raysan5
2ff2096b36
Moved Oculus enable drawing to user side...
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Still thinking about the best way to manage this...
2016-07-04 18:35:50 +02:00
Ray
ee72654b55
Redesigned stereo rendering mechanism
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Now it's easier for the user! Just init Oculus device and get stereo
rendering!
2016-07-04 01:29:23 +02:00
Ray
f88c95ce2d
Updated examples and makefile
2016-06-30 00:26:56 +02:00
raysan5
be61d2f8c1
Added missing parameter
2016-06-27 20:09:10 +02:00
raysan5
6fbf6a1c23
Redesigned distortion shader, added chromatic aberration
2016-06-27 19:18:53 +02:00
raysan5
5a4eb34c39
Corrected issue on distortion shader
2016-06-27 18:59:03 +02:00
raysan5
c4922c9e88
Reorganize shaders to respective folders
2016-06-27 18:32:56 +02:00
raysan5
e977915577
Review examples makefile for RPI
2016-06-27 18:31:23 +02:00
raysan5
a8bed54586
Corrected stream playing with index
2016-06-27 18:30:18 +02:00
raysan5
9127b5a57d
Enable/Disable VR experience
2016-06-26 15:36:12 +02:00
Ray
4ff85c2ac2
Added notes about chromatic aberration
2016-06-26 10:22:17 +02:00
raysan5
8fb84d9e63
Updated to new rlgl
2016-06-25 23:29:03 +02:00
raysan5
f9f33926f7
Corrected window size to unify with other examples
2016-06-25 22:41:45 +02:00
raysan5
5f7ac64c44
Removed function SetModelTexture()
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It's more educational to go through new material system, so, I decide to
remove this function to avoid students confusion...
2016-06-24 19:49:36 +02:00
raysan5
e913de58c7
Added distortion shader for testing
2016-06-21 13:45:35 +02:00
raysan5
c28a5fbd62
Code tweak
2016-06-21 13:44:56 +02:00
Ray
6062201e8f
Simplify Oculus example...
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...to align it with standard raylib code. Final goal would be having the
same code work for every platform with no changes...
2016-06-21 08:59:29 +02:00
Ray
24c9b1f717
Improving Oculus Rift example...
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Under design... looking for the easiest and most comprehensive way for
the user to use VR...
2016-06-17 13:54:45 +02:00
Ray
3468af213f
Reviewing Oculus rendering...
2016-06-15 00:54:55 +02:00
victorfisac
1879a8129e
Fixed little bug in physac example
2016-06-14 20:40:12 +02:00
victorfisac
4e84ded7ef
Fixed spacing and set UpdatePhysics() function as static...
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and remove static from PhysicsThread().
2016-06-14 20:38:49 +02:00
victorfisac
1a8fbe5cf0
Add pthread external library to source...
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and add instructions in physac examples to run it successful.
2016-06-14 20:31:48 +02:00
victorfisac
54537e8f0b
Fixed bug in delta time calculation...
...
and added PHYSAC_NO_THREADS define. Improved physac example drawing
frames per second in screen.
2016-06-14 20:23:46 +02:00
victorfisac
c9c1263e6f
Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop
2016-06-14 19:16:24 +02:00
raysan5
d1a5374ac4
raylib Oculus Rift CV1 example... IT WORKS!!!
2016-06-14 18:38:57 +02:00
raysan5
56bd9da07c
Update Oculus sample (will be moved soon)
2016-06-14 18:37:06 +02:00
raysan5
97fc266ad4
Updated raylib Oculus example
2016-06-14 17:20:00 +02:00
victorfisac
6a2bbae521
Updated physics examples with new module changes
2016-06-12 22:07:36 +02:00
victorfisac
4c43a40788
Update physac examples with fixed timestep method
2016-06-11 19:11:30 +02:00
victorfisac
77f599885d
Fixed GLSL 100 shaders
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texture() doesn't exist in glsl 100, it must use texture2D().
2016-06-10 00:59:48 +02:00
raysan5
3c1be60c66
Updated examples for new physac header-only
2016-06-09 20:02:42 +02:00
Ray
374e3e7e11
Updated to raylib 1.5
2016-06-09 01:23:07 +02:00
Ray
904ef0d4be
Adjust to standard example screen size
2016-06-08 22:55:38 +02:00
Ray
2d90cc59b6
Update distortion.fs
2016-06-08 18:48:25 +02:00
Ray
5576dea00b
Rename raylib_rlgl_standalone.c to rlgl_standalone.c
2016-06-08 18:27:43 +02:00
raysan5
b79ede4edb
Added distortion shader to render
2016-06-08 13:29:56 +02:00
Ray
79a6235811
Stereo rendering test
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Trying to simulate Oculus Rift CV1 rendering without the device... for
Debug pourposes.
2016-06-08 00:32:34 +02:00
Ray
c99fc5108e
Update screenshot
2016-06-08 00:31:00 +02:00
Ray
ee795150fa
Updated some code
2016-06-07 23:44:53 +02:00
raysan5
5631f822bd
Reorganized device init/close
2016-06-07 20:46:03 +02:00
raysan5
b574e105dd
Basic raylib Oculus Rift template for reference
...
