Jeffery Myers
deaa84d28d
Add a split screen example showing render texture use and multiple cameras. ( #1806 )
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Co-authored-by: Jeffery Myers <JefMyers@blizzard.com>
2021-06-03 19:09:43 +02:00
Deathbat2190
2efb5a36ca
Small parser bugfix ( #1805 )
2021-06-02 20:47:37 +02:00
isaac553876299
d1ac38171c
Update raymath.h ( #1802 )
2021-06-01 17:00:40 +02:00
Marco G. Maia
1a7dace57e
Update docs for supported blend modes ( #1801 )
2021-06-01 15:00:19 +02:00
Ray
0870295a7c
RENAMED: enum Gestures -> Gesture
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Consistency tweak
2021-05-31 20:40:27 +02:00
Ray
5e3cf28642
Update raudio.c
2021-05-31 19:32:48 +02:00
Ray
23398f0198
Update Makefile
2021-05-31 19:02:26 +02:00
Ray
e991fefb89
Update Makefile
2021-05-31 18:51:56 +02:00
Ray
d39d26f275
Update models_loading.c
2021-05-31 18:36:03 +02:00
Ray
9cc2cee936
Update text_draw_3d.c
2021-05-31 18:32:35 +02:00
Ray
b359a1575e
Update core_3d_picking.c
2021-05-31 18:27:53 +02:00
Ray
8f4261e9d4
Remove unused declarations
2021-05-31 12:58:49 +02:00
Ray
565319184c
Reviewed struct field name
2021-05-31 12:37:03 +02:00
Ray
2760304d66
Update CMakeLists.txt
2021-05-31 12:27:26 +02:00
Ray
9bd3d78374
WARNING: Moved some **extra** raylib libraries to /extras/ directory
2021-05-31 11:43:56 +02:00
Ray
1c5de9721a
WARNING: BREAKING: RENAMED: RayHitInfo to RayCollision #1781
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- RENAMED: RayHitInfo to RayCollision
- RENAMED/REDESIGNED: Multiple Ray collision functions to be more consistent and return RayCollision data -WIP-
2021-05-31 11:41:56 +02:00
Ray
7bcb2ad4f1
Update uwp_events.h
2021-05-31 11:39:20 +02:00
Ray
89e734de6b
Review config flags #1784
2021-05-30 22:31:14 +02:00
Julianiolo
cc4de1d1f9
note ( #1797 )
2021-05-30 18:33:38 +02:00
Ray
71995d52b3
REVIEWED: exit() on LOG_FATAL instead of LOG_ERROR #1796
2021-05-30 18:02:06 +02:00
Ray
a178a2170b
Structs tweaks for consistency
2021-05-30 13:34:02 +02:00
Ray
3c1c13b660
ADDED: raylib header parser
2021-05-30 11:51:15 +02:00
Ray
0369ec9adf
Some code tweaks
2021-05-30 11:50:32 +02:00
Ray
c828e481fb
Review code format
2021-05-29 13:56:08 +02:00
Ray
e3ba11bead
Review some comments
2021-05-29 13:54:05 +02:00
Hristo Stamenov
beeac18eb1
Fix QuaternionToMatrix returning transposed result. ( #1793 )
2021-05-29 13:53:00 +02:00
Hristo Stamenov
470574517a
Implement vertex color attribute for GLTF and IQM ( #1790 )
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Added a simple cube with vertex colors for testing both.
2021-05-26 20:23:13 +02:00
Ray
c5ef96272f
Merge branch 'master' of https://github.com/raysan5/raylib
2021-05-26 20:21:40 +02:00
Ray
1c7c8c682c
REVIEWED: models_skybox #1792 #1778
2021-05-26 20:21:37 +02:00
Milan Nikolic
ded6754de4
Update raylib-go bindings ( #1791 )
2021-05-26 15:07:42 +02:00
Ray
05aff1e097
Merge branch 'master' of https://github.com/raysan5/raylib
2021-05-25 23:19:06 +02:00
Ray
7959d95db0
Review raylib structs comments
2021-05-25 23:19:03 +02:00
Ben Beshara
6fe0a229e2
Bumped minimum GLFW vers in cmake ( #1788 )
2021-05-25 12:19:36 +02:00
Ray
9f45fea31e
Remove line break in DrawTextRecEx()
2021-05-25 11:59:34 +02:00
DanielG
e5e401c640
Fixed CMake linking on MacOS ( #1783 )
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Added links to IOKit, Cocoa, and OpenGL to the CMake build file for MacOS platforms
2021-05-24 11:05:08 +02:00
Chris
6c874feb7b
Update BINDINGS.md ( #1782 )
2021-05-23 17:52:17 +02:00
Ray
03710c9d8e
Some code tweaks for consistency
2021-05-22 16:54:04 +02:00
Ray
cb698dd37d
Update Makefile
2021-05-22 16:51:51 +02:00
Ray
b36422083e
Remove headers from shaders
2021-05-22 16:09:34 +02:00
Ray
5765b7895c
Minor comments tweaks
2021-05-22 14:35:10 +02:00
raysan5
4aa680d6d3
Merge branch 'master' of https://github.com/raysan5/raylib
2021-05-21 22:59:38 +02:00
raysan5
60ca8acd0a
Update version to 3.8-dev to note breaking changes
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Some breaking changes were introduced lately, it's better to note that current version is not 3.7 anymore...
2021-05-21 22:59:00 +02:00
Bxil
352db3a183
Removes debug information from release builds ( #1780 )
2021-05-21 21:59:21 +02:00
Ray
4a099c3658
Review ExportImage() to use SaveFileData() #1779
2021-05-20 20:37:46 +02:00
Ray
23a08a483e
WARNING: RENAMED: IsMusicPlaying() -> IsMusicStreamPlaying()
2021-05-20 19:27:04 +02:00
Ray
f33cec64aa
Use output->boneCount instead of nodes_count
2021-05-20 19:25:09 +02:00
Ray
e401d5c48e
WARNING: RENAMED: MeshBoundingBox() -> GetMeshBoundingBox()
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Renamed for consistency with other function in raylib.
2021-05-20 19:24:28 +02:00
Ray
9360e4e2c1
Comment minor tweak
2021-05-20 19:14:42 +02:00
Ray
7b6b87ec5b
Update VS2019 project: rlgl_standalone
2021-05-20 19:14:20 +02:00
Guillaume DEVOILLE
b90ac7bd31
Fixed over-allocation of buffer ( #1772 )
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output->framePoses[frame] is over-allocated.
framePoses is a 2D array:
- first dimension: frames (allocated l. 4717)
- second dimension: nodes (allocated l. 4731)
Second dimension should be allocated of nodes_count transformations only.
2021-05-15 00:41:33 +02:00