Remove headers from shaders
This commit is contained in:
parent
5765b7895c
commit
b36422083e
@ -1,16 +1,5 @@
|
||||
/*******************************************************************************************
|
||||
*
|
||||
* BRDF LUT Generation - Bidirectional reflectance distribution function fragment shader
|
||||
*
|
||||
* REF: https://github.com/HectorMF/BRDFGenerator
|
||||
*
|
||||
* Copyright (c) 2017 Victor Fisac
|
||||
*
|
||||
**********************************************************************************************/
|
||||
|
||||
#version 330
|
||||
|
||||
|
||||
// Input vertex attributes (from vertex shader)
|
||||
in vec2 fragTexCoord;
|
||||
|
||||
@ -86,6 +75,8 @@ float GeometrySmith(vec3 N, vec3 V, vec3 L, float roughness)
|
||||
return ggx1*ggx2;
|
||||
}
|
||||
|
||||
// Bidirectional reflectance distribution function
|
||||
// Ref: https://github.com/HectorMF/BRDFGenerator
|
||||
vec2 IntegrateBRDF(float NdotV, float roughness)
|
||||
{
|
||||
float A = 0.0;
|
||||
|
@ -1,11 +1,3 @@
|
||||
/*******************************************************************************************
|
||||
*
|
||||
* rPBR [shader] - Bidirectional reflectance distribution function vertex shader
|
||||
*
|
||||
* Copyright (c) 2017 Victor Fisac
|
||||
*
|
||||
**********************************************************************************************/
|
||||
|
||||
#version 330
|
||||
|
||||
// Input vertex attributes
|
||||
|
@ -1,11 +1,3 @@
|
||||
/*******************************************************************************************
|
||||
*
|
||||
* rPBR [shader] - Equirectangular to cubemap vertex shader
|
||||
*
|
||||
* Copyright (c) 2017 Victor Fisac
|
||||
*
|
||||
**********************************************************************************************/
|
||||
|
||||
#version 330
|
||||
|
||||
// Input vertex attributes
|
||||
|
@ -1,11 +1,3 @@
|
||||
/*******************************************************************************************
|
||||
*
|
||||
* rPBR [shader] - Irradiance cubemap fragment shader
|
||||
*
|
||||
* Copyright (c) 2017 Victor Fisac
|
||||
*
|
||||
**********************************************************************************************/
|
||||
|
||||
#version 330
|
||||
|
||||
// Input vertex attributes (from vertex shader)
|
||||
|
@ -1,11 +1,3 @@
|
||||
/*******************************************************************************************
|
||||
*
|
||||
* rPBR [shader] - Physically based rendering fragment shader
|
||||
*
|
||||
* Copyright (c) 2017 Victor Fisac
|
||||
*
|
||||
**********************************************************************************************/
|
||||
|
||||
#version 330
|
||||
|
||||
#define MAX_REFLECTION_LOD 4.0
|
||||
|
@ -1,11 +1,3 @@
|
||||
/*******************************************************************************************
|
||||
*
|
||||
* rPBR [shader] - Physically based rendering vertex shader
|
||||
*
|
||||
* Copyright (c) 2017 Victor Fisac
|
||||
*
|
||||
**********************************************************************************************/
|
||||
|
||||
#version 330
|
||||
|
||||
// Input vertex attributes
|
||||
|
@ -1,14 +1,7 @@
|
||||
/*******************************************************************************************
|
||||
*
|
||||
* rPBR [shader] - Prefiltered environment for reflections fragment shader
|
||||
*
|
||||
* Copyright (c) 2017 Victor Fisac
|
||||
*
|
||||
**********************************************************************************************/
|
||||
|
||||
#version 330
|
||||
#define MAX_SAMPLES 1024u
|
||||
#define CUBEMAP_RESOLUTION 1024.0
|
||||
|
||||
#define MAX_SAMPLES 1024u
|
||||
#define CUBEMAP_RESOLUTION 1024.0
|
||||
|
||||
// Input vertex attributes (from vertex shader)
|
||||
in vec3 fragPosition;
|
||||
|
@ -1,13 +1,3 @@
|
||||
/*******************************************************************************************
|
||||
*
|
||||
* rPBR [shader] - Background skybox fragment shader
|
||||
*
|
||||
* Copyright (c) 2017 Victor Fisac
|
||||
*
|
||||
* 19-Jun-2020 - modified by Giuseppe Mastrangelo (@peppemas) - VFlip Support
|
||||
*
|
||||
**********************************************************************************************/
|
||||
|
||||
#version 330
|
||||
|
||||
// Input vertex attributes (from vertex shader)
|
||||
|
@ -1,11 +1,3 @@
|
||||
/*******************************************************************************************
|
||||
*
|
||||
* rPBR [shader] - Background skybox vertex shader
|
||||
*
|
||||
* Copyright (c) 2017 Victor Fisac
|
||||
*
|
||||
**********************************************************************************************/
|
||||
|
||||
#version 330
|
||||
|
||||
// Input vertex attributes
|
||||
|
Loading…
x
Reference in New Issue
Block a user