mirror of https://github.com/raysan5/raylib
WARNING: `rcore` module split per-platform **BIG CHANGE** (#3388)
* Submodules (#3311) * Check in current state * Add submodules to Makefile and clean up some imports * Start moving InitGraphicsDeivce * Move android_main and CloseWindow() out of rcore * Move WindowShouldClose out of rcore * Move IsWindowHidden out of rcore * Move IsWindowMinimized out of rcore * Move IsWindowMaximized, IsWindowFocused and IsWindowResized out of rcore * Move ToggleFullscreen out of rcore * Move MaximizeWindow, MinimizeWindow and RestoreWindow out of rcore * Move 13 functions out of rcore: ToggleBorderlessWindowed SetWindowState ClearWindowState SetWindowIcon SetWindowIcons SetWindowTitle SetWindowPosition SetWindowMonitor SetWindowMinSize SetWindowMaxSize SetWindowSize SetWindowOpacity SetWindowFocused * Minor clean up, revert makefile change, include submodules directly in rcore * Fix makefile comment * Remove rcore.h from Makefile * Remove debug include * Move 18 functions from rcore to submodules GetWindowHandle GetMonitorCount GetCurrentMonitor GetMonitorPosition GetMonitorWidth GetMonitorHeight GetMonitorPhysicalHeight GetMonitorRefreshRate GetWindowPosition GetWindowScaleDPI GetMonitorName SetClipboardText GetClipboardText ShowCursor HideCursor EnableCursor DisableCursor GetTime * Move TakeScreenshot, OpenURL, GetGamepadName out of rcore into submodules * remove debugging #defines * Move GetMonitorPhysicalWidth from rcore to submodule * Move GetGamepadAxisCount from rcore * Move SetGamepadMappings out of rcore * Move GetMouseX, GetMouseY, GetMousePosition out of rcore * Move SetMousePosition out of rcore * Move GetMouseWheelMove out of rcore * Move the last functions out of rcore * Move shared function defs and some global var to rcore.h * Clean up rcore.c and rcore.h a little more * Remove unnecessary #define --------- Co-authored-by: MichaelFiber <michael@cubeofb.org> * REVIEWED: `PLATFORM_DESKTOP` Windows building * Revert "REVIEWED: `PLATFORM_DESKTOP` Windows building" This reverts commit71a12171f7
. * Reviewed Windows building * [split] Fix compilation for web (and desktop) (#3329) * Fix compilation for web * Remove EM_ASM_INT from core_input_gestures_web example * Fix raymath undefined symbols for desktop and web * Remove raylib_opengl_interop from examples Makefile * Revert previous commit (8651c78
) * Fix TraceLog for web and desktop * [split] `rcore`, `rcore_web` and `rcore_desktop` changes (batch 2) (#3334) * Fix formatting * Reapply commit9d230d7
(#3305) that was missing * Reapplies commits719365f
(#3309) and8a1779b
(#3312) that were missing * Reapply commit5c9cc3f
(#3323) that was missing * Reapply commita2b3b1e
that was missing * Revert commitcef25c6
to fix macro redefined warning * Move rcore.h #include to after config.h to fix macro redefinitions warnings * [split] `rcore`, `web`, `desktop`, `android` changes (batch 3) (#3338) * First pass to remove unneeded platform macros for web * Second pass to remove unneeded platform macros for web * Move GetTouchX, GetTouchY, GetTouchPosition from rcore to web, desktop, android * Move SetMouseCursor from rcore to android, desktop, web * [split] `rcore`, `web`, `desktop`, `android` changes (batch 4) (#3343) * Fix ToggleBorderlessWindowed duplicated glfwSetWindowSize calls * First pass to remove unneeded platform macros for android * Second pass to remove unneeded platform macros for android * Remove unneeded platform macros for desktop * Relocate GetGamepadName and update SetGamepadMappings on android, desktop, web * Add missing comment to web * [split] `rcore`, `web`, `desktop`, `android` changes (batch 5) (#3345) * Move SetExitKey from core to android, desktop, web * Move some callbacks from core to desktop and web * Relocate emscripten callbacks on web * Relocate android callbacks on android * Revert "Relocate android callbacks on android" This reverts commitbbdbecc01e
. * Updates UnloadVrStereoConfig on rcore * Update SetClipboardText on android * Fix screenMin/Max default values for android * [split] `rcore`, `drm` changes (#3347) * Tweak makefiles for PLATFORM_DRM and move rcore_drm's dependencies to rcore.h * Move drm functions to rcore_drm.c * Fix a typo in rcore.c * Add SetExitKey to rcore_drm.c --------- Co-authored-by: MichaelFiber <michael@cubeofb.org> * Fix compilation for android (#3360) * Fix android include (#3364) * Reviewed platform split #3313 - Added file headers info - Added TRACELOG message for unimplemented functions - Reviewed code formatting and organization - Several code tweaks * REVIEWED: `GetDirectoryPath()` --------- Co-authored-by: MichaelFiber <42419558+michaelfiber@users.noreply.github.com> Co-authored-by: MichaelFiber <michael@cubeofb.org> Co-authored-by: ubkp <118854183+ubkp@users.noreply.github.com>
This commit is contained in:
parent
1327b570e3
commit
fecf56e15a
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@ -75,6 +75,9 @@ xcschememanagement.plist
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xcuserdata/
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DerivedData/
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# VSCode project
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.vscode
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# Jetbrains project
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.idea/
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cmake-build-*/
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|
|
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@ -225,6 +225,7 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
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endif
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endif
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ifeq ($(PLATFORM),PLATFORM_DRM)
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INCLUDE_PATHS += -I$(RAYLIB_INCLUDE_PATH)
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INCLUDE_PATHS += -I/usr/include/libdrm
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endif
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@ -135,7 +135,7 @@ void Update(void)
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}
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}
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}
