2015-07-29 22:42:43 +03:00
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/**********************************************************************************************
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*
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2016-08-06 17:32:46 +03:00
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* raylib Gestures System - Gestures Processing based on input gesture events (touch/mouse)
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2015-07-29 22:42:43 +03:00
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*
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2017-02-16 02:50:02 +03:00
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* NOTE: Memory footprint of this library is aproximately 128 bytes (global variables)
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*
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* CONFIGURATION:
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*
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2016-08-06 17:32:46 +03:00
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* #define GESTURES_IMPLEMENTATION
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* Generates the implementation of the library into the included file.
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* If not defined, the library is in header only mode and can be included in other headers
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* or source files without problems. But only ONE file should hold the implementation.
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*
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* #define GESTURES_STANDALONE
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* If defined, the library can be used as standalone to process gesture events with
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* no external dependencies.
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*
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2017-02-16 02:50:02 +03:00
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* CONTRIBUTORS:
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* Marc Palau: Initial implementation (2014)
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* Albert Martos: Complete redesign and testing (2015)
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* Ian Eito: Complete redesign and testing (2015)
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* Ramon Santamaria: Supervision, review, update and maintenance
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*
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*
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* LICENSE: zlib/libpng
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2016-08-06 17:32:46 +03:00
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*
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2017-02-16 02:50:02 +03:00
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* Copyright (c) 2014-2016 Ramon Santamaria (@raysan5)
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2015-07-29 22:42:43 +03:00
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*
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* This software is provided "as-is", without any express or implied warranty. In no event
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* will the authors be held liable for any damages arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose, including commercial
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* applications, and to alter it and redistribute it freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not claim that you
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* wrote the original software. If you use this software in a product, an acknowledgment
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* in the product documentation would be appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
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* as being the original software.
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*
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* 3. This notice may not be removed or altered from any source distribution.
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*
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**********************************************************************************************/
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#ifndef GESTURES_H
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#define GESTURES_H
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#ifndef PI
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#define PI 3.14159265358979323846
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#endif
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//----------------------------------------------------------------------------------
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// Defines and Macros
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//----------------------------------------------------------------------------------
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//...
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//----------------------------------------------------------------------------------
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// Types and Structures Definition
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// NOTE: Below types are required for GESTURES_STANDALONE usage
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//----------------------------------------------------------------------------------
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2016-08-06 17:32:46 +03:00
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#if defined(GESTURES_STANDALONE)
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#ifndef __cplusplus
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// Boolean type
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typedef enum { false, true } bool;
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#endif
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// Vector2 type
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typedef struct Vector2 {
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float x;
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float y;
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} Vector2;
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2015-07-29 22:42:43 +03:00
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2016-08-06 17:32:46 +03:00
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// Gestures type
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// NOTE: It could be used as flags to enable only some gestures
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typedef enum {
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2017-01-30 00:29:54 +03:00
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GESTURE_NONE = 0,
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GESTURE_TAP = 1,
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GESTURE_DOUBLETAP = 2,
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GESTURE_HOLD = 4,
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GESTURE_DRAG = 8,
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GESTURE_SWIPE_RIGHT = 16,
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GESTURE_SWIPE_LEFT = 32,
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GESTURE_SWIPE_UP = 64,
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GESTURE_SWIPE_DOWN = 128,
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GESTURE_PINCH_IN = 256,
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GESTURE_PINCH_OUT = 512
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2016-08-06 17:32:46 +03:00
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} Gestures;
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#endif
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2015-07-29 22:42:43 +03:00
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2016-01-03 15:01:21 +03:00
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typedef enum { TOUCH_UP, TOUCH_DOWN, TOUCH_MOVE } TouchAction;
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// Gesture events
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// NOTE: MAX_TOUCH_POINTS fixed to 4
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typedef struct {
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int touchAction;
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int pointCount;
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int pointerId[4];
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Vector2 position[4];
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} GestureEvent;
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2015-07-29 22:42:43 +03:00
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#ifdef __cplusplus
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extern "C" { // Prevents name mangling of functions
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#endif
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//----------------------------------------------------------------------------------
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// Global Variables Definition
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//----------------------------------------------------------------------------------
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//...
