mirror of https://github.com/raysan5/raylib
Start setting things up for raylib 2.5
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@ -3,6 +3,12 @@ changelog
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Current Release: raylib 2.0.0 (July 2018)
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-----------------------------------------------
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Release: raylib 2.5 (May 2019)
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-----------------------------------------------
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TODO.
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-----------------------------------------------
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Release: raylib 2.0 (July 2018)
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-----------------------------------------------
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@ -225,3 +225,8 @@ Refactored all raylib configuration #defines into a **centralized `config.h` hea
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A part of that, lots of new features, like a brand **new font rendering and packaging system** for TTF fonts with **SDF support** (thanks to the amazing STB headers), new functions for **CPU image data manipulation**, new orthographic 3d camera mode, a complete review of `raymath.h` single-file header-only library for better consistency and performance, new examples and way, [way more](https://github.com/raysan5/raylib/blob/master/CHANGELOG).
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Probably by now, **raylib 2.0 is the simplest and easiest-to-use library to learn (and understand) videogames programming**... but, undoubtly its development has exceeded any initial objective; raylib has become a simple and easy-to-use trully multiplatform portable standalone media library with thousands of possibilities... and that's just the beginning!
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notes on raylib 2.5
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-------------------
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SOON.
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@ -7,10 +7,10 @@ Here it is a wish-list with features and ideas to improve the library.
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Note that [raylib source code](https://github.com/raysan5/raylib/tree/master/src) has some *TODO* marks around code with pending things to review and improve. Check [GitHub Issues](https://github.com/raysan5/raylib/issues) for further details!
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**raylib 2.x**
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- [ ] raynet: Network module
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- [ ] rnet: Network module
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- [ ] Support Vulkan API (GRAPHICS_API_VULKAN)
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- [ ] Basic CPU/GPU stats sytem (memory, draws, time...)
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- [ ] Support Animated models
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- [x] Support Animated models (2.5)
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**raylib 1.8**
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- [x] Improved Materials system with PBR support
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@ -25,7 +25,7 @@
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*
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**********************************************************************************************/
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#define RAYLIB_VERSION "2.4-dev"
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#define RAYLIB_VERSION "2.5-dev"
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// Edit to control what features Makefile'd raylib is compiled with
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#if defined(RAYLIB_CMAKE)
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@ -1,8 +1,8 @@
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GLFW_ICON ICON "raylib.ico"
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1 VERSIONINFO
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FILEVERSION 2,0,0,0
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PRODUCTVERSION 2,0,0,0
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FILEVERSION 2,5,0,0
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PRODUCTVERSION 2,5,0,0
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BEGIN
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BLOCK "StringFileInfo"
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BEGIN
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@ -11,12 +11,12 @@ BEGIN
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BEGIN
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//VALUE "CompanyName", "raylib technologies"
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VALUE "FileDescription", "Created using raylib (www.raylib.com)"
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VALUE "FileVersion", "2.0.0"
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VALUE "FileVersion", "2.5.0"
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VALUE "InternalName", "raylib app"
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VALUE "LegalCopyright", "(c) 2018 Ramon Santamaria - @raysan5"
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VALUE "LegalCopyright", "(c) 2019 Ramon Santamaria (@raysan5)"
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//VALUE "OriginalFilename", "raylib_app.exe"
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VALUE "ProductName", "raylib game"
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VALUE "ProductVersion", "2.0.0"
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VALUE "ProductVersion", "2.5.0"
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END
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END
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BLOCK "VarFileInfo"
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