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int fillLog = 0; // Gate variable to be used to allow or not the gesture log to be filled
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if (currentGesture !=0)
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{
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@ -156,16 +156,16 @@ void Update(void)
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fillLog = 1;
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}
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}
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if (fillLog) // If one of the conditions from logMode was met, fill the gesture log
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{
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previousGesture = currentGesture;
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gestureColor = GetGestureColor(currentGesture);
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if (gestureLogIndex <= 0) gestureLogIndex = GESTURE_LOG_SIZE;
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gestureLogIndex--;
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// Copy the gesture respective name to the gesture log array
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TextCopy(gestureLog[gestureLogIndex], GetGestureName(currentGesture));
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TextCopy(gestureLog[gestureLogIndex], GetGestureName(currentGesture));
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}
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// Handle protractor
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@ -182,14 +182,14 @@ void Update(void)
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{
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currentAngleDegrees = 0.0f;
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}
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float currentAngleRadians = ((currentAngleDegrees +90.0f)*PI/180); // Convert the current angle to Radians
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finalVector = (Vector2){ (angleLength*sinf(currentAngleRadians)) + protractorPosition.x, (angleLength*cosf(currentAngleRadians)) + protractorPosition.y }; // Calculate the final vector for display
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// Handle touch and mouse pointer points
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//--------------------------------------------------------------------------------------
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#define MAX_TOUCH_COUNT 32
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Vector2 touchPosition[MAX_TOUCH_COUNT] = { 0 };
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Vector2 mousePosition = {0, 0};
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if (currentGesture != GESTURE_NONE)
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@ -204,7 +204,7 @@ void Update(void)
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// Draw
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//--------------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(RAYWHITE);
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// Draw common
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@ -235,7 +235,7 @@ void Update(void)
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// Draw gesture log
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//--------------------------------------------------------------------------------------
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DrawText("Log", gestureLogPosition.x, gestureLogPosition.y, 20, BLACK);
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// Loop in both directions to print the gesture log array in the inverted order (and looping around if the index started somewhere in the middle)
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for (i = 0, ii = gestureLogIndex; i < GESTURE_LOG_SIZE; i++, ii = (ii + 1) % GESTURE_LOG_SIZE) DrawText(gestureLog[ii], gestureLogPosition.x, gestureLogPosition.y + 410 - i*20, 20, (i == 0 ? gestureColor : LIGHTGRAY));
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Color logButton1Color, logButton2Color;
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DrawCircleV(touchPosition[i], 50.0f, Fade(gestureColor, 0.5f));
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DrawCircleV(touchPosition[i], 5.0f, gestureColor);
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}
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if (touchCount == 2) DrawLineEx(touchPosition[0], touchPosition[1], ((currentGesture == 512)? 8 : 12), gestureColor);
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}
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else
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@ -308,14 +308,6 @@ int main(void)
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{
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// Initialization
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//--------------------------------------------------------------------------------------
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#if defined( PLATFORM_WEB )
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// Using Emscripten EM_ASM_INT macro, get the page canvas width
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const int canvasWidth = EM_ASM_INT( return document.getElementById('canvas').getBoundingClientRect().width; );
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if (canvasWidth > 400) screenWidth = canvasWidth;
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else screenWidth = 400; // Set a minimum width for the screen
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#endif
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InitWindow(screenWidth, screenHeight, "raylib [core] example - input gestures web");
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//--------------------------------------------------------------------------------------
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@ -384,6 +384,7 @@ ifeq ($(PLATFORM),PLATFORM_DRM)
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# without EGL_NO_X11 eglplatform.h tears Xlib.h in which tears X.h in