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//----------------------------------------------------------------------------------
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// Module Functions Declaration
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//----------------------------------------------------------------------------------
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2016-02-17 15:00:48 +03:00
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void ProcessGestureEvent(GestureEvent event); // Process gesture event and translate it into gestures
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2015-07-29 22:42:43 +03:00
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void UpdateGestures(void); // Update gestures detected (must be called every frame)
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2016-08-06 17:32:46 +03:00
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#if defined(GESTURES_STANDALONE)
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void SetGesturesEnabled(unsigned int gestureFlags); // Enable a set of gestures using flags
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bool IsGestureDetected(int gesture); // Check if a gesture have been detected
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2016-06-14 13:01:57 +03:00
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int GetGestureDetected(void); // Get latest detected gesture
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2016-08-06 17:32:46 +03:00
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int GetTouchPointsCount(void); // Get touch points count
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2016-02-17 15:00:48 +03:00
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float GetGestureHoldDuration(void); // Get gesture hold time in milliseconds
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2015-07-29 22:42:43 +03:00
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Vector2 GetGestureDragVector(void); // Get gesture drag vector
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2016-02-17 15:00:48 +03:00
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float GetGestureDragAngle(void); // Get gesture drag angle
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Vector2 GetGesturePinchVector(void); // Get gesture pinch delta
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2015-07-29 22:42:43 +03:00
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float GetGesturePinchAngle(void); // Get gesture pinch angle
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2016-08-06 17:32:46 +03:00
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#endif
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2015-07-29 22:42:43 +03:00
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#ifdef __cplusplus
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}
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#endif
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#endif // GESTURES_H
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2016-08-06 17:32:46 +03:00
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/***********************************************************************************
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*
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* GESTURES IMPLEMENTATION
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*
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************************************************************************************/
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#if defined(GESTURES_IMPLEMENTATION)
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#include <math.h> // Required for: atan2(), sqrt()
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#include <stdint.h> // Required for: uint64_t
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#if defined(_WIN32)
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// Functions required to query time on Windows
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int __stdcall QueryPerformanceCounter(unsigned long long int *lpPerformanceCount);
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int __stdcall QueryPerformanceFrequency(unsigned long long int *lpFrequency);
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#elif defined(__linux)
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#include <sys/time.h> // Required for: timespec
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#include <time.h> // Required for: clock_gettime()
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#endif
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//----------------------------------------------------------------------------------
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// Defines and Macros
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//----------------------------------------------------------------------------------
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#define FORCE_TO_SWIPE 0.0005f // Measured in normalized screen units/time
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#define MINIMUM_DRAG 0.015f // Measured in normalized screen units (0.0f to 1.0f)
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#define MINIMUM_PINCH 0.005f // Measured in normalized screen units (0.0f to 1.0f)
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#define TAP_TIMEOUT 300 // Time in milliseconds
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#define PINCH_TIMEOUT 300 // Time in milliseconds
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#define DOUBLETAP_RANGE 0.03f // Measured in normalized screen units (0.0f to 1.0f)
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//----------------------------------------------------------------------------------
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// Types and Structures Definition
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//----------------------------------------------------------------------------------
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// ...
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//----------------------------------------------------------------------------------
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// Global Variables Definition
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//----------------------------------------------------------------------------------
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// Touch gesture variables
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static Vector2 touchDownPosition = { 0.0f, 0.0f };
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static Vector2 touchDownPosition2 = { 0.0f, 0.0f };
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static Vector2 touchDownDragPosition = { 0.0f, 0.0f };
