/******************************************************************************************* * * raylib example 07a - Initialize 3d mode * * This example has been created using raylib 1.0 (www.raylib.com) * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) * * Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com) * ********************************************************************************************/ #include "raylib.h" int main() { int screenWidth = 800; int screenHeight = 450; Vector3 position = { 0.0, 0.0, 0.0 }; Camera camera = {{ 0.0, 10.0, 10.0 }, { 0.0, 0.0, 0.0 }, { 0.0, 1.0, 0.0 }}; // Initialization //--------------------------------------------------------- InitWindow(screenWidth, screenHeight, "raylib example 07a - 3d mode"); //---------------------------------------------------------- // Main game loop while (!WindowShouldClose()) // Detect window close button or ESC key { // Update //----------------------------------------------------- // TODO: Update your variables here //----------------------------------------------------- // Draw //----------------------------------------------------- BeginDrawing(); ClearBackground(WHITE); Begin3dMode(camera); DrawCube(position, 2, 2, 2, RED); DrawGrid(10.0, 1.0); End3dMode(); DrawText("Welcome to the third dimension!", 10, 40, 20, 1, DARKGRAY); DrawFps(); EndDrawing(); //----------------------------------------------------- } // De-Initialization //--------------------------------------------------------- CloseWindow(); // Close window and OpenGL context //---------------------------------------------------------- return 0; }