20:22:50 +01:00
Ray
5aea693f69 Update models_obj_viewer.c 2018-12-20 11:50:21 +01:00
Ray
c053de3c7d new example: models_obj_viewer 2018-12-20 09:52:52 +01:00