Replaced tabs by 4 spaces

This commit is contained in:
Ray 2013-11-25 00:48:15 +01:00
parent 908cbe1e84
commit 818e79638b
4 changed files with 179 additions and 179 deletions

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@ -1,11 +1,11 @@
/*******************************************************************************************
*
* raylib example 07a - Initialize 3d mode
* raylib example 07a - Initialize 3d mode
*
* This example has been created using raylib 1.0 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
* This example has been created using raylib 1.0 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
* Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com)
* Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com)
*
********************************************************************************************/
@ -13,52 +13,52 @@
int main()
{
int screenWidth = 800;
int screenHeight = 450;
int screenWidth = 800;
int screenHeight = 450;
Vector3 position = { 0.0, 0.0, 0.0 };
Camera camera = {{ 0.0, 10.0, 10.0 }, { 0.0, 0.0, 0.0 }, { 0.0, 1.0, 0.0 }};
// Initialization
//---------------------------------------------------------
InitWindow(screenWidth, screenHeight, "raylib example 07a - 3d mode");
//----------------------------------------------------------
Vector3 position = { 0.0, 0.0, 0.0 };
Camera camera = {{ 0.0, 10.0, 10.0 }, { 0.0, 0.0, 0.0 }, { 0.0, 1.0, 0.0 }};
// Initialization
//---------------------------------------------------------
InitWindow(screenWidth, screenHeight, "raylib example 07a - 3d mode");
//----------------------------------------------------------
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
//-----------------------------------------------------
// TODO: Update your variables here
//-----------------------------------------------------
// Draw
//-----------------------------------------------------
BeginDrawing();
ClearBackground(WHITE);
Begin3dMode(camera);
DrawCube(position, 2, 2, 2, RED);
// Update
//-----------------------------------------------------
// TODO: Update your variables here
//-----------------------------------------------------
// Draw
//-----------------------------------------------------
BeginDrawing();
ClearBackground(WHITE);
Begin3dMode(camera);
DrawCube(position, 2, 2, 2, RED);
DrawGrid(10.0, 1.0);
End3dMode();
DrawText("Welcome to the third dimension!", 10, 40, 20, 1, DARKGRAY);
DrawFps();
DrawGrid(10.0, 1.0);
End3dMode();
DrawText("Welcome to the third dimension!", 10, 40, 20, 1, DARKGRAY);
DrawFps();
EndDrawing();
//-----------------------------------------------------
//-----------------------------------------------------
}
// De-Initialization
//---------------------------------------------------------
CloseWindow(); // Close window and OpenGL context
//----------------------------------------------------------
// De-Initialization
//---------------------------------------------------------
CloseWindow(); // Close window and OpenGL context
//----------------------------------------------------------
return 0;
}