Not functional yet...
2016-06-03 18:08:50 +02:00
raysan5
501ef80bed
Updated camera 2d example
2016-06-03 13:22:24 +02:00
Ray
e2173922f0
Update eye render pose with layer data
2016-06-03 00:46:56 +02:00
raysan5
4bc339ea4e
Updated Oculus sample
2016-06-02 20:25:11 +02:00
raysan5
8f91ed81c5
Updated Oculus sample to Oculus SDK 1.4
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Still working on the sample but almost finished. Some rlgl internals
redesign required and it will be ready!
2016-05-31 20:08:36 +02:00
raysan5
d17a0cee1a
Review text formatting (spacing, tabs...)
2016-05-31 19:12:37 +02:00
raysan5
302ec438dd
Removed colTint, tint color is colDiffuse
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Tint color could be applied to colDiffuse... but what's the best way?
Replace it? Multiply by? A point to think about...
2016-05-31 18:15:53 +02:00
raysan5
cac2a66deb
Improved library consistency
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Functions renamed to improve library consistency
2016-05-31 17:11:02 +02:00
Ray
caa7bc366b
Reviewed DrawLight() function and some tweaks
2016-05-31 00:51:55 +02:00
victorfisac
11cf455fe0
Standard Lighting (3/3)
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- Added normal and specular maps to standard shader.
- Added full tint attribute to standard shader and material data type.
- Changed point light attenuation to radius.
2016-05-30 19:59:21 +02:00
victorfisac
0ff26f527f
Added normal and specular maps logic to standard...
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...shader and updated example.
2016-05-30 19:26:17 +02:00
victorfisac
5c32cf2095
Add 'dwarf' model normal and specular maps to resources folder
2016-05-30 19:19:15 +02:00
victorfisac
ae2d0d4cd8
Delete old example mesh resource file
2016-05-29 22:41:23 +02:00
raysan5
ea5b00528b
Improved render to texture
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Support render texture size different than screen size
2016-05-29 11:49:13 +02:00
raysan5
48374c85dd
Some tweaks
...
It seems there are some problems with DrawLights()
2016-05-23 11:25:04 +02:00
victorfisac
dcd6942ed1
Fix small bug and spacing
2016-05-21 18:22:15 +02:00
victorfisac
c320a21f2b
Add standard lighting (2/3)
...
- 3 light types added (point, directional, spot).
- DrawLights() function added using line shapes.
- Standard lighting example added.
- Removed useless struct variables from material and light.
- Fixed light attributes dynamic locations errors.
- Standard vertex and fragment shaders temporally added until rewrite it
as char pointers in rlgl.
TODO:
- Add normal and specular maps calculations in standard shader.
- Add control structs to handle which attributes needs to be calculated
(textures, specular...).
- Adapt standard shader to version 110.
- Rewrite standard shader as char pointers in rlgl.
2016-05-21 18:16:39 +02:00
victorfisac
80eb4f3f50
Remove deprecated phong lighting shaders and example
2016-05-21 18:11:25 +02:00
Gordon McShane
c0983f3400
fix example
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- fix gamepad axis query in example broken by db4585b
Improved gamepad support
2016-05-20 11:03:44 -07:00
raysan5
c9e30f7754
Review struct typedef to avoid pointers for users
2016-05-20 10:53:31 +02:00
raysan5
bc08271da3
Updated shaders with comments
2016-05-18 12:04:27 +02:00
Ray
0e29aa2951
Corrected function name
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texture2D() is deprecated on GLSL 330
2016-05-17 00:39:56 +02:00
Chris Hemingway
b62bbb78ed
Fix building examples on OSX
2016-05-13 23:01:48 +01:00
raysan5
29761c2519
Testing new material usage
2016-05-07 18:29:04 +02:00
raysan5
ba60918eaa
Updated Oculus sample
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Now GLFW3 windows/context creation works ok and a sample red rectangle
has been drawn using rlgl. Next step is working in tracking
position/orientation maths and try to get a simple 3d scene...
2016-05-04 20:25:32 +02:00
raysan5
fd67e31f63
Renamed function for consistency
2016-05-03 19:27:06 +02:00
raysan5
cc39b4660a
New oculus sample to test...
2016-05-01 21:55:34 +02:00
raysan5
173529e048
Oculus SDK 1.3 + GLFW3 sample -NOT WORKING-
2016-04-23 11:29:19 +02:00
raysan5
17eefed08f
Improved gestures system
2016-04-17 11:36:40 +02:00
raysan5
c8a30b262d
Updated gestures example
2016-04-17 11:11:23 +02:00
raysan5
cde2c1aa6d
Added depth drawing shader
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NOTE: It requires a depth texture as input, it should be configured on
rlgl, by default RenderTexture (fbo) uses Depth Renderbuffer instead of
Depth Texture. Check rlglLoadRenderTexture()
2016-04-08 00:21:21 +02:00
raysan5
aa22d97983
Simplified texture flip and added comments
2016-04-07 13:31:53 +02:00
raysan5
4b51248372
Review shader and add comments
2016-04-07 12:43:45 +02:00
raysan5
1d545449bb
Reviewed shaders and added comments
2016-04-07 12:32:32 +02:00
LelixSuper
f2f4079411
Remove recipes of GLEW from Makefile (not used any more)
2016-04-03 16:05:23 +02:00
LelixSuper
565b1089bd
Remove duplicate code
2016-04-03 15:58:44 +02:00
raysan5
06a8d7eb06
Remove old postprocessing system
2016-04-01 10:39:33 +02:00
raysan5
108055cd62
Updated example to new render to texture system
2016-03-30 20:19:46 +02:00
raysan5
66b096d978
Added support for render to texture (use RenderTexture2D)
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Now it's possible to render to texture, old postprocessing system will
be removed on next raylib version.
