2014-09-18 21:02:12 +04:00
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#**************************************************************************************************
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#
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# raylib for Android
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#
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# Game template makefile
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#
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# Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
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#
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# This software is provided "as-is", without any express or implied warranty. In no event
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# will the authors be held liable for any damages arising from the use of this software.
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#
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# Permission is granted to anyone to use this software for any purpose, including commercial
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# applications, and to alter it and redistribute it freely, subject to the following restrictions:
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#
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# 1. The origin of this software must not be misrepresented; you must not claim that you
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# wrote the original software. If you use this software in a product, an acknowledgment
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# in the product documentation would be appreciated but is not required.
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#
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# 2. Altered source versions must be plainly marked as such, and must not be misrepresented
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# as being the original software.
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#
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# 3. This notice may not be removed or altered from any source distribution.
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#
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#**************************************************************************************************
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# Path of the current directory (i.e. the directory containing the Android.mk file itself)
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LOCAL_PATH := $(call my-dir)
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# OpenAL module (prebuilt static library)
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# NOTE: Shared library brokes the build! Why?
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#--------------------------------------------------------------------
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include $(CLEAR_VARS)
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# Module name
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LOCAL_MODULE := openal
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# Precompiled lib
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LOCAL_SRC_FILES := libs/libopenal.a
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# Export headers
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LOCAL_EXPORT_C_INCLUDES := include
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# Build static library
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#include $(PREBUILT_SHARED_LIBRARY)
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include $(PREBUILT_STATIC_LIBRARY)
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#--------------------------------------------------------------------
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# raylib module (prebuilt static library)
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#--------------------------------------------------------------------
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include $(CLEAR_VARS)
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# Module name
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LOCAL_MODULE := raylib
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# Precompiled lib
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LOCAL_SRC_FILES := libs/libraylib.a
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# Export headers
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LOCAL_EXPORT_C_INCLUDES := include
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# Static library dependency
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LOCAL_STATIC_LIBRARIES := android_native_app_glue
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# Build static library
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include $(PREBUILT_STATIC_LIBRARY)
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#--------------------------------------------------------------------
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# raylib game module (shared library)
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#--------------------------------------------------------------------
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# Makefile that will clear many LOCAL_XXX variables for you
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include $(CLEAR_VARS)
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# Module name
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2016-04-17 12:11:48 +03:00
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LOCAL_MODULE := raylib_game
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2014-09-18 21:02:12 +04:00
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# Module source files
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LOCAL_SRC_FILES := basic_game.c
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# Required includes paths (.h)
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# NOTE: raylib header and openal headers are included using LOCAL_EXPORT_C_INCLUDES
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LOCAL_C_INCLUDES := $(LOCAL_PATH) $(LOCAL_PATH)/include
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# Required flags for compilation: defines PLATFORM_ANDROID
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2016-06-08 18:27:55 +03:00
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LOCAL_CFLAGS := -Wall -std=c99 -DPLATFORM_ANDROID
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2014-09-18 21:02:12 +04:00
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# Linker required libraries (not many...)
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LOCAL_LDLIBS := -llog -landroid -lEGL -lGLESv2 -lOpenSLES
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# Required static library
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LOCAL_STATIC_LIBRARIES := android_native_app_glue raylib openal
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# Required shared library
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# NOTE: It brokes the build, using static library instead
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#LOCAL_SHARED_LIBRARIES := openal
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2016-04-17 12:11:48 +03:00
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# Build the shared library libraylib_game.so
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2014-09-18 21:02:12 +04:00
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include $(BUILD_SHARED_LIBRARY)
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$(call import-module,android/native_app_glue)
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#--------------------------------------------------------------------
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