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@ -1,11 +1,11 @@
/*******************************************************************************************
*
* raylib example 07b - Draw some basic 3d shapes (cube, sphere, cylinder...)
* raylib example 07b - Draw some basic 3d shapes (cube, sphere, cylinder...)
*
* This example has been created using raylib 1.0 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
* This example has been created using raylib 1.0 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
* Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com)
* Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com)
*
********************************************************************************************/
@ -13,38 +13,38 @@
int main()
{
int screenWidth = 800;
int screenHeight = 450;
int screenWidth = 800;
int screenHeight = 450;
Vector3 position = { 0.0, 0.0, 0.0 };
Vector3 position = { 0.0, 0.0, 0.0 };
// Define the camera to look into our 3d world
Camera camera = {{ 0.0, 10.0, 10.0 }, { 0.0, 0.0, 0.0 }, { 0.0, 1.0, 0.0 }};
// Initialization
//---------------------------------------------------------
InitWindow(screenWidth, screenHeight, "raylib example 07b - 3d shapes");
Camera camera = {{ 0.0, 10.0, 10.0 }, { 0.0, 0.0, 0.0 }, { 0.0, 1.0, 0.0 }};
// Initialization
//---------------------------------------------------------
InitWindow(screenWidth, screenHeight, "raylib example 07b - 3d shapes");
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//----------------------------------------------------------
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
//-----------------------------------------------------
// TODO: Update your variables here
//-----------------------------------------------------
// Draw
//-----------------------------------------------------
BeginDrawing();
ClearBackground(RAYWHITE);
Begin3dMode(camera);
DrawCube(position, 2, 2, 2, RED); // Draw a cube
// Update
//-----------------------------------------------------
// TODO: Update your variables here
//-----------------------------------------------------
// Draw
//-----------------------------------------------------
BeginDrawing();
ClearBackground(RAYWHITE);
Begin3dMode(camera);
DrawCube(position, 2, 2, 2, RED); // Draw a cube
DrawCubeWires(position, 2, 2, 2, MAROON); // Draw a wired-cube
// TODO: Draw some basic 3d shapes
@ -58,20 +58,20 @@ void DrawSphereWires(Vector3 centerPos, float radius, Color color);
void DrawCylinder(Vector3 position, float radiusTop, float radiusBottom, float height, int slices, Color color);
void DrawCylinderWires(Vector3 position, float radiusTop, float radiusBottom, float height, int slices, Color color);
*/
DrawGrid(10.0, 1.0); // Draw a grid
End3dMode();
DrawFps(10, 10);
DrawGrid(10.0, 1.0); // Draw a grid
End3dMode();
DrawFps(10, 10);
EndDrawing();
//-----------------------------------------------------
//-----------------------------------------------------
}
// De-Initialization
//---------------------------------------------------------
CloseWindow(); // Close window and OpenGL context
//----------------------------------------------------------
// De-Initialization
//---------------------------------------------------------
CloseWindow(); // Close window and OpenGL context
//----------------------------------------------------------
return 0;
}

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@ -1,11 +1,11 @@
/*******************************************************************************************
*
* raylib example 07c - Load and draw a 3d model (OBJ)
* raylib example 07c - Load and draw a 3d model (OBJ)
*
* This example has been created using raylib 1.0 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
* This example has been created using raylib 1.0 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
* Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com)
* Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com)
*
********************************************************************************************/
@ -13,64 +13,64 @@
int main()
{
int screenWidth = 800;
int screenHeight = 450;
int screenWidth = 800;
int screenHeight = 450;
Vector3 position = { 0.0, 0.0, 0.0 };
Vector3 position = { 0.0, 0.0, 0.0 };
// Define the camera to look into our 3d world
Camera camera = {{ 10.0, 8.0, 10.0 }, { 0.0, 0.0, 0.0 }, { 0.0, 1.0, 0.0 }};
// Initialization
//---------------------------------------------------------
InitWindow(screenWidth, screenHeight, "raylib example 07c - 3d models");
Camera camera = {{ 10.0, 8.0, 10.0 }, { 0.0, 0.0, 0.0 }, { 0.0, 1.0, 0.0 }};
// Initialization
//---------------------------------------------------------
InitWindow(screenWidth, screenHeight, "raylib example 07c - 3d models");
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
Texture2D texture = LoadTexture("resources/catwhite.png");
Model cat = LoadModel("resources/cat.obj");
Model cat = LoadModel("resources/cat.obj");
//----------------------------------------------------------
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
//-----------------------------------------------------
if (IsKeyPressed(KEY_LEFT)) position.x -= 0.2;
if (IsKeyPressed(KEY_RIGHT)) position.x += 0.2;
// Update
//-----------------------------------------------------
if (IsKeyPressed(KEY_LEFT)) position.x -= 0.2;
if (IsKeyPressed(KEY_RIGHT)) position.x += 0.2;
if (IsKeyPressed(KEY_UP)) position.z -= 0.2;
if (IsKeyPressed(KEY_DOWN)) position.z += 0.2;
//-----------------------------------------------------
// Draw
//-----------------------------------------------------
BeginDrawing();
ClearBackground(RAYWHITE);
Begin3dMode(camera);
DrawModelEx(cat, texture, position, 0.1f, WHITE); // Draw 3d model with texture
//-----------------------------------------------------
// Draw
//-----------------------------------------------------
BeginDrawing();
ClearBackground(RAYWHITE);
Begin3dMode(camera);
DrawModelEx(cat, texture, position, 0.1f, WHITE); // Draw 3d model with texture
DrawGrid(10.0, 1.0); // Draw a grid
DrawGrid(10.0, 1.0); // Draw a grid
DrawGizmo(position, false);
End3dMode();
DrawFps(10, 10);
End3dMode();
DrawFps(10, 10);
EndDrawing();
//-----------------------------------------------------
//-----------------------------------------------------
}
// De-Initialization
//---------------------------------------------------------
// De-Initialization
//---------------------------------------------------------
UnloadTexture(texture); // Unload texture
UnloadModel(cat); // Unload model
UnloadModel(cat); // Unload model
CloseWindow(); // Close window and OpenGL context
//----------------------------------------------------------
CloseWindow(); // Close window and OpenGL context
//----------------------------------------------------------
return 0;
}

