raylib/examples/Makefile

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#**************************************************************************************************
#
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# raylib makefile for Desktop platforms, Raspberry Pi, Android and HTML5
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#
# Copyright (c) 2013-2018 Ramon Santamaria (@raysan5)
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#
# This software is provided "as-is", without any express or implied warranty. In no event
# will the authors be held liable for any damages arising from the use of this software.
#
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# Permission is granted to anyone to use this software for any purpose, including commercial
# applications, and to alter it and redistribute it freely, subject to the following restrictions:
#
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# 1. The origin of this software must not be misrepresented; you must not claim that you
# wrote the original software. If you use this software in a product, an acknowledgment
# in the product documentation would be appreciated but is not required.
#
# 2. Altered source versions must be plainly marked as such, and must not be misrepresented
# as being the original software.
#
# 3. This notice may not be removed or altered from any source distribution.
#
#**************************************************************************************************
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.PHONY: all clean
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# Define required raylib variables
PROJECT_NAME ?= raylib_examples
RAYLIB_VERSION ?= 2.0.0
RAYLIB_API_VERSION ?= 1
RAYLIB_PATH ?= ..
# Define default options
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# One of PLATFORM_DESKTOP, PLATFORM_RPI, PLATFORM_ANDROID, PLATFORM_WEB
PLATFORM ?= PLATFORM_DESKTOP
# Locations of your newly installed library and associated headers. See ../src/Makefile
# On Linux, if you have installed raylib but cannot compile the examples, check that
# the *_INSTALL_PATH values here are the same as those in src/Makefile or point to known locations.
# To enable system-wide compile-time and runtime linking to libraylib.so, run ../src/$ sudo make install RAYLIB_LIBTYPE_SHARED.
# To enable compile-time linking to a special version of libraylib.so, change these variables here.
# To enable runtime linking to a special version of libraylib.so, see EXAMPLE_RUNTIME_PATH below.
# If there is a libraylib in both EXAMPLE_RUNTIME_PATH and RAYLIB_INSTALL_PATH, at runtime,
# the library at EXAMPLE_RUNTIME_PATH, if present, will take precedence over the one at RAYLIB_INSTALL_PATH.
# RAYLIB_INSTALL_PATH should be the desired full path to libraylib. No relative paths.
DESTDIR ?= /usr/local
RAYLIB_INSTALL_PATH ?= $(DESTDIR)/lib
# RAYLIB_H_INSTALL_PATH locates the installed raylib header and associated source files.
RAYLIB_H_INSTALL_PATH ?= $(DESTDIR)/include
# Library type used for raylib: STATIC (.a) or SHARED (.so/.dll)
RAYLIB_LIBTYPE ?= STATIC
# Build mode for project: DEBUG or RELEASE
RAYLIB_BUILD_MODE ?= RELEASE
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# Use external GLFW library instead of rglfw module
# TODO: Review usage on Linux. Target version of choice. Switch on -lglfw or -lglfw3
USE_EXTERNAL_GLFW ?= FALSE
# Use Wayland display server protocol on Linux desktop
# by default it uses X11 windowing system
USE_WAYLAND_DISPLAY ?= FALSE
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# NOTE: On PLATFORM_WEB OpenAL Soft backend is used by default (check raylib/src/Makefile)
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# Determine PLATFORM_OS in case PLATFORM_DESKTOP selected
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
# No uname.exe on MinGW!, but OS=Windows_NT on Windows!
# ifeq ($(UNAME),Msys) -> Windows
ifeq ($(OS),Windows_NT)
PLATFORM_OS=WINDOWS
else
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UNAMEOS=$(shell uname)
ifeq ($(UNAMEOS),Linux)
PLATFORM_OS=LINUX
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endif
ifeq ($(UNAMEOS),FreeBSD)
PLATFORM_OS=BSD
endif
ifeq ($(UNAMEOS),OpenBSD)
PLATFORM_OS=BSD
endif
ifeq ($(UNAMEOS),NetBSD)
PLATFORM_OS=BSD
endif
ifeq ($(UNAMEOS),DragonFly)
PLATFORM_OS=BSD
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endif
ifeq ($(UNAMEOS),Darwin)
PLATFORM_OS=OSX
endif
endif
endif
ifeq ($(PLATFORM),PLATFORM_RPI)
UNAMEOS=$(shell uname)
ifeq ($(UNAMEOS),Linux)
