console.c unit is over-crowded. This code is specific to the handling of
the QMP screendump command, so move it in ui-qmp-cmds.
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Reviewed-by: Daniel P. Berrangé <berrange@redhat.com>
Message-Id: <20230830093843.3531473-4-marcandre.lureau@redhat.com>
Since commit 43c7d8bd44 ("console: add qemu_pixman_linebuf_copy"), it
seems it was never used.
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Reviewed-by: Daniel P. Berrangé <berrange@redhat.com>
Message-Id: <20230830093843.3531473-3-marcandre.lureau@redhat.com>
Usage removed in commit e27bd65a72 ("console: switch color_table_rgb to pixman_color_t")
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Reviewed-by: Daniel P. Berrangé <berrange@redhat.com>
Reviewed-by: Philippe Mathieu-Daudé <philmd@linaro.org>
Message-Id: <20230830093843.3531473-2-marcandre.lureau@redhat.com>
Signed-off-by: Michael Tokarev <mjt@tls.msk.ru>
Message-ID: <20230823065335.1919380-2-mjt@tls.msk.ru>
Signed-off-by: Philippe Mathieu-Daudé <philmd@linaro.org>
Fixing a regression (black screen) caused by a commit 92b58156e7
("ui/gtk: set scanout-mode right before scheduling draw").
The commit 92b58156e7 was made with an assumption that the scanout
mode needs to be set only if the guest scanout is a dmabuf but there
are cases (e.g. virtio-gpu-virgl) where the scanout is still processed
in a form of a texture but is not backed by dmabuf. So it is needed
to put back the line that sets scanout mode in gd_egl_scanout_texture
and gd_gl_area_scanout_texture.
Fixes: 92b58156e7 ("ui/gtk: set scanout-mode right before scheduling draw)
Reported-by: Volker Rümelin <vr_qemu@t-online.de>
Cc: Gerd Hoffmann <kraxel@redhat.com>
Cc: Marc-André Lureau <marcandre.lureau@redhat.com>
Cc: Vivek Kasireddy <vivek.kasireddy@intel.com>
Signed-off-by: Dongwon Kim <dongwon.kim@intel.com>
Reviewed-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Message-ID: <20230725001131.24017-1-dongwon.kim@intel.com>
Signed-off-by: Stefan Weil <sw@weilnetz.de>
Reviewed-by: Peter Maydell <peter.maydell@linaro.org>
Reviewed-by: Philippe Mathieu-Daudé <philmd@linaro.org>
Message-Id: <20230730180329.851576-1-sw@weilnetz.de>
Signed-off-by: Philippe Mathieu-Daudé <philmd@linaro.org>
The curses display handles most control-X keys, and translates
them into their corresponding keycode. Here we recognize
a few that are missing, Ctrl-@ (null), Ctrl-\ (backslash),
Ctrl-] (right bracket), Ctrl-^ (caret), Ctrl-_ (underscore).
Signed-off-by: Sean Estabrooks <sean.estabrooks@gmail.com>
Message-id: CAHyVn3Bh9CRgDuOmf7G7Ngwamu8d4cVozAcB2i4ymnnggBXNmg@mail.gmail.com
Reviewed-by: Peter Maydell <peter.maydell@linaro.org>
Signed-off-by: Peter Maydell <peter.maydell@linaro.org>
Skip refresh if a new dmabuf (guest scanout frame) has already been
submitted and ready to be drawn because the scanout will be updated
with new frame anyway.
Cc: Gerd Hoffmann <kraxel@redhat.com>
Cc: Marc-André Lureau <marcandre.lureau@redhat.com>
Cc: Vivek Kasireddy <vivek.kasireddy@intel.com>
Signed-off-by: Dongwon Kim <dongwon.kim@intel.com>
Acked-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Message-ID: <20230706183355.29361-2-dongwon.kim@intel.com>
Setting scanout mode is better to be done very last minute
right because the mode can be reset anytime after it is set in
dpy_gl_scanout_texture by any asynchronouse dpy_refresh call,
which eventually cancels drawing of the guest scanout texture.
Cc: Gerd Hoffmann <kraxel@redhat.com>
Cc: Marc-André Lureau <marcandre.lureau@redhat.com>
Cc: Vivek Kasireddy <vivek.kasireddy@intel.com>
Signed-off-by: Dongwon Kim <dongwon.kim@intel.com>
Acked-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Message-ID: <20230706183355.29361-1-dongwon.kim@intel.com>
Replace 'width' and 'height' in QemuDmaBuf with 'backing_widht'
and 'backing_height' as these commonly indicate the size of the
whole surface (e.g. guest's Xorg extended display). Then use
'width' and 'height' for sub region in there (e.g. guest's
scanouts).
Cc: Gerd Hoffmann <kraxel@redhat.com>
Cc: Marc-André Lureau <marcandre.lureau@redhat.com>
Cc: Vivek Kasireddy <vivek.kasireddy@intel.com>
Signed-off-by: Dongwon Kim <dongwon.kim@intel.com>
Reviewed-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Message-ID: <20230713040444.32267-1-dongwon.kim@intel.com>
The primary guest scanout shows the booting screen right after reboot
but additional guest displays (i.e. max_ouptuts > 1) will keep displaying
the old frames until the guest virtio gpu driver gets initialized, which
could cause some confusion. A better way is to to replace the surface with
a place holder that tells the display is not active during the reset of
virtio-gpu device.