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static Vector2 touchUpPosition = { 0.0f, 0.0f };
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static Vector2 moveDownPosition = { 0.0f, 0.0f };
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static Vector2 moveDownPosition2 = { 0.0f, 0.0f };
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static int pointCount = 0; // Touch points counter
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static int firstTouchId = -1; // Touch id for first touch point
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static double eventTime = 0.0; // Time stamp when an event happened
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// Tap gesture variables
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static int tapCounter = 0; // TAP counter (one tap implies TOUCH_DOWN and TOUCH_UP actions)
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// Hold gesture variables
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static bool resetHold = false; // HOLD reset to get first touch point again
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2016-12-05 03:14:18 +03:00
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static double timeHold = 0.0f; // HOLD duration in milliseconds
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2016-08-06 17:32:46 +03:00
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// Drag gesture variables
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static Vector2 dragVector = { 0.0f , 0.0f }; // DRAG vector (between initial and current position)
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static float dragAngle = 0.0f; // DRAG angle (relative to x-axis)
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static float dragDistance = 0.0f; // DRAG distance (from initial touch point to final) (normalized [0..1])
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static float dragIntensity = 0.0f; // DRAG intensity, how far why did the DRAG (pixels per frame)
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// Swipe gestures variables
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static bool startMoving = false; // SWIPE used to define when start measuring swipeTime
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static double swipeTime = 0.0; // SWIPE time to calculate drag intensity
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// Pinch gesture variables
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static Vector2 pinchVector = { 0.0f , 0.0f }; // PINCH vector (between first and second touch points)
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static float pinchAngle = 0.0f; // PINCH angle (relative to x-axis)
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static float pinchDistance = 0.0f; // PINCH displacement distance (normalized [0..1])
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static int currentGesture = GESTURE_NONE; // Current detected gesture
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// Enabled gestures flags, all gestures enabled by default
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static unsigned int enabledGestures = 0b0000001111111111;
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//----------------------------------------------------------------------------------
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// Module specific Functions Declaration
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//----------------------------------------------------------------------------------
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static float Vector2Angle(Vector2 initialPosition, Vector2 finalPosition);
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static float Vector2Distance(Vector2 v1, Vector2 v2);
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static double GetCurrentTime(void);
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//----------------------------------------------------------------------------------
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// Module Functions Definition
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//----------------------------------------------------------------------------------
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// Enable only desired getures to be detected
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void SetGesturesEnabled(unsigned int gestureFlags)
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{
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enabledGestures = gestureFlags;
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}
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// Check if a gesture have been detected
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bool IsGestureDetected(int gesture)
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{
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if ((enabledGestures & currentGesture) == gesture) return true;
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else return false;
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}
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// Process gesture event and translate it into gestures
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void ProcessGestureEvent(GestureEvent event)
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{
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// Reset required variables
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pointCount = event.pointCount; // Required on UpdateGestures()
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if (pointCount < 2)
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{
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if (event.touchAction == TOUCH_DOWN)
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{
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tapCounter++; // Tap counter
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// Detect GESTURE_DOUBLE_TAP
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if ((currentGesture == GESTURE_NONE) && (tapCounter >= 2) && ((GetCurrentTime() - eventTime) < TAP_TIMEOUT) && (Vector2Distance(touchDownPosition, event.position[0]) < DOUBLETAP_RANGE))
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{
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currentGesture = GESTURE_DOUBLETAP;
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tapCounter = 0;
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}
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else // Detect GESTURE_TAP
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{
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tapCounter = 1;
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currentGesture = GESTURE_TAP;
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}
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touchDownPosition = event.position[0];
