#************************************************************************************************** # # raylib for Android # # Game template makefile # # Copyright (c) 2014-2016 Ramon Santamaria (@raysan5) # # This software is provided "as-is", without any express or implied warranty. In no event # will the authors be held liable for any damages arising from the use of this software. # # Permission is granted to anyone to use this software for any purpose, including commercial # applications, and to alter it and redistribute it freely, subject to the following restrictions: # # 1. The origin of this software must not be misrepresented; you must not claim that you # wrote the original software. If you use this software in a product, an acknowledgment # in the product documentation would be appreciated but is not required. # # 2. Altered source versions must be plainly marked as such, and must not be misrepresented # as being the original software. # # 3. This notice may not be removed or altered from any source distribution. # #************************************************************************************************** # Path of the current directory (i.e. the directory containing the Android.mk file itself) LOCAL_PATH := $(call my-dir) # OpenAL module (prebuilt static library) #-------------------------------------------------------------------- include $(CLEAR_VARS) # Module name LOCAL_MODULE := openal # Precompiled lib LOCAL_SRC_FILES := libs/libopenal.a # Export headers LOCAL_EXPORT_C_INCLUDES := include # Build static library include $(PREBUILT_STATIC_LIBRARY) #-------------------------------------------------------------------- # raylib module (prebuilt static library) #-------------------------------------------------------------------- include $(CLEAR_VARS) # Module name LOCAL_MODULE := raylib # Precompiled lib LOCAL_SRC_FILES := libs/libraylib.a # Export headers LOCAL_EXPORT_C_INCLUDES := include # Static library dependency LOCAL_STATIC_LIBRARIES := android_native_app_glue # Build static library include $(PREBUILT_STATIC_LIBRARY) #-------------------------------------------------------------------- # raylib game module (shared library) #-------------------------------------------------------------------- # Makefile that will clear many LOCAL_XXX variables for you include $(CLEAR_VARS) # Module name LOCAL_MODULE := raylib_game # Module source files LOCAL_SRC_FILES := basic_game.c # Required includes paths (.h) # NOTE: raylib header and openal headers are included using LOCAL_EXPORT_C_INCLUDES LOCAL_C_INCLUDES := $(LOCAL_PATH) $(LOCAL_PATH)/include # Required flags for compilation: defines PLATFORM_ANDROID LOCAL_CFLAGS := -Wall -std=c99 -DPLATFORM_ANDROID # Linker required libraries (not many...) LOCAL_LDLIBS := -llog -landroid -lEGL -lGLESv2 -lOpenSLES # Required static library LOCAL_STATIC_LIBRARIES := android_native_app_glue raylib openal # Required shared library # NOTE: It brokes the build, using static library instead #LOCAL_SHARED_LIBRARIES := openal # Build the shared library libraylib_game.so include $(BUILD_SHARED_LIBRARY) $(call import-module,android/native_app_glue) #--------------------------------------------------------------------