raylib/examples/models/models_animation.c

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/*******************************************************************************************
*
* raylib [models] example - Load 3d model with animations and play them
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*
* This example has been created using raylib 2.5 (www.raylib.com)
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
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* Example contributed by Culacant (@culacant) and reviewed by Ramon Santamaria (@raysan5)
*
* Copyright (c) 2019 Culacant (@culacant) and Ramon Santamaria (@raysan5)
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*
********************************************************************************************
*
* To export a model from blender, make sure it is not posed, the vertices need to be in the
* same position as they would be in edit mode.
* and that the scale of your models is set to 0. Scaling can be done from the export menu.
*
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********************************************************************************************/
#include <stdlib.h>
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#include "raylib.h"
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int main(void)
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{
// Initialization
//--------------------------------------------------------------------------------------
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const int screenWidth = 800;
const int screenHeight = 450;
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InitWindow(screenWidth, screenHeight, "raylib [models] example - model animation");
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// Define the camera to look into our 3d world
Camera camera = { 0 };
camera.position = (Vector3){ 10.0f, 10.0f, 10.0f }; // Camera position
camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; // Camera looking at point
camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target)
camera.fovy = 45.0f; // Camera field-of-view Y
camera.type = CAMERA_PERSPECTIVE; // Camera mode type
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Model model = LoadModel("resources/guy/guy.iqm"); // Load the animated model mesh and basic data
Texture2D texture = LoadTexture("resources/guy/guytex.png"); // Load model texture and set material
SetMaterialTexture(&model.materials[0], MAP_DIFFUSE, texture); // Set model material map texture
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Vector3 position = { 0.0f, 0.0f, 0.0f }; // Set model position
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// Load animation data
int animsCount = 0;
ModelAnimation *anims = LoadModelAnimations("resources/guy/guyanim.iqm", &animsCount);
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int animFrameCounter = 0;
SetCameraMode(camera, CAMERA_FREE); // Set free camera mode
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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//--------------------------------------------------------------------------------------
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
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{
// Update
//----------------------------------------------------------------------------------
UpdateCamera(&camera);
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// Play animation when spacebar is held down
if (IsKeyDown(KEY_SPACE))
{
animFrameCounter++;
UpdateModelAnimation(model, anims[0], animFrameCounter);
if (animFrameCounter >= anims[0].frameCount) animFrameCounter = 0;
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}
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
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ClearBackground(RAYWHITE);
BeginMode3D(camera);
DrawModelEx(model, position, (Vector3){ 1.0f, 0.0f, 0.0f }, -90.0f, (Vector3){ 1.0f, 1.0f, 1.0f }, WHITE);
for (int i = 0; i < model.boneCount; i++)
{
DrawCube(anims[0].framePoses[animFrameCounter][i].translation, 0.2f, 0.2f, 0.2f, RED);
}
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DrawGrid(10, 1.0f); // Draw a grid
EndMode3D();
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DrawText("PRESS SPACE to PLAY MODEL ANIMATION", 10, 10, 20, MAROON);
DrawText("(c) Guy IQM 3D model by @culacant", screenWidth - 200, screenHeight - 20, 10, GRAY);
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EndDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
// Unload model animations data
for (int i = 0; i < animsCount; i++) UnloadModelAnimation(anims[i]);
RL_FREE(anims);
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UnloadModel(model); // Unload model
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CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
}