raylib/templates/android_project/jni/Android.mk

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#**************************************************************************************************
#
# raylib for Android
#
# Game template makefile
#
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# Copyright (c) 2014-2016 Ramon Santamaria (@raysan5)
#
# This software is provided "as-is", without any express or implied warranty. In no event
# will the authors be held liable for any damages arising from the use of this software.
#
# Permission is granted to anyone to use this software for any purpose, including commercial
# applications, and to alter it and redistribute it freely, subject to the following restrictions:
#
# 1. The origin of this software must not be misrepresented; you must not claim that you
# wrote the original software. If you use this software in a product, an acknowledgment
# in the product documentation would be appreciated but is not required.
#
# 2. Altered source versions must be plainly marked as such, and must not be misrepresented
# as being the original software.
#
# 3. This notice may not be removed or altered from any source distribution.
#
#**************************************************************************************************
# Path of the current directory (i.e. the directory containing the Android.mk file itself)
LOCAL_PATH := $(call my-dir)
# OpenAL module (prebuilt static library)
#--------------------------------------------------------------------
include $(CLEAR_VARS)
# Module name
LOCAL_MODULE := openal
# Precompiled lib
LOCAL_SRC_FILES := libs/libopenal.a
# Export headers
LOCAL_EXPORT_C_INCLUDES := include
# Build static library
include $(PREBUILT_STATIC_LIBRARY)
#--------------------------------------------------------------------
# raylib module (prebuilt static library)
#--------------------------------------------------------------------
include $(CLEAR_VARS)
# Module name
LOCAL_MODULE := raylib
# Precompiled lib
LOCAL_SRC_FILES := libs/libraylib.a
# Export headers
LOCAL_EXPORT_C_INCLUDES := include
# Static library dependency
LOCAL_STATIC_LIBRARIES := android_native_app_glue
# Build static library
include $(PREBUILT_STATIC_LIBRARY)
#--------------------------------------------------------------------
# raylib game module (shared library)
#--------------------------------------------------------------------
# Makefile that will clear many LOCAL_XXX variables for you
include $(CLEAR_VARS)
# Module name
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LOCAL_MODULE := raylib_game
# Module source files
LOCAL_SRC_FILES := basic_game.c
# Required includes paths (.h)
# NOTE: raylib header and openal headers are included using LOCAL_EXPORT_C_INCLUDES
LOCAL_C_INCLUDES := $(LOCAL_PATH) $(LOCAL_PATH)/include
# Required flags for compilation: defines PLATFORM_ANDROID
LOCAL_CFLAGS := -Wall -std=c99 -DPLATFORM_ANDROID
# Linker required libraries (not many...)
LOCAL_LDLIBS := -llog -landroid -lEGL -lGLESv2 -lOpenSLES
# Required static library
LOCAL_STATIC_LIBRARIES := android_native_app_glue raylib openal
# Required shared library
# NOTE: It brokes the build, using static library instead
#LOCAL_SHARED_LIBRARIES := openal
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# Build the shared library libraylib_game.so
include $(BUILD_SHARED_LIBRARY)
$(call import-module,android/native_app_glue)
#--------------------------------------------------------------------