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# which contains a conflicting type Font
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CFLAGS += -DEGL_NO_X11
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CFLAGS += -Werror=implicit-function-declaration
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endif
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# Use Wayland display on Linux desktop
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ifeq ($(PLATFORM),PLATFORM_DESKTOP)
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5041
src/rcore.c
5041
src/rcore.c
File diff suppressed because it is too large
Load Diff
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@ -0,0 +1,318 @@
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/**********************************************************************************************
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*
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* rcore - Common types and globals (all platforms)
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*
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* LIMITATIONS:
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* - Limitation 01
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* - Limitation 02
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*
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* POSSIBLE IMPROVEMENTS:
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* - Improvement 01
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* - Improvement 02
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*
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*
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* LICENSE: zlib/libpng
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*
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* Copyright (c) 2013-2023 Ramon Santamaria (@raysan5) and contributors
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*
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* This software is provided "as-is", without any express or implied warranty. In no event
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* will the authors be held liable for any damages arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose, including commercial
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* applications, and to alter it and redistribute it freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not claim that you
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* wrote the original software. If you use this software in a product, an acknowledgment
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* in the product documentation would be appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
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* as being the original software.
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*
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* 3. This notice may not be removed or altered from any source distribution.
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*
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**********************************************************************************************/
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#ifndef RCORE_H
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#define RCORE_H
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#include <stdlib.h> // Required for: srand(), rand(), atexit()
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#include <stdio.h> // Required for: sprintf() [Used in OpenURL()]
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#include <string.h> // Required for: strrchr(), strcmp(), strlen(), memset()
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#include <time.h> // Required for: time() [Used in InitTimer()]
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#include <math.h> // Required for: tan() [Used in BeginMode3D()], atan2f() [Used in LoadVrStereoConfig()]
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#include "utils.h" // Required for: TRACELOG() macros
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#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB)
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#define GLFW_INCLUDE_NONE // Disable the standard OpenGL header inclusion on GLFW3
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// NOTE: Already provided by rlgl implementation (on glad.h)
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#include "GLFW/glfw3.h" // GLFW3 library: Windows, OpenGL context and Input management
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// NOTE: GLFW3 already includes gl.h (OpenGL) headers
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#endif
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#if defined(PLATFORM_ANDROID)
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#include <EGL/egl.h> // Native platform windowing system interface
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//#include <GLES2/gl2.h> // OpenGL ES 2.0 library (not required in this module, only in rlgl)
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#endif
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#if defined(PLATFORM_DRM)
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#include <fcntl.h> // POSIX file control definitions - open(), creat(), fcntl()
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#include <unistd.h> // POSIX standard function definitions - read(), close(), STDIN_FILENO
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#include <termios.h> // POSIX terminal control definitions - tcgetattr(), tcsetattr()
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#include <pthread.h> // POSIX threads management (inputs reading)
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#include <dirent.h> // POSIX directory browsing
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#include <sys/ioctl.h> // Required for: ioctl() - UNIX System call for device-specific input/output operations
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#include <linux/kd.h> // Linux: KDSKBMODE, K_MEDIUMRAM constants definition
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#include <linux/input.h> // Linux: Keycodes constants definition (KEY_A, ...)