2016-03-30 20:09:16 +02:00
raysan5
ee9bf76ae9
Remove old screenshot
2016-03-27 19:03:55 +02:00
raysan5
a3f16c8459
Improved 2d camera system -IN PROGRESS-
2016-03-27 18:34:05 +02:00
victorfisac
60223a358b
Physac redesign (3/3)
...
Finally, physics update is handled in main thread using steps to get
accuracy in collisions detection instead of moving it to a new thread.
Examples are finished as simple and clear as I could. Finally, physac
module is MORE simpler than in the first version, calculation everything
by the same way for both types of physic objects.
I tryed to add rotated physics a couple of times but I didn't get
anything good to get a base to improve it. Maybe for the next version...
No bugs or strange behaviours found during testing.
2016-03-23 15:50:41 +01:00
Ray
e2ba22ec59
Improved 2D-3D drawing
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Depth test disabled for 2D and only used on 3D; consequently LINES vs
TRIANGLES vs QUADS buffers drawing order maters... but blending also
works ok.
2016-03-17 13:51:48 +01:00
victorfisac
dc68205a18
Updated and improved physac examples
2016-03-16 12:46:12 +01:00
LelixSuper
9e7a3b7017
Remove GLEW library and uncomment other GNU/Linux dependences
2016-03-13 19:26:12 +01:00
LelixSuper
530e520727
Convert tabs to spaces when it is possible in Makefile files
2016-03-13 14:01:12 +01:00
LelixSuper
2e3e62a413
Raname all makefile files to "Makefile"
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I've renamed all makefile files to "Makefile" because they appear in the first files.
2016-03-12 20:01:46 +01:00
LelixSuper
4d8f18e00b
Add a missing library for compiling on GNU/Linux
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I've added "-ldl" library, it's necessary to compile the project.
2016-03-12 19:39:13 +01:00
LelixSuper
ea8363a3b0
Update "libraries" and "includes" section
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I've cleaned the GNU/Linux compilation, now you can compile without useless parameters.
2016-03-12 19:08:54 +01:00
LelixSuper
c5931c75c6
Update GNU/Linux compilation
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If you have raylib on standard directories ("/usr/local/include/raylib/raylib.h" for the header and "/usr/local/lib/libraylib.a" for raylib library) you can compile without edit the makefile.
2016-03-12 18:49:28 +01:00
LelixSuper
d07e4f44f1
Edit the default target to conform to GNU standards
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I've changed all default target names with 'all'. Here there is the explanation: <https://www.gnu.org/prep/standards/standards.html#Standard-Targets >.
2016-03-12 18:40:52 +01:00
Ray
893facdf6d
Merge pull request #101 from victorfisac/develop
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Redesigned physac module (IN PROGRESS)
2016-03-05 20:16:52 +01:00
victorfisac
305efcf5ad
Redesigned physics module (IN PROGRESS)
...
physac modules is being redesigned. Physics base behaviour is done and
it is composed by three steps: apply physics, resolve collisions and fix
overlapping.
A basic example is currently in progress. The next steps are try to add
torque and unoriented physic collisions and implement physics basic
functions to add forces. Rigidbody grounding state is automatically
calculated and has a perfect result. Rigidbodies interacts well with
each others.
To achieve physics accuracy, UpdatePhysics() is called a number of times
per frame. In a future, it should be changed to another thread and call
it without any target frame restriction.
Basic physics example has been redone (not finished) using the new
module functions. Forces examples will be redone so I removed it from
branch.
2016-03-05 17:05:02 +01:00
raysan5
5ea18b9426
Support 2d camera system -IN PROGRESS-
2016-03-05 15:40:08 +01:00
raysan5
d8bd8634ab
3d Camera: Added support for field-of-view Y
2016-03-05 13:05:45 +01:00
raysan5
4476a9e241
Review rlglUnproject() system
2016-03-02 17:13:31 +01:00
raysan5
4011c13d4b
Updated BoundingBox collision detections
2016-03-01 20:54:02 +01:00
raysan5
2a058338f3
Updated some files
2016-02-21 14:34:11 +01:00
raysan5
a8bb9b6b19
Updated image to POT
2016-02-20 22:43:10 +01:00
Ray San
8aab52aeda
Redesigned RPI input system -IN PROGRESS-
2016-02-18 14:05:48 +01:00