2013-11-24 23:30:05 +04:00
|
|
|
/*******************************************************************************************
|
|
|
|
*
|
2014-09-21 16:26:42 +04:00
|
|
|
* raylib [models] example - Load and draw a 3d model (OBJ)
|
2013-11-24 23:30:05 +04:00
|
|
|
*
|
2015-08-28 15:16:28 +03:00
|
|
|
* This example has been created using raylib 1.3 (www.raylib.com)
|
2013-11-29 00:16:31 +04:00
|
|
|
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
2013-11-24 23:30:05 +04:00
|
|
|
*
|
2015-08-27 17:13:13 +03:00
|
|
|
* Copyright (c) 2014 Ramon Santamaria (@raysan5)
|
2013-11-24 23:30:05 +04:00
|
|
|
*
|
|
|
|
********************************************************************************************/
|
|
|
|
|
|
|
|
#include "raylib.h"
|
|
|
|
|
|
|
|
int main()
|
|
|
|
{
|
2013-11-29 00:16:31 +04:00
|
|
|
// Initialization
|
|
|
|
//--------------------------------------------------------------------------------------
|
|
|
|
int screenWidth = 800;
|
|
|
|
int screenHeight = 450;
|
2013-11-24 23:30:05 +04:00
|
|
|
|
2014-09-21 16:26:42 +04:00
|
|
|
InitWindow(screenWidth, screenHeight, "raylib [models] example - obj model loading");
|
|
|
|
|
2013-11-24 23:30:05 +04:00
|
|
|
// Define the camera to look into our 3d world
|
2016-03-05 15:05:45 +03:00
|
|
|
Camera camera = {{ 3.0f, 3.0f, 3.0f }, { 0.0f, 1.5f, 0.0f }, { 0.0f, 1.0f, 0.0f }, 45.0f };
|
2014-09-21 16:26:42 +04:00
|
|
|
|
2015-09-02 21:33:58 +03:00
|
|
|
Model dwarf = LoadModel("resources/model/dwarf.obj"); // Load OBJ model
|
|
|
|
Texture2D texture = LoadTexture("resources/model/dwarf_diffuse.png"); // Load model texture
|
2016-01-16 14:52:55 +03:00
|
|
|
SetModelTexture(&dwarf, texture); // Bind texture to model
|
|
|
|
Vector3 position = { 0.0f, 0.0f, 0.0f }; // Set model position
|
2014-09-21 16:26:42 +04:00
|
|
|
|
2014-09-30 01:41:05 +04:00
|
|
|
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
|
2013-11-28 22:59:56 +04:00
|
|
|
//--------------------------------------------------------------------------------------
|
2014-09-30 01:41:05 +04:00
|
|
|
|
2013-11-24 23:30:05 +04:00
|
|
|
// Main game loop
|
2013-11-29 00:16:31 +04:00
|
|
|
while (!WindowShouldClose()) // Detect window close button or ESC key
|
2013-11-24 23:30:05 +04:00
|
|
|
{
|
2013-11-29 00:16:31 +04:00
|
|
|
// Update
|
|
|
|
//----------------------------------------------------------------------------------
|
2015-09-02 02:07:16 +03:00
|
|
|
//...
|
2013-11-29 00:16:31 +04:00
|
|
|
//----------------------------------------------------------------------------------
|
2014-09-30 01:41:05 +04:00
|
|
|
|
2013-11-29 00:16:31 +04:00
|
|
|
// Draw
|
|
|
|
//----------------------------------------------------------------------------------
|
|
|
|
BeginDrawing();
|
2014-09-30 01:41:05 +04:00
|
|
|
|
2013-11-29 00:16:31 +04:00
|
|
|
ClearBackground(RAYWHITE);
|
2014-09-30 01:41:05 +04:00
|
|
|
|
2013-11-29 00:16:31 +04:00
|
|
|
Begin3dMode(camera);
|
2014-09-30 01:41:05 +04:00
|
|
|
|
2015-08-27 17:13:13 +03:00
|
|
|
DrawModel(dwarf, position, 2.0f, WHITE); // Draw 3d model with texture
|
2013-11-24 23:30:05 +04:00
|
|
|
|
2016-01-16 14:52:55 +03:00
|
|
|
DrawGrid(10, 1.0f); // Draw a grid
|
2014-09-30 01:41:05 +04:00
|
|
|
|
2015-09-02 02:07:16 +03:00
|
|
|
DrawGizmo(position); // Draw gizmo
|
2014-09-30 01:41:05 +04:00
|
|
|
|
2013-11-29 00:16:31 +04:00
|
|
|
End3dMode();
|
2015-08-27 17:13:13 +03:00
|
|
|
|
|
|
|
DrawText("(c) Dwarf 3D model by David Moreno", screenWidth - 200, screenHeight - 20, 10, GRAY);
|
2014-09-30 01:41:05 +04:00
|
|
|
|
2013-11-29 00:16:31 +04:00
|
|
|
DrawFPS(10, 10);
|
2014-09-30 01:41:05 +04:00
|
|
|
|
2013-11-28 22:59:56 +04:00
|
|
|
EndDrawing();
|
2013-11-29 00:16:31 +04:00
|
|
|
//----------------------------------------------------------------------------------
|
2013-11-28 22:59:56 +04:00
|
|
|
}
|
|
|
|
|
2013-11-29 00:16:31 +04:00
|
|
|
// De-Initialization
|
|
|
|
//--------------------------------------------------------------------------------------
|
2013-11-24 23:30:05 +04:00
|
|
|
UnloadTexture(texture); // Unload texture
|
2015-08-27 17:13:13 +03:00
|
|
|
UnloadModel(dwarf); // Unload model
|
2014-09-30 01:41:05 +04:00
|
|
|
|
2013-11-29 00:16:31 +04:00
|
|
|
CloseWindow(); // Close window and OpenGL context
|
|
|
|
//--------------------------------------------------------------------------------------
|
2014-09-30 01:41:05 +04:00
|
|
|
|
2013-11-24 23:30:05 +04:00
|
|
|
return 0;
|
2014-09-21 16:26:42 +04:00
|
|
|
}
|