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#include <linux/joystick.h> // Linux: Joystick support library
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#include <gbm.h> // Generic Buffer Management (native platform for EGL on DRM)
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#include <xf86drm.h> // Direct Rendering Manager user-level library interface
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#include <xf86drmMode.h> // Direct Rendering Manager mode setting (KMS) interface
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#include "EGL/egl.h" // Native platform windowing system interface
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#include "EGL/eglext.h" // EGL extensions
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typedef struct
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{
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pthread_t threadId; // Event reading thread id
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int fd; // File descriptor to the device it is assigned to
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int eventNum; // Number of 'event<N>' device
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Rectangle absRange; // Range of values for absolute pointing devices (touchscreens)
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int touchSlot; // Hold the touch slot number of the currently being sent multitouch block
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bool isMouse; // True if device supports relative X Y movements
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bool isTouch; // True if device supports absolute X Y movements and has BTN_TOUCH
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bool isMultitouch; // True if device supports multiple absolute movevents and has BTN_TOUCH
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bool isKeyboard; // True if device has letter keycodes
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bool isGamepad; // True if device has gamepad buttons
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} InputEventWorker;
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#endif
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// TODO: PROVIDE A HEADER TO BE USED BY ALL THE rcore_* IMPLEMENTATIONS
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#include "raylib.h"
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#include "rlgl.h"
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#define RAYMATH_IMPLEMENTATION
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#include "raymath.h"
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//----------------------------------------------------------------------------------
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// Defines and Macros
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//----------------------------------------------------------------------------------
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#if defined(PLATFORM_DRM)
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#define USE_LAST_TOUCH_DEVICE // When multiple touchscreens are connected, only use the one with the highest event<N> number
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#define DEFAULT_GAMEPAD_DEV "/dev/input/js" // Gamepad input (base dev for all gamepads: js0, js1, ...)
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#define DEFAULT_EVDEV_PATH "/dev/input/" // Path to the linux input events
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#endif
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#ifndef MAX_FILEPATH_CAPACITY
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#define MAX_FILEPATH_CAPACITY 8192 // Maximum capacity for filepath
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#endif
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#ifndef MAX_FILEPATH_LENGTH
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#define MAX_FILEPATH_LENGTH 4096 // Maximum length for filepaths (Linux PATH_MAX default value)
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#endif
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#ifndef MAX_KEYBOARD_KEYS
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#define MAX_KEYBOARD_KEYS 512 // Maximum number of keyboard keys supported
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#endif
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#ifndef MAX_MOUSE_BUTTONS
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#define MAX_MOUSE_BUTTONS 8 // Maximum number of mouse buttons supported
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#endif
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#ifndef MAX_GAMEPADS
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#define MAX_GAMEPADS 4 // Maximum number of gamepads supported
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#endif
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#ifndef MAX_GAMEPAD_AXIS
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#define MAX_GAMEPAD_AXIS 8 // Maximum number of axis supported (per gamepad)
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#endif
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#ifndef MAX_GAMEPAD_BUTTONS
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#define MAX_GAMEPAD_BUTTONS 32 // Maximum number of buttons supported (per gamepad)
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#endif
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#ifndef MAX_TOUCH_POINTS
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#define MAX_TOUCH_POINTS 8 // Maximum number of touch points supported
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#endif
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#ifndef MAX_KEY_PRESSED_QUEUE
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#define MAX_KEY_PRESSED_QUEUE 16 // Maximum number of keys in the key input queue
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#endif
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#ifndef MAX_CHAR_PRESSED_QUEUE
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||||
#define MAX_CHAR_PRESSED_QUEUE 16 // Maximum number of characters in the char input queue
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||||
#endif
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||||
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||||
#ifndef MAX_DECOMPRESSION_SIZE
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||||
#define MAX_DECOMPRESSION_SIZE 64 // Maximum size allocated for decompression in MB
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||||
#endif
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||||
|
||||
// Flags operation macros
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||||
#define FLAG_SET(n, f) ((n) |= (f))
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||||
#define FLAG_CLEAR(n, f) ((n) &= ~(f))
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||||
#define FLAG_TOGGLE(n, f) ((n) ^= (f))
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||||
#define FLAG_CHECK(n, f) ((n) & (f))
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||||
|
||||
// TODO: HACK: Added flag if not provided by GLFW when using external library
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||||
// Latest GLFW release (GLFW 3.3.8) does not implement this flag, it was added for 3.4.0-dev
|
||||
#if !defined(GLFW_MOUSE_PASSTHROUGH)
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||||
#define GLFW_MOUSE_PASSTHROUGH 0x0002000D
|
||||
#endif
|
||||
|
||||
#if (defined(__linux__) || defined(PLATFORM_WEB)) && (_POSIX_C_SOURCE < 199309L)
|
||||
#undef _POSIX_C_SOURCE
|
||||
#define _POSIX_C_SOURCE 199309L // Required for: CLOCK_MONOTONIC if compiled with c99 without gnu ext.
