Rename windowM* to screenM* (#3312)

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ubkp 2023-09-14 06:57:23 -03:00 committed by GitHub
parent 97ef81914c
commit 8a1779b2ad
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@ -395,8 +395,8 @@ typedef struct CoreData {
Size currentFbo; // Current render width and height (depends on active fbo)
Size render; // Framebuffer width and height (render area, including black bars if required)
Point renderOffset; // Offset from render area (must be divided by 2)
Size windowMin; // Window minimum width and height (for resizable window)
Size windowMax; // Window maximum width and height (for resizable window)
Size screenMin; // Screen minimum width and height (for resizable window)
Size screenMax; // Screen maximum width and height (for resizable window)
Matrix screenScale; // Matrix to scale screen (framebuffer rendering)
char **dropFilepaths; // Store dropped files paths pointers (provided by GLFW)
@ -1789,13 +1789,13 @@ void SetWindowMonitor(int monitor)
// Set window minimum dimensions (FLAG_WINDOW_RESIZABLE)
void SetWindowMinSize(int width, int height)
{
CORE.Window.windowMin.width = width;
CORE.Window.windowMin.height = height;
CORE.Window.screenMin.width = width;
CORE.Window.screenMin.height = height;
#if defined(PLATFORM_DESKTOP)
int minWidth = (CORE.Window.windowMin.width == 0) ? GLFW_DONT_CARE : CORE.Window.windowMin.width;
int minHeight = (CORE.Window.windowMin.height == 0) ? GLFW_DONT_CARE : CORE.Window.windowMin.height;
int maxWidth = (CORE.Window.windowMax.width == 0) ? GLFW_DONT_CARE : CORE.Window.windowMax.width;
int maxHeight = (CORE.Window.windowMax.height == 0) ? GLFW_DONT_CARE : CORE.Window.windowMax.height;
int minWidth = (CORE.Window.screenMin.width == 0) ? GLFW_DONT_CARE : CORE.Window.screenMin.width;
int minHeight = (CORE.Window.screenMin.height == 0) ? GLFW_DONT_CARE : CORE.Window.screenMin.height;
int maxWidth = (CORE.Window.screenMax.width == 0) ? GLFW_DONT_CARE : CORE.Window.screenMax.width;
int maxHeight = (CORE.Window.screenMax.height == 0) ? GLFW_DONT_CARE : CORE.Window.screenMax.height;
glfwSetWindowSizeLimits(CORE.Window.handle, minWidth, minHeight, maxWidth, maxHeight);
#endif
#if defined(PLATFORM_WEB)
@ -1807,13 +1807,13 @@ void SetWindowMinSize(int width, int height)
// Set window maximum dimensions (FLAG_WINDOW_RESIZABLE)
void SetWindowMaxSize(int width, int height)
{
CORE.Window.windowMax.width = width;
CORE.Window.windowMax.height = height;
CORE.Window.screenMax.width = width;
CORE.Window.screenMax.height = height;
#if defined(PLATFORM_DESKTOP)
int minWidth = (CORE.Window.windowMin.width == 0) ? GLFW_DONT_CARE : CORE.Window.windowMin.width;
int minHeight = (CORE.Window.windowMin.height == 0) ? GLFW_DONT_CARE : CORE.Window.windowMin.height;
int maxWidth = (CORE.Window.windowMax.width == 0) ? GLFW_DONT_CARE : CORE.Window.windowMax.width;
int maxHeight = (CORE.Window.windowMax.height == 0) ? GLFW_DONT_CARE : CORE.Window.windowMax.height;
int minWidth = (CORE.Window.screenMin.width == 0) ? GLFW_DONT_CARE : CORE.Window.screenMin.width;
int minHeight = (CORE.Window.screenMin.height == 0) ? GLFW_DONT_CARE : CORE.Window.screenMin.height;
int maxWidth = (CORE.Window.screenMax.width == 0) ? GLFW_DONT_CARE : CORE.Window.screenMax.width;
int maxHeight = (CORE.Window.screenMax.height == 0) ? GLFW_DONT_CARE : CORE.Window.screenMax.height;
glfwSetWindowSizeLimits(CORE.Window.handle, minWidth, minHeight, maxWidth, maxHeight);
#endif
#if defined(PLATFORM_WEB)
@ -4249,11 +4249,11 @@ static bool InitGraphicsDevice(int width, int height)
CORE.Window.screen.height = height; // User desired height
CORE.Window.screenScale = MatrixIdentity(); // No draw scaling required by default
// Set the window minimum and maximum default values to 0
CORE.Window.windowMin.width = 0;
CORE.Window.windowMin.height = 0;
CORE.Window.windowMax.width = 0;
CORE.Window.windowMax.height = 0;
// Set the screen minimum and maximum default values to 0
CORE.Window.screenMin.width = 0;
CORE.Window.screenMin.height = 0;
CORE.Window.screenMax.width = 0;
CORE.Window.screenMax.height = 0;
// NOTE: Framebuffer (render area - CORE.Window.render.width, CORE.Window.render.height) could include black bars...
// ...in top-down or left-right to match display aspect ratio (no weird scaling)
@ -6214,11 +6214,11 @@ static EM_BOOL EmscriptenResizeCallback(int eventType, const EmscriptenUiEvent *
int width = GetWindowInnerWidth();
int height = GetWindowInnerHeight();
if (width < CORE.Window.windowMin.width) width = CORE.Window.windowMin.width;
else if (width > CORE.Window.windowMax.width && CORE.Window.windowMax.width > 0) width = CORE.Window.windowMax.width;
if (width < CORE.Window.screenMin.width) width = CORE.Window.screenMin.width;
else if (width > CORE.Window.screenMax.width && CORE.Window.screenMax.width > 0) width = CORE.Window.screenMax.width;
if (height < CORE.Window.windowMin.height) height = CORE.Window.windowMin.height;
else if (height > CORE.Window.windowMax.height && CORE.Window.windowMax.height > 0) height = CORE.Window.windowMax.height;
if (height < CORE.Window.screenMin.height) height = CORE.Window.screenMin.height;
else if (height > CORE.Window.screenMax.height && CORE.Window.screenMax.height > 0) height = CORE.Window.screenMax.height;
emscripten_set_canvas_element_size("#canvas",width,height);