Commit Graph

18 Commits

Author SHA1 Message Date
Ray 3f1e59a7cf Update copyright to 2024 2024-01-02 20:58:12 +01:00
MichaelFiber 18e9784c6d
Remove PLATFORM_RPI (#3232)
* Remove PLATFORM_RPI

* remove build artifacts

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Co-authored-by: MichaelFiber <michael@cubeofb.org>
Co-authored-by: Ray <raysan5@gmail.com>
2023-09-07 17:42:28 +02:00
Ray ea590c44a9 REVIEWED: Camera redesign PR 2023-02-14 20:00:51 +01:00
Ray b59fab7ee6 Update year to 2023 2023-01-01 16:00:56 +01:00
Ray 4a9391ae83 REVIEWED: examples descriptions 2022-07-20 01:28:37 +02:00
Ray c1b01c0d5d Added new comment to examples 2022-06-21 19:53:18 +02:00
Archie 7b7424802f
Fixes an error in the spelling of "appearance" (#2276) 2022-01-10 23:55:21 +01:00
Jeffery Myers daeccd03ac
Fix VC warnings for examples (#2085) 2021-10-25 10:21:16 +02:00
Jeffery Myers 6c518008a5
Fixes for 64 bit typecast warnings (#1733) 2021-04-25 18:50:26 +02:00
Ray dcf52c132f Remove trail spaces 2021-04-22 18:55:24 +02:00
Ray 01e28263be WARNING: VERY BREAKING CHANGE: Renamed some enum values for consistency
Some enums values have been renamed to be more consistent and also provide a more detailed description:
 - ShaderLocationIndex:    LOC_VERTEX_POSITION -> SHADER_SHADER_LOC_VERTEX_POSITION
 - ShaderUniformDataType:  UNIFORM_VEC2 -> SHADER_UNIFORM_VEC2
 - MaterialMapType: MAP_ALBEDO -> MATERIAL_MAP_ALBEDO
 - PixelFormat: UNCOMPRESSED_GRAYSCALE -> PIXELFORMAT_UNCOMPRESSED_GRAYSCALE
2021-03-14 11:05:51 +01:00
raysan5 d9a9bacb48 Review formatting 2020-12-23 20:30:00 +01:00
Ray 7e9028ae08 Update user name 2020-12-03 20:17:50 +01:00
raysan5 c32ae480af RENAMED: FormatText() -> TextFormat()
This function was renamed for consistency in raylib 3.0, just unified all examples to use TextFormat() instead of FormatText()
2020-08-16 11:28:15 +02:00
G3bE 32387317bf
Make raymath more consistent (#1197)
* Make raymath naming and functions more consistent

* Minor fixes

* Fix examples

* Fix Physac

* New naming rules

* Apply naming to Quaternion functions

* Apply to models.c

* Remove *MulitplyValue / *DivideValue
2020-04-13 16:32:45 +02:00
chriscamacho 2dbcef218c
spotlight example, each spot has own radius, mouse countrol (#1148)
NB glsl100 shader needs testing on "bare metal"

Co-authored-by: codifies <nospam@antispam.com>
2020-03-25 10:28:16 +01:00
raysan5 5e670be239 REVIEWED: shaders_spotlight example
It seems something is not working properly...
2020-03-24 19:49:09 +01:00
chriscamacho efe359d613
as per request spotlight example (#1146)
Co-authored-by: codifies <nospam@antispam.com>
2020-03-24 14:27:14 +01:00