PLATFORM_OS=LINUX
endif
endif
# RAYLIB_PATH adjustment for different platforms.
# If using GNU make, we can get the full path to the top of the tree. Windows? BSD?
# Required for ldconfig or other tools that do not perform path expansion.
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
ifeq ($(PLATFORM_OS),LINUX)
RAYLIB_PREFIX ?= ..
RAYLIB_PATH = $(realpath $(RAYLIB_PREFIX))
endif
endif
# Default path for raylib on Raspberry Pi, if installed in different path, update it!
# This is not currently used by src/Makefile. Not sure of its origin or usage. Refer to wiki.
# TODO: update install: target in src/Makefile for RPI, consider relation to LINUX.
ifeq ($(PLATFORM),PLATFORM_RPI)
RAYLIB_PATH ?= /home/pi/raylib
endif
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ifeq ($(PLATFORM),PLATFORM_WEB)
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# Emscripten required variables
EMSDK_PATH = C:/emsdk
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EMSCRIPTEN_VERSION = 1.37.28
CLANG_VERSION=e1.37.28_64bit
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PYTHON_VERSION=2.7.5.3_64bit
NODE_VERSION=4.1.1_64bit
export PATH=$(EMSDK_PATH);$(EMSDK_PATH)\clang\$(CLANG_VERSION);$(EMSDK_PATH)\node\$(NODE_VERSION)\bin;$(EMSDK_PATH)\python\$(PYTHON_VERSION);$(EMSDK_PATH)\emscripten\$(EMSCRIPTEN_VERSION);C:\raylib\MinGW\bin:$$(PATH)
EMSCRIPTEN=$(EMSDK_PATH)\emscripten\$(EMSCRIPTEN_VERSION)
endif
# Define raylib release directory for compiled library.
# RAYLIB_RELEASE_PATH points to provided binaries or your freshly built version.
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ifeq ($(PLATFORM),PLATFORM_DESKTOP)
ifeq ($(PLATFORM_OS),WINDOWS)
RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/win32/mingw32
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endif
ifeq ($(PLATFORM_OS),LINUX)
RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/linux
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endif
ifeq ($(PLATFORM_OS),OSX)
RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/osx
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endif
ifeq ($(PLATFORM_OS),BSD)
RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/bsd
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endif
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endif
ifeq ($(PLATFORM),PLATFORM_RPI)
RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/rpi
endif
ifeq ($(PLATFORM),PLATFORM_WEB)
RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/html5
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endif
# EXAMPLE_RUNTIME_PATH embeds a custom runtime location of libraylib.so or other desired libraries
# into each example binary compiled with RAYLIB_LIBTYPE=SHARED. It defaults to RAYLIB_RELEASE_PATH
# so that these examples link at runtime with your version of libraylib.so in ../release/libs/linux
# without formal installation from ../src/Makefile. It aids portability and is useful if you have
# multiple versions of raylib, have raylib installed to a non-standard location, or want to
# bundle libraylib.so with your game. Change it to your liking.
# Note: If, at runtime, there is a libraylib.so at both EXAMPLE_RUNTIME_PATH and RAYLIB_INSTALL_PATH,
# The library at EXAMPLE_RUNTIME_PATH, if present, will take precedence over RAYLIB_INSTALL_PATH,
# Implemented for LINUX below with CFLAGS += -Wl,-rpath,$(EXAMPLE_RUNTIME_PATH)
# To see the result, run readelf -d core/core_basic_window; looking at the RPATH or RUNPATH attribute.
# To see which libraries a built example is linking to, ldd core/core_basic_window;
# Look for libraylib.so.1 => $(RAYLIB_INSTALL_PATH)/libraylib.so.1 or similar listing.
EXAMPLE_RUNTIME_PATH ?= $(RAYLIB_RELEASE_PATH)
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# Define default C compiler: gcc
# NOTE: define g++ compiler if using C++
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CC = gcc
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
ifeq ($(PLATFORM_OS),OSX)
# OSX default compiler
CC = clang
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endif
ifeq ($(PLATFORM_OS),BSD)
# FreeBSD, OpenBSD, NetBSD, DragonFly default compiler
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CC = clang
endif
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endif
ifeq ($(PLATFORM),PLATFORM_RPI)
ifeq ($(USE_RPI_CROSS_COMPILER),TRUE)
# Define RPI cross-compiler
#CC = armv6j-hardfloat-linux-gnueabi-gcc
CC = $(RPI_TOOLCHAIN)/bin/arm-linux-gnueabihf-gcc
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endif
endif
ifeq ($(PLATFORM),PLATFORM_WEB)
# WARNING: To compile to HTML5, code must be redesigned to use emscripten.h and emscripten_set_main_loop()
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# HTML5 emscripten compiler
CC = emcc
endif
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# Define default make program: Mingw32-make
MAKE = mingw32-make
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
ifeq ($(PLATFORM_OS),LINUX)
MAKE = make
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endif
endif
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# Define compiler flags:
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# -O1 defines optimization level
# -g enable debugging
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# -s strip unnecessary data from build
# -Wall turns on most, but not all, compiler warnings
# -std=c99 defines C language mode (standard C from 1999 revision)
# -std=gnu99 defines C language mode (GNU C from 1999 revision)
# -Wno-missing-braces ignore invalid warning (GCC bug 53119)
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# -D_DEFAULT_SOURCE use with -std=c99 on Linux and PLATFORM_WEB, required for timespec
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CFLAGS += -O1 -s -Wall -std=c99 -D_DEFAULT_SOURCE -Wno-missing-braces
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# Additional flags for compiler (if desired)
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#CFLAGS += -Wextra -Wmissing-prototypes -Wstrict-prototypes
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ifeq ($(PLATFORM),PLATFORM_DESKTOP)
ifeq ($(PLATFORM_OS),WINDOWS)
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# resource file contains windows executable icon and properties
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# -Wl,--subsystem,windows hides the console window
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CFLAGS += $(RAYLIB_PATH)/src/raylib.rc.o -Wl,--subsystem,windows
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endif
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ifeq ($(PLATFORM_OS),LINUX)
ifeq ($(RAYLIB_BUILD_MODE),DEBUG)
CFLAGS += -g
#CC = clang
endif
ifeq ($(RAYLIB_LIBTYPE),STATIC)
CFLAGS += -D_DEFAULT_SOURCE
endif
ifeq ($(RAYLIB_LIBTYPE),SHARED)
# Explicitly enable runtime link to libraylib.so
CFLAGS += -Wl,-rpath,$(EXAMPLE_RUNTIME_PATH)
endif
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endif
endif
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ifeq ($(PLATFORM),PLATFORM_RPI)
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CFLAGS += -std=gnu99
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endif
ifeq ($(PLATFORM),PLATFORM_WEB)
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# -O2 # if used, also set --memory-init-file 0
# --memory-init-file 0 # to avoid an external memory initialization code file (.mem)
# -s ALLOW_MEMORY_GROWTH=1 # to allow memory resizing
# -s TOTAL_MEMORY=16777216 # to specify heap memory size (default = 16MB)
# -s USE_PTHREADS=1 # multithreading support
# -s WASM=1 # support Web Assembly (https://github.com/kripken/emscripten/wiki/WebAssembly)
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# --preload-file resources # specify a resources folder for data compilation
CFLAGS += -s USE_GLFW=3 -s ASSERTIONS=1 -s WASM=1 --profiling --preload-file resources
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# Define a custom shell .html and output extension