|
||||
#endif
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Types and Structures Definition
|
||||
//----------------------------------------------------------------------------------
|
||||
typedef struct { int x; int y; } Point;
|
||||
typedef struct { unsigned int width; unsigned int height; } Size;
|
||||
|
||||
// Core global state context data
|
||||
typedef struct CoreData {
|
||||
struct {
|
||||
#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB)
|
||||
GLFWwindow *handle; // GLFW window handle (graphic device)
|
||||
#endif
|
||||
#if defined(PLATFORM_ANDROID) || defined(PLATFORM_DRM)
|
||||
#if defined(PLATFORM_DRM)
|
||||
int fd; // File descriptor for /dev/dri/...
|
||||
drmModeConnector *connector; // Direct Rendering Manager (DRM) mode connector
|
||||
drmModeCrtc *crtc; // CRT Controller
|
||||
int modeIndex; // Index of the used mode of connector->modes
|
||||
struct gbm_device *gbmDevice; // GBM device
|
||||
struct gbm_surface *gbmSurface; // GBM surface
|
||||
struct gbm_bo *prevBO; // Previous GBM buffer object (during frame swapping)
|
||||
uint32_t prevFB; // Previous GBM framebufer (during frame swapping)
|
||||
#endif // PLATFORM_DRM
|
||||
EGLDisplay device; // Native display device (physical screen connection)
|
||||
EGLSurface surface; // Surface to draw on, framebuffers (connected to context)
|
||||
EGLContext context; // Graphic context, mode in which drawing can be done
|
||||
EGLConfig config; // Graphic config
|
||||
#endif
|
||||
const char *title; // Window text title const pointer
|
||||
unsigned int flags; // Configuration flags (bit based), keeps window state
|
||||
bool ready; // Check if window has been initialized successfully
|
||||
bool fullscreen; // Check if fullscreen mode is enabled
|
||||
bool shouldClose; // Check if window set for closing
|
||||
bool resizedLastFrame; // Check if window has been resized last frame
|
||||
bool eventWaiting; // Wait for events before ending frame
|
||||
|
||||
Point position; // Window position (required on fullscreen toggle)
|
||||
Point previousPosition; // Window previous position (required on borderless windowed toggle)
|
||||
Size display; // Display width and height (monitor, device-screen, LCD, ...)
|
||||
Size screen; // Screen width and height (used render area)
|
||||
Size previousScreen; // Screen previous width and height (required on borderless windowed toggle)
|
||||
Size currentFbo; // Current render width and height (depends on active fbo)
|
||||
Size render; // Framebuffer width and height (render area, including black bars if required)
|
||||
Point renderOffset; // Offset from render area (must be divided by 2)
|
||||
Size screenMin; // Screen minimum width and height (for resizable window)
|
||||
Size screenMax; // Screen maximum width and height (for resizable window)
|
||||
Size windowMin; // Window minimum width and height
|
||||
Size windowMax; // Window maximum width and height
|
||||
Matrix screenScale; // Matrix to scale screen (framebuffer rendering)
|
||||
|
||||
char **dropFilepaths; // Store dropped files paths pointers (provided by GLFW)
|
||||
unsigned int dropFileCount; // Count dropped files strings
|
||||
|
||||
} Window;
|
||||
#if defined(PLATFORM_ANDROID)
|
||||
struct {
|
||||
bool appEnabled; // Flag to detect if app is active ** = true
|
||||
struct android_app *app; // Android activity
|
||||
struct android_poll_source *source; // Android events polling source
|
||||
bool contextRebindRequired; // Used to know context rebind required
|
||||
} Android;
|
||||
#endif
|
||||
struct {
|
||||
const char *basePath; // Base path for data storage
|
||||
} Storage;
|
||||
struct {
|
||||
#if defined(PLATFORM_DRM)
|
||||
InputEventWorker eventWorker[10]; // List of worker threads for every monitored "/dev/input/event<N>"
|
||||
#endif
|
||||
struct {
|
||||
int exitKey; // Default exit key
|
||||
char currentKeyState[MAX_KEYBOARD_KEYS]; // Registers current frame key state
|
||||
char previousKeyState[MAX_KEYBOARD_KEYS]; // Registers previous frame key state
|
||||
// NOTE: Since key press logic involves comparing prev vs cur key state, we need to handle key repeats specially
|
||||
char keyRepeatInFrame[MAX_KEYBOARD_KEYS]; // Registers key repeats for current frame.
