raylib/examples/ex07a_3d_mode.c

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/*******************************************************************************************
*
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* raylib example 07a - Initialize 3d mode
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*
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* This example has been created using raylib 1.0 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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*
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* Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com)
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*
********************************************************************************************/
#include "raylib.h"
int main()
{
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int screenWidth = 800;
int screenHeight = 450;
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Vector3 position = { 0.0, 0.0, 0.0 };
Camera camera = {{ 0.0, 10.0, 10.0 }, { 0.0, 0.0, 0.0 }, { 0.0, 1.0, 0.0 }};
// Initialization
//---------------------------------------------------------
InitWindow(screenWidth, screenHeight, "raylib example 07a - 3d mode");
//----------------------------------------------------------
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// Main game loop
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while (!WindowShouldClose()) // Detect window close button or ESC key
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{
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// Update
//-----------------------------------------------------
// TODO: Update your variables here
//-----------------------------------------------------
// Draw
//-----------------------------------------------------
BeginDrawing();
ClearBackground(WHITE);
Begin3dMode(camera);
DrawCube(position, 2, 2, 2, RED);
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DrawGrid(10.0, 1.0);
End3dMode();
DrawText("Welcome to the third dimension!", 10, 40, 20, 1, DARKGRAY);
DrawFps();
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EndDrawing();
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//-----------------------------------------------------
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}
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// De-Initialization
//---------------------------------------------------------
CloseWindow(); // Close window and OpenGL context
//----------------------------------------------------------
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return 0;
}