CFLAGS += --shell-file $(RAYLIB_PATH)\templates\web_shell\shell.html
EXT = .html
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endif
# Define include paths for required headers.
# Precedence: immediately local, raysan5 provided sources
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# NOTE: Several external required libraries (stb and others)
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INCLUDE_PATHS = -I. -I$(RAYLIB_PATH)/release/include -I$(RAYLIB_PATH)/src -I$(RAYLIB_PATH)/src/external
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# Define additional directories containing required header files
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ifeq ($(PLATFORM),PLATFORM_RPI)
# RPI required libraries
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INCLUDE_PATHS += -I/opt/vc/include
INCLUDE_PATHS += -I/opt/vc/include/interface/vmcs_host/linux
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INCLUDE_PATHS += -I/opt/vc/include/interface/vcos/pthreads
endif
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
ifeq ($(PLATFORM_OS),BSD)
# Consider -L$(RAYLIB_H_INSTALL_PATH)
INCLUDE_PATHS += -I/usr/local/include
endif
ifeq ($(PLATFORM_OS),LINUX)
# Reset everything.
# Precedence: immediately local, installed version, raysan5 provided libs -I$(RAYLIB_H_INSTALL_PATH) -I$(RAYLIB_PATH)/release/include
INCLUDE_PATHS = -I$(RAYLIB_H_INSTALL_PATH) -isystem. -isystem$(RAYLIB_PATH)/src -isystem$(RAYLIB_PATH)/release/include -isystem$(RAYLIB_PATH)/src/external
endif
endif
# Define library paths containing required libs.
# Precedence: immediately local, then raysan5 provided libs
LDFLAGS = -L. -L$(RAYLIB_RELEASE_PATH) -L$(RAYLIB_PATH)/src
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ifeq ($(PLATFORM),PLATFORM_DESKTOP)
ifeq ($(PLATFORM_OS),BSD)
# Consider -L$(RAYLIB_INSTALL_PATH)
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LDFLAGS += -L. -Lsrc -L/usr/local/lib
endif
ifeq ($(PLATFORM_OS),LINUX)
# Reset everything.
# Precedence: immediately local, installed version, raysan5 provided libs
LDFLAGS = -L. -L$(RAYLIB_INSTALL_PATH) -L$(RAYLIB_RELEASE_PATH) -L$(RAYLIB_PATH)/src
endif
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endif
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ifeq ($(PLATFORM),PLATFORM_RPI)
LDFLAGS += -L/opt/vc/lib
endif
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# Define any libraries required on linking
# if you want to link libraries (libname.so or libname.a), use the -lname
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
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ifeq ($(PLATFORM_OS),WINDOWS)
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# Libraries for Windows desktop compilation
LDLIBS = -lraylib -lopengl32 -lgdi32
# Required for physac examples
LDLIBS += -static -lpthread
endif
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ifeq ($(PLATFORM_OS),LINUX)
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# Libraries for Debian GNU/Linux desktop compiling
# NOTE: Required packages: libegl1-mesa-dev
LDLIBS = -lraylib -lGL -lm -lpthread -ldl -lrt
# On X11 requires also below libraries
LDLIBS += -lX11
# NOTE: It seems additional libraries are not required any more, latest GLFW just dlopen them
#LDLIBS += -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor
# On Wayland windowing system, additional libraries requires
ifeq ($(USE_WAYLAND_DISPLAY),TRUE)
LDLIBS += -lwayland-client -lwayland-cursor -lwayland-egl -lxkbcommon
endif
# Explicit link to libc
ifeq ($(RAYLIB_LIBTYPE),SHARED)
LDLIBS += -lc
endif
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endif
ifeq ($(PLATFORM_OS),OSX)
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# Libraries for OSX 10.9 desktop compiling
# NOTE: Required packages: libopenal-dev libegl1-mesa-dev
LDLIBS = -lraylib -framework OpenGL -framework OpenAL -framework Cocoa
endif
ifeq ($(PLATFORM_OS),BSD)
# Libraries for FreeBSD, OpenBSD, NetBSD, DragonFly desktop compiling
# NOTE: Required packages: mesa-libs
LDLIBS = -lraylib -lGL -lpthread -lm
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# On XWindow requires also below libraries
LDLIBS += -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor
endif
ifeq ($(USE_EXTERNAL_GLFW),TRUE)
# NOTE: It could require additional packages installed: libglfw3-dev
LDLIBS += -lglfw
endif
endif
ifeq ($(PLATFORM),PLATFORM_RPI)
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# Libraries for Raspberry Pi compiling
# NOTE: Required packages: libasound2-dev (ALSA)
LDLIBS = -lraylib -lbrcmGLESv2 -lbrcmEGL -lpthread -lrt -lm -lbcm_host -ldl