And to immediately update the surface with the place holder image after
the switch, displaychangelistener_gfx_switch needs to be called with
'update == TRUE' in dpy_gfx_replace_surface when the new surface is NULL.
Cc: Gerd Hoffmann <kraxel@redhat.com>
Cc: Marc-André Lureau <marcandre.lureau@redhat.com>
Cc: Vivek Kasireddy <vivek.kasireddy@intel.com>
Signed-off-by: Dongwon Kim <dongwon.kim@intel.com>
Acked-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Message-ID: <20230627224451.11739-1-dongwon.kim@intel.com>
Observed a wrong context is bound when changing the scanout mode.
To prevent problem, it is needed to make sure to bind the right
context in gtk_egl_set_scanout_mode/gtk_gl_area_set_scanout_mode
as well as unbind one in the end of gd_egl_update/gd_gl_area_update.
Cc: Gerd Hoffmann <kraxel@redhat.com>
Cc: Marc-André Lureau <marcandre.lureau@redhat.com>
Cc: Vivek Kasireddy <vivek.kasireddy@intel.com>
Signed-off-by: Dongwon Kim <dongwon.kim@intel.com>
Reviewed-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Message-ID: <20230628191504.17185-1-dongwon.kim@intel.com>
A wrong exit condition may lead to an infinite loop when inflating a
valid zlib buffer containing some extra bytes in the `inflate_buffer`
function. The bug only occurs post-authentication. Return the buffer
immediately if the end of the compressed data has been reached
(Z_STREAM_END).
Fixes: CVE-2023-3255
Fixes: 0bf41cab ("ui/vnc: clipboard support")
Reported-by: Kevin Denis <kevin.denis@synacktiv.com>
Signed-off-by: Mauro Matteo Cascella <mcascell@redhat.com>
Reviewed-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Tested-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Message-ID: <20230704084210.101822-1-mcascell@redhat.com>
Add some ifdefs to avoid an unused function and unused variable.
Fixes: de1f8ce0ab ("ui/dbus: use shared D3D11 Texture2D when possible")
Co-developed-by: BALATON Zoltan <balaton@eik.bme.hu>
Message-Id: <336f7697-bcfa-1f5f-e411-6859815aa26c@eik.bme.hu>
Signed-off-by: Richard Henderson <richard.henderson@linaro.org>
When the client implements "org.qemu.Display1.Listener.Win32.D3d11" and
we are running on ANGLE/win32, share the scanout texture with the peer
process, and draw with ScanoutTexture2d/UpdateTexture2d methods.
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Message-Id: <20230606115658.677673-22-marcandre.lureau@redhat.com>
The following patch will get the underlying D3D11 Texture2D from the
virgl renderer scanout. Pass it along to the texture scanout callbacks
as a priliminary step, to simplify review.
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Message-Id: <20230606115658.677673-20-marcandre.lureau@redhat.com>
Check if ANGLE is being used with D3D backend.
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Message-Id: <20230606115658.677673-19-marcandre.lureau@redhat.com>
Enable usage of dbus,gl= on win32. At this point, the scanout texture is
read on the DisplaySurface memory, and the client is then updated with
the "2D" API (with shared memory if possible).
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Message-Id: <20230606115658.677673-16-marcandre.lureau@redhat.com>
Similar to egl_fb_read(), same limitations, but with extra arguments to
read a subset of the framebuffer. Used in following commits.
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Message-Id: <20230606115658.677673-15-marcandre.lureau@redhat.com>
Windows GL drivers are notoriously not very good. Otoh, ANGLE provides
rock solid GLES implementation on top of direct3d. We should recommend
it and default to ES when using EGL (users can easily override this if
necessary)
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Message-Id: <20230606115658.677673-14-marcandre.lureau@redhat.com>
Make GBM optional for EGL code, and enable the build for win32.
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Message-Id: <20230606115658.677673-13-marcandre.lureau@redhat.com>
When the display surface has an associated HANDLE, we can duplicate it
to the client process and let it map the memory to avoid expensive copies.
Introduce two new win32-specific methods ScanoutMap and UpdateMap. The
first is used to inform the listener about the a shared map
availability, and the second for display updates.
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Message-Id: <20230606115658.677673-12-marcandre.lureau@redhat.com>
Introduce qemu_win32_map_alloc() and qemu_win32_map_free() to allocate
shared memory mapping. The handle can be used to share the mapping with
another process.
Teach qemu_create_displaysurface() to allocate shared memory. Following
patches will introduce other places for shared memory allocation.
Other patches for -display dbus will share the memory when possible with
the client, to avoid expensive memory copy between the processes.
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Message-Id: <20230606115658.677673-10-marcandre.lureau@redhat.com>
This property is similar to ``org.freedesktop.DBus.Interfaces`` property
on the bus interface: it's an array of strings listing the extra
interfaces and capabilities available, in a convenient way.
Most interfaces are implicit, as they are required. For
``org/qemu/Display1_$id``, we can list the Keyboard And Mouse
interfaces. Those could be optional.
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Message-Id: <20230606115658.677673-9-marcandre.lureau@redhat.com>
D-Bus doesn't support fd-passing on Windows (AF_