mirror of https://github.com/raysan5/raylib
parent
e75f85ce58
commit
9d230d753b
12
src/rcore.c
12
src/rcore.c
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@ -914,9 +914,9 @@ void InitWindow(int width, int height, const char *title)
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// Check fullscreen change events(note this is done on the window since most browsers don't support this on #canvas)
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//emscripten_set_fullscreenchange_callback(EMSCRIPTEN_EVENT_TARGET_WINDOW, NULL, 1, EmscriptenResizeCallback);
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// Check Resize event (note this is done on the window since most browsers don't support this on #canvas)
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//emscripten_set_resize_callback(EMSCRIPTEN_EVENT_TARGET_WINDOW, NULL, 1, EmscriptenResizeCallback);
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emscripten_set_resize_callback(EMSCRIPTEN_EVENT_TARGET_WINDOW, NULL, 1, EmscriptenResizeCallback);
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// Trigger this once to get initial window sizing
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//EmscriptenResizeCallback(EMSCRIPTEN_EVENT_RESIZE, NULL, NULL);
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EmscriptenResizeCallback(EMSCRIPTEN_EVENT_RESIZE, NULL, NULL);
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// Support keyboard events -> Not used, GLFW.JS takes care of that
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//emscripten_set_keypress_callback("#canvas", NULL, 1, EmscriptenKeyboardCallback);
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@ -6165,8 +6165,8 @@ static EM_BOOL EmscriptenWindowResizedCallback(int eventType, const EmscriptenUi
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return 1; // The event was consumed by the callback handler
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}
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EM_JS(int, GetCanvasWidth, (), { return canvas.clientWidth; });
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EM_JS(int, GetCanvasHeight, (), { return canvas.clientHeight; });
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EM_JS(int, GetWindowInnerWidth, (), { return window.innerWidth; });
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EM_JS(int, GetWindowInnerHeight, (), { return window.innerHeight; });
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// Register DOM element resize event
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static EM_BOOL EmscriptenResizeCallback(int eventType, const EmscriptenUiEvent *event, void *userData)
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@ -6176,8 +6176,8 @@ static EM_BOOL EmscriptenResizeCallback(int eventType, const EmscriptenUiEvent *
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// This event is called whenever the window changes sizes,
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// so the size of the canvas object is explicitly retrieved below
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int width = GetCanvasWidth();
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int height = GetCanvasHeight();
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int width = GetWindowInnerWidth();
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int height = GetWindowInnerHeight();
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emscripten_set_canvas_element_size("#canvas",width,height);
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SetupViewport(width, height); // Reset viewport and projection matrix for new size
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