endif
ifeq ($(PLATFORM),PLATFORM_WEB)
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# Libraries for web (HTML5) compiling
LDLIBS = $(RAYLIB_RELEASE_PATH)/libraylib.bc
endif
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# Define all object files required
EXAMPLES = \
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core/core_basic_window \
core/core_input_keys \
core/core_input_mouse \
core/core_mouse_wheel \
core/core_input_gamepad \
core/core_random_values \
core/core_color_select \
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core/core_drop_files \
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core/core_storage_values \
core/core_gestures_detection \
core/core_3d_mode \
core/core_3d_picking \
core/core_3d_camera_free \
core/core_3d_camera_first_person \
core/core_2d_camera \
core/core_world_screen \
core/core_vr_simulator \
shapes/shapes_logo_raylib \
shapes/shapes_basic_shapes \
shapes/shapes_colors_palette \
shapes/shapes_logo_raylib_anim \
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shapes/shapes_lines_bezier \
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textures/textures_logo_raylib \
textures/textures_image_loading \
textures/textures_rectangle \
textures/textures_srcrec_dstrec \
textures/textures_to_image \
textures/textures_raw_data \
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textures/textures_particles_blending \
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textures/textures_image_processing \
textures/textures_image_drawing \
textures/textures_image_generation \
textures/textures_image_text \
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text/text_sprite_fonts \
text/text_bmfont_ttf \
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text/text_raylib_fonts \
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text/text_format_text \
text/text_writing_anim \
text/text_ttf_loading \
text/text_bmfont_unordered \
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text/text_input_box \
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models/models_geometric_shapes \
models/models_box_collisions \
models/models_billboard \
models/models_obj_loading \
models/models_heightmap \
models/models_cubicmap \
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models/models_mesh_picking \
models/models_mesh_generation \
models/models_material_pbr \
models/models_skybox \
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models/models_yaw_pitch_roll \
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shaders/shaders_model_shader \
shaders/shaders_shapes_textures \
shaders/shaders_custom_uniform \
shaders/shaders_postprocessing \
audio/audio_sound_loading \
audio/audio_music_stream \
audio/audio_module_playing \
audio/audio_raw_stream \
physac/physics_demo \
physac/physics_friction \
physac/physics_movement \
physac/physics_restitution \
physac/physics_shatter \
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CURRENT_MAKEFILE = $(lastword $(MAKEFILE_LIST))
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# Default target entry
all: $(EXAMPLES)
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# Generic compilation pattern
# NOTE: Examples must be ready for Android compilation!
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%: %.c
ifeq ($(PLATFORM),PLATFORM_ANDROID)
$(MAKE) -f Makefile.Android PROJECT_NAME=$@ PROJECT_SOURCE_FILES=$<
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else
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
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endif
# fix dylib install path name for each executable (MAC)
fix_dylib:
ifeq ($(PLATFORM_OS),OSX)
find . -type f -perm +ugo+x -print0 | xargs -t -0 -R 1 -I file install_name_tool -change libglfw.3.0.dylib ../external/glfw3/lib/osx/libglfw.3.0.dylib file
endif
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# Clean everything
clean:
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
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ifeq ($(PLATFORM_OS),WINDOWS)
del *.o *.exe /s
endif
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ifeq ($(PLATFORM_OS),LINUX)
find -type f -executable | xargs file -i | grep -E 'x-object|x-archive|x-sharedlib|x-executable' | rev | cut -d ':' -f 2- | rev | xargs rm -fv
endif
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ifeq ($(PLATFORM_OS),OSX)
find . -type f -perm +ugo+x -delete
rm -f *.o
endif
endif
ifeq ($(PLATFORM),PLATFORM_RPI)
find . -type f -executable -delete
rm -fv *.o
endif
ifeq ($(PLATFORM),PLATFORM_WEB)
del *.o *.html *.js
endif
@echo Cleaning done