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@ -1,11 +1,11 @@
/*******************************************************************************************
*
* raylib example 08 - Audio loading and playing
* raylib example 08 - Audio loading and playing
*
* This example has been created using raylib 1.0 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
* This example has been created using raylib 1.0 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
* Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com)
* Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com)
*
********************************************************************************************/
@ -13,57 +13,57 @@
int main()
{
int screenWidth = 800;
int screenHeight = 450;
// Initialization
//---------------------------------------------------------
InitWindow(screenWidth, screenHeight, "raylib example 08 - audio loading and playing");
int screenWidth = 800;
int screenHeight = 450;
// Initialization
//---------------------------------------------------------
InitWindow(screenWidth, screenHeight, "raylib example 08 - audio loading and playing");
InitAudioDevice(); // Initialize audio device
Sound fx = LoadSound("resources/coin.wav"); // Load WAV audio file
bool currentKeyState = false;
bool previousKeyState = currentKeyState;
//----------------------------------------------------------
Sound fx = LoadSound("resources/coin.wav"); // Load WAV audio file
bool currentKeyState = false;
bool previousKeyState = currentKeyState;
//----------------------------------------------------------
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
//-----------------------------------------------------
// Update
//-----------------------------------------------------
currentKeyState = IsKeyPressed(KEY_SPACE); // Check if Space have been pressed
if (currentKeyState != previousKeyState)
{
if (currentKeyState) PlaySound(fx); // Play the sound!
if (currentKeyState != previousKeyState)
{
if (currentKeyState) PlaySound(fx); // Play the sound!
previousKeyState = currentKeyState;
}
//-----------------------------------------------------
// Draw
//-----------------------------------------------------
BeginDrawing();
ClearBackground(RAYWHITE);
DrawText("Press SPACE to PLAY the SOUND!", 240, 200, 20, 1, LIGHTGRAY);
previousKeyState = currentKeyState;
}
//-----------------------------------------------------
// Draw
//-----------------------------------------------------
BeginDrawing();
ClearBackground(RAYWHITE);
DrawText("Press SPACE to PLAY the SOUND!", 240, 200, 20, 1, LIGHTGRAY);
EndDrawing();
//-----------------------------------------------------
//-----------------------------------------------------
}
// De-Initialization
//---------------------------------------------------------
UnloadSound(fx); // Unload sound data
CloseAudioDevice(); // Close audio device
CloseWindow(); // Close window and OpenGL context
//----------------------------------------------------------
// De-Initialization
//---------------------------------------------------------
UnloadSound(fx); // Unload sound data
CloseAudioDevice(); // Close audio device
CloseWindow(); // Close window and OpenGL context
//----------------------------------------------------------
return 0;
}