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touchDownDragPosition = event.position[0];
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touchUpPosition = touchDownPosition;
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eventTime = GetCurrentTime();
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firstTouchId = event.pointerId[0];
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dragVector = (Vector2){ 0.0f, 0.0f };
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}
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else if (event.touchAction == TOUCH_UP)
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{
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if (currentGesture == GESTURE_DRAG) touchUpPosition = event.position[0];
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// NOTE: dragIntensity dependend on the resolution of the screen
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dragDistance = Vector2Distance(touchDownPosition, touchUpPosition);
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dragIntensity = dragDistance/(float)((GetCurrentTime() - swipeTime));
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startMoving = false;
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// Detect GESTURE_SWIPE
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if ((dragIntensity > FORCE_TO_SWIPE) && (firstTouchId == event.pointerId[0]))
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{
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// NOTE: Angle should be inverted in Y
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dragAngle = 360.0f - Vector2Angle(touchDownPosition, touchUpPosition);
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if ((dragAngle < 30) || (dragAngle > 330)) currentGesture = GESTURE_SWIPE_RIGHT; // Right
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else if ((dragAngle > 30) && (dragAngle < 120)) currentGesture = GESTURE_SWIPE_UP; // Up
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else if ((dragAngle > 120) && (dragAngle < 210)) currentGesture = GESTURE_SWIPE_LEFT; // Left
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else if ((dragAngle > 210) && (dragAngle < 300)) currentGesture = GESTURE_SWIPE_DOWN; // Down
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else currentGesture = GESTURE_NONE;
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}
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else
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{
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dragDistance = 0.0f;
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dragIntensity = 0.0f;
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dragAngle = 0.0f;
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currentGesture = GESTURE_NONE;
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}
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touchDownDragPosition = (Vector2){ 0.0f, 0.0f };
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pointCount = 0;
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}
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else if (event.touchAction == TOUCH_MOVE)
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{
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if (currentGesture == GESTURE_DRAG) eventTime = GetCurrentTime();
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if (!startMoving)
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{
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swipeTime = GetCurrentTime();
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startMoving = true;
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}
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moveDownPosition = event.position[0];
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if (currentGesture == GESTURE_HOLD)
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{
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if (resetHold) touchDownPosition = event.position[0];
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resetHold = false;
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// Detect GESTURE_DRAG
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if (Vector2Distance(touchDownPosition, moveDownPosition) >= MINIMUM_DRAG)
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{
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eventTime = GetCurrentTime();
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currentGesture = GESTURE_DRAG;
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}
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}
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dragVector.x = moveDownPosition.x - touchDownDragPosition.x;
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dragVector.y = moveDownPosition.y - touchDownDragPosition.y;
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}
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}
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else // Two touch points
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{
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if (event.touchAction == TOUCH_DOWN)
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{
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touchDownPosition = event.position[0];
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touchDownPosition2 = event.position[1];
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//pinchDistance = Vector2Distance(touchDownPosition, touchDownPosition2);
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pinchVector.x = touchDownPosition2.x - touchDownPosition.x;
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pinchVector.y = touchDownPosition2.y - touchDownPosition.y;
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currentGesture = GESTURE_HOLD;
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timeHold = GetCurrentTime();
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}
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else if (event.touchAction == TOUCH_MOVE)
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{
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pinchDistance = Vector2Distance(moveDownPosition, moveDownPosition2);
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touchDownPosition = moveDownPosition;
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touchDownPosition2 = moveDownPosition2;
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moveDownPosition = event.position[0];
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moveDownPosition2 = event.position[1];
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pinchVector.x = moveDownPosition2.x - moveDownPosition.x;
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pinchVector.y = moveDownPosition2.y - moveDownPosition.y;
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if ((Vector2Distance(touchDownPosition, moveDownPosition) >= MINIMUM_PINCH) || (Vector2Distance(touchDownPosition2, moveDownPosition2) >= MINIMUM_PINCH))
