Commit Graph

13 Commits

Author SHA1 Message Date
Anthony Carbajal 070c1c9d63
update examples missing unloadtexture (#4234) 2024-08-09 09:03:27 +02:00
Ray 3f1e59a7cf Update copyright to 2024 2024-01-02 20:58:12 +01:00
MichaelFiber 18e9784c6d
Remove PLATFORM_RPI (#3232)
* Remove PLATFORM_RPI

* remove build artifacts

---------

Co-authored-by: MichaelFiber <michael@cubeofb.org>
Co-authored-by: Ray <raysan5@gmail.com>
2023-09-07 17:42:28 +02:00
Ray b59fab7ee6 Update year to 2023 2023-01-01 16:00:56 +01:00
Ray 4a9391ae83 REVIEWED: examples descriptions 2022-07-20 01:28:37 +02:00
Ray c1b01c0d5d Added new comment to examples 2022-06-21 19:53:18 +02:00
Jeffery Myers e48b9a6da1
[Examples] Warning fixes (pt 1) (#1668)
* Fix some warnings in examples.

* cleanups from review

Co-authored-by: Jeffery Myers <JefMyers@blizzard.com>
2021-03-23 07:51:52 +01:00
Ray 01e28263be WARNING: VERY BREAKING CHANGE: Renamed some enum values for consistency
Some enums values have been renamed to be more consistent and also provide a more detailed description:
 - ShaderLocationIndex:    LOC_VERTEX_POSITION -> SHADER_SHADER_LOC_VERTEX_POSITION
 - ShaderUniformDataType:  UNIFORM_VEC2 -> SHADER_UNIFORM_VEC2
 - MaterialMapType: MAP_ALBEDO -> MATERIAL_MAP_ALBEDO
 - PixelFormat: UNCOMPRESSED_GRAYSCALE -> PIXELFORMAT_UNCOMPRESSED_GRAYSCALE
2021-03-14 11:05:51 +01:00
raysan5 c32ae480af RENAMED: FormatText() -> TextFormat()
This function was renamed for consistency in raylib 3.0, just unified all examples to use TextFormat() instead of FormatText()
2020-08-16 11:28:15 +02:00
Ray b525039e0a Review ALL examples 2019-05-20 16:36:42 +02:00
Ray 424d3ca8d9 examples review
Redesigns, deletes and renames

Also noted authors propertly on contributed examples
2019-05-14 15:34:23 +02:00
Ray 2edec8ae28 Some example tweaks 2019-05-14 00:08:21 +02:00
Ray 129703fad1 new example: shaders_texture_drawing 2019-04-11 16:53:20 +02:00