Update core_3d_picking.c
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@ -33,7 +33,7 @@ int main(void)
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Ray ray = { 0 }; // Picking line ray
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bool collision = false;
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RayCollision collision = { 0 };
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SetCameraMode(camera, CAMERA_FREE); // Set a free camera mode
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@ -49,16 +49,16 @@ int main(void)
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if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT))
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{
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if (!collision)
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if (!collision.hit)
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{
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ray = GetMouseRay(GetMousePosition(), camera);
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// Check collision between ray and box
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collision = CheckCollisionRayBox(ray,
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collision = GetRayCollisionBox(ray,
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(BoundingBox){(Vector3){ cubePosition.x - cubeSize.x/2, cubePosition.y - cubeSize.y/2, cubePosition.z - cubeSize.z/2 },
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(Vector3){ cubePosition.x + cubeSize.x/2, cubePosition.y + cubeSize.y/2, cubePosition.z + cubeSize.z/2 }});
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}
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else collision = false;
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else collision.hit = false;
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}
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//----------------------------------------------------------------------------------
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@ -70,7 +70,7 @@ int main(void)
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BeginMode3D(camera);
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if (collision)
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if (collision.hit)
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{
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DrawCube(cubePosition, cubeSize.x, cubeSize.y, cubeSize.z, RED);
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DrawCubeWires(cubePosition, cubeSize.x, cubeSize.y, cubeSize.z, MAROON);
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@ -90,7 +90,7 @@ int main(void)
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DrawText("Try selecting the box with mouse!", 240, 10, 20, DARKGRAY);
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if (collision) DrawText("BOX SELECTED", (screenWidth - MeasureText("BOX SELECTED", 30)) / 2, (int)(screenHeight * 0.1f), 30, GREEN);
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if (collision.hit) DrawText("BOX SELECTED", (screenWidth - MeasureText("BOX SELECTED", 30)) / 2, (int)(screenHeight * 0.1f), 30, GREEN);
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DrawFPS(10, 10);
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