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|
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|
{
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if ((Vector2Distance(moveDownPosition, moveDownPosition2) - pinchDistance) < 0) currentGesture = GESTURE_PINCH_IN;
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else currentGesture = GESTURE_PINCH_OUT;
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|
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}
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|
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else
|
|
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|
{
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|
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|
currentGesture = GESTURE_HOLD;
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|
timeHold = GetCurrentTime();
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|
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|
}
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|
|
|
|
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// NOTE: Angle should be inverted in Y
|
|
|
|
pinchAngle = 360.0f - Vector2Angle(moveDownPosition, moveDownPosition2);
|
|
|
|
}
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|
|
|
else if (event.touchAction == TOUCH_UP)
|
|
|
|
{
|
|
|
|
pinchDistance = 0.0f;
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|
|
|
pinchAngle = 0.0f;
|
|
|
|
pinchVector = (Vector2){ 0.0f, 0.0f };
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|
|
|
pointCount = 0;
|
|
|
|
|
|
|
|
currentGesture = GESTURE_NONE;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// Update gestures detected (must be called every frame)
|
|
|
|
void UpdateGestures(void)
|
|
|
|
{
|
|
|
|
// NOTE: Gestures are processed through system callbacks on touch events
|
|
|
|
|
|
|
|
// Detect GESTURE_HOLD
|
|
|
|
if (((currentGesture == GESTURE_TAP) || (currentGesture == GESTURE_DOUBLETAP)) && (pointCount < 2))
|
|
|
|
{
|
|
|
|
currentGesture = GESTURE_HOLD;
|
|
|
|
timeHold = GetCurrentTime();
|
|
|
|
}
|
|
|
|
|
|
|
|
if (((GetCurrentTime() - eventTime) > TAP_TIMEOUT) && (currentGesture == GESTURE_DRAG) && (pointCount < 2))
|
|
|
|
{
|
|
|
|
currentGesture = GESTURE_HOLD;
|
|
|
|
timeHold = GetCurrentTime();
|
|
|
|
resetHold = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Detect GESTURE_NONE
|
|
|
|
if ((currentGesture == GESTURE_SWIPE_RIGHT) || (currentGesture == GESTURE_SWIPE_UP) || (currentGesture == GESTURE_SWIPE_LEFT) || (currentGesture == GESTURE_SWIPE_DOWN))
|
|
|
|
{
|
|
|
|
currentGesture = GESTURE_NONE;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// Get number of touch points
|
|
|
|
int GetTouchPointsCount(void)
|
|
|
|
{
|
|
|
|
// NOTE: point count is calculated when ProcessGestureEvent(GestureEvent event) is called
|
|
|
|
|
|
|
|
return pointCount;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Get latest detected gesture
|
|
|
|
int GetGestureDetected(void)
|
|
|
|
{
|
|
|
|
// Get current gesture only if enabled
|
|
|
|
return (enabledGestures & currentGesture);
|
|
|
|
}
|
|
|
|
|
|
|
|
// Hold time measured in ms
|
|
|
|
float GetGestureHoldDuration(void)
|
|
|
|
{
|
|
|
|
// NOTE: time is calculated on current gesture HOLD
|
|
|
|
|
2016-12-05 03:14:18 +03:00
|
|
|
double time = 0.0;
|
2016-08-06 17:32:46 +03:00
|
|
|
|
2016-12-05 03:14:18 +03:00
|
|
|
if (currentGesture == GESTURE_HOLD) time = GetCurrentTime() - timeHold;
|
2016-08-06 17:32:46 +03:00
|
|
|
|
2016-12-05 03:14:18 +03:00
|
|
|
return (float)time;
|
2016-08-06 17:32:46 +03:00
|
|
|
}
|
|
|
|
|
|
|
|
// Get drag vector (between initial touch point to current)
|
|
|
|
Vector2 GetGestureDragVector(void)
|
|
|
|
{
|
|
|
|
// NOTE: drag vector is calculated on one touch points TOUCH_MOVE
|
|
|
|
|
|
|
|
return dragVector;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Get drag angle
|
|
|
|
// NOTE: Angle in degrees, horizontal-right is 0, counterclock-wise
|
|
|
|
float GetGestureDragAngle(void)
|
|
|
|
{
|
|
|
|
// NOTE: drag angle is calculated on one touch points TOUCH_UP
|
|
|
|
|
|
|
|
return dragAngle;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Get distance between two pinch points
|
|
|
|
Vector2 GetGesturePinchVector(void)
|
|
|
|
{
|
|
|
|
// NOTE: The position values used for pinchDistance are not modified like the position values of [core.c]-->GetTouchPosition(int index)
|
|
|
|
// NOTE: pinch distance is calculated on two touch points TOUCH_MOVE
|
|
|
|
|
|
|
|
return pinchVector;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Get angle beween two pinch points
|
|
|
|
// NOTE: Angle in degrees, horizontal-right is 0, counterclock-wise
|
|
|
|
float GetGesturePinchAngle(void)
|
|
|
|
{
|
|
|
|
// NOTE: pinch angle is calculated on two touch points TOUCH_MOVE
|
|
|
|
|
|
|
|
return pinchAngle;
|
|
|
|
}
|
|
|
|
|
|
|
|
//----------------------------------------------------------------------------------
|
|
|
|
// Module specific Functions Definition
|
|
|
|
//----------------------------------------------------------------------------------
|
|
|
|
|
|
|
|
// Returns angle from two-points vector with X-axis
|
|
|
|
static float Vector2Angle(Vector2 initialPosition, Vector2 finalPosition)
|
|
|
|
{
|
|
|
|
float angle;
|
|
|
|
|
2016-12-05 03:14:18 +03:00
|
|
|
angle = atan2f(finalPosition.y - initialPosition.y, finalPosition.x - initialPosition.x)*(180.0f/PI);
|
2016-08-06 17:32:46 +03:00
|
|
|
|
|
|
|
if (angle < 0) angle += 360.0f;
|
|
|
|
|
|
|
|
return angle;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Calculate distance between two Vector2
|
|
|
|
static float Vector2Distance(Vector2 v1, Vector2 v2)
|
|
|
|
{
|
|
|
|
float result;
|
|
|
|
|
|
|
|
float dx = v2.x - v1.x;
|
|
|
|
float dy = v2.y - v1.y;
|
|
|
|
|
2016-12-05 03:14:18 +03:00
|
|
|
result = (float)sqrt(dx*dx + dy*dy);
|
2016-08-06 17:32:46 +03:00
|
|
|
|
|
|
|
return result;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Time measure returned are milliseconds
|
|
|
|
static double GetCurrentTime(void)
|
|
|
|
{
|
|
|
|
double time = 0;
|
|
|
|
|
|
|
|
#if defined(_WIN32)
|
|
|
|
unsigned long long int clockFrequency, currentTime;
|
|
|
|
|
|
|
|
QueryPerformanceFrequency(&clockFrequency);
|
|
|
|
QueryPerformanceCounter(¤tTime);
|
|
|
|
|
|
|
|
time = (double)currentTime/clockFrequency*1000.0f; // Time in miliseconds
|
|
|
|
#endif
|
|
|
|
|
|
|
|
#if defined(__linux)
|
|
|
|
// NOTE: Only for Linux-based systems
|
|
|
|
struct timespec now;
|
|
|
|
clock_gettime(CLOCK_MONOTONIC, &now);
|
|
|
|
uint64_t nowTime = (uint64_t)now.tv_sec*1000000000LLU + (uint64_t)now.tv_nsec; // Time in nanoseconds
|
|
|
|
|
|
|
|
time = ((double)nowTime/1000000.0); // Time in miliseconds
|
|
|
|
#endif
|
|
|
|
|
|
|
|
return time;
|
|
|
|
}
|
|
|
|
|
|
|
|
#endif // GESTURES_IMPLEMENTATION
|