raylib/examples/others/iqm_loader/models_iqm_animation.c

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2018-07-05 22:56:52 +03:00
/*******************************************************************************************
*
* raylib [models] example - Load IQM 3d model with animations and play them
*
* This example has been created using raylib 2.0 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
* Copyright (c) 2018 @culacant and @raysan5
*
********************************************************************************************/
#include "raylib.h"
#define RIQM_IMPLEMENTATION
#include "riqm.h"
int main()
{
// Initialization
//--------------------------------------------------------------------------------------
int screenWidth = 800;
int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [models] example - iqm animation");
// Define the camera to look into our 3d world
Camera camera = { 0 };
camera.position = (Vector3){ 10.0f, 10.0f, 10.0f }; // Camera position
camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; // Camera looking at point
camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target)
camera.fovy = 45.0f; // Camera field-of-view Y
camera.type = CAMERA_PERSPECTIVE; // Camera mode type
// Load the animated model mesh and basic data
AnimatedModel model = LoadAnimatedModel("resources/guy.iqm");
// Load model texture and set material
// NOTE: There is only 1 mesh and 1 material (both at index 0), thats what the 2 0's are
model = AnimatedModelAddTexture(model, "resources/guytex.png"); // REPLACE!
model = SetMeshMaterial(model, 0, 0); // REPLACE!
// Load animation data
Animation anim = LoadAnimationFromIQM("resources/guyanim.iqm");
int animFrameCounter = 0;
SetCameraMode(camera, CAMERA_FREE); // Set free camera mode
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
//----------------------------------------------------------------------------------
UpdateCamera(&camera);
// Play animation when spacebar is held down
if (IsKeyDown(KEY_SPACE))
{
animFrameCounter++;
AnimateModel(model, anim, animFrameCounter); // Animate the model with animation data and frame
}
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(RAYWHITE);
BeginMode3D(camera);
DrawAnimatedModel(model, Vector3Zero(), 1.0f, WHITE); // Draw animated model
DrawGrid(10, 1.0f); // Draw a grid
EndMode3D();
DrawText("(c) Guy IQM 3D model by -------", screenWidth - 200, screenHeight - 20, 10, GRAY);
DrawFPS(10, 10);
EndDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
UnloadAnimation(anim); // Unload animation data
UnloadAnimatedModel(model); // Unload animated model
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
}