|
||||
|
||||
int keyPressedQueue[MAX_KEY_PRESSED_QUEUE]; // Input keys queue
|
||||
int keyPressedQueueCount; // Input keys queue count
|
||||
|
||||
int charPressedQueue[MAX_CHAR_PRESSED_QUEUE]; // Input characters queue (unicode)
|
||||
int charPressedQueueCount; // Input characters queue count
|
||||
|
||||
#if defined(PLATFORM_DRM)
|
||||
int defaultMode; // Default keyboard mode
|
||||
#if defined(SUPPORT_SSH_KEYBOARD_RPI)
|
||||
bool evtMode; // Keyboard in event mode
|
||||
#endif
|
||||
int defaultFileFlags; // Default IO file flags
|
||||
struct termios defaultSettings; // Default keyboard settings
|
||||
int fd; // File descriptor for the evdev keyboard
|
||||
#endif
|
||||
} Keyboard;
|
||||
struct {
|
||||
Vector2 offset; // Mouse offset
|
||||
Vector2 scale; // Mouse scaling
|
||||
Vector2 currentPosition; // Mouse position on screen
|
||||
Vector2 previousPosition; // Previous mouse position
|
||||
|
||||
int cursor; // Tracks current mouse cursor
|
||||
bool cursorHidden; // Track if cursor is hidden
|
||||
bool cursorOnScreen; // Tracks if cursor is inside client area
|
||||
|
||||
char currentButtonState[MAX_MOUSE_BUTTONS]; // Registers current mouse button state
|
||||
char previousButtonState[MAX_MOUSE_BUTTONS]; // Registers previous mouse button state
|
||||
Vector2 currentWheelMove; // Registers current mouse wheel variation
|
||||
Vector2 previousWheelMove; // Registers previous mouse wheel variation
|
||||
#if defined(PLATFORM_DRM)
|
||||
Vector2 eventWheelMove; // Registers the event mouse wheel variation
|
||||
// NOTE: currentButtonState[] can't be written directly due to multithreading, app could miss the update
|
||||
char currentButtonStateEvdev[MAX_MOUSE_BUTTONS]; // Holds the new mouse state for the next polling event to grab
|
||||
#endif
|
||||
} Mouse;
|
||||
struct {
|
||||
int pointCount; // Number of touch points active
|
||||
int pointId[MAX_TOUCH_POINTS]; // Point identifiers
|
||||
Vector2 position[MAX_TOUCH_POINTS]; // Touch position on screen
|
||||
char currentTouchState[MAX_TOUCH_POINTS]; // Registers current touch state
|
||||
char previousTouchState[MAX_TOUCH_POINTS]; // Registers previous touch state
|
||||
} Touch;
|
||||
struct {
|
||||
int lastButtonPressed; // Register last gamepad button pressed
|
||||
int axisCount; // Register number of available gamepad axis
|
||||
bool ready[MAX_GAMEPADS]; // Flag to know if gamepad is ready
|
||||
char name[MAX_GAMEPADS][64]; // Gamepad name holder
|
||||
char currentButtonState[MAX_GAMEPADS][MAX_GAMEPAD_BUTTONS]; // Current gamepad buttons state
|
||||
char previousButtonState[MAX_GAMEPADS][MAX_GAMEPAD_BUTTONS]; // Previous gamepad buttons state
|
||||
float axisState[MAX_GAMEPADS][MAX_GAMEPAD_AXIS]; // Gamepad axis state
|
||||
#if defined(PLATFORM_DRM)
|
||||
pthread_t threadId; // Gamepad reading thread id
|
||||
int streamId[MAX_GAMEPADS]; // Gamepad device file descriptor
|
||||
#endif
|
||||
} Gamepad;
|
||||
} Input;
|
||||
struct {
|
||||
double current; // Current time measure
|
||||
double previous; // Previous time measure
|
||||
double update; // Time measure for frame update
|
||||
double draw; // Time measure for frame draw
|
||||
double frame; // Time measure for one frame
|
||||
double target; // Desired time for one frame, if 0 not applied
|
||||
#if defined(PLATFORM_ANDROID) || defined(PLATFORM_DRM)
|
||||
unsigned long long int base; // Base time measure for hi-res timer
|
||||
#endif
|
||||
unsigned int frameCounter; // Frame counter
|
||||
} Time;
|
||||
} CoreData;
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Global Variables Definition
|
||||
//----------------------------------------------------------------------------------
|
||||
extern CoreData CORE;
|
||||
|
||||
#endif
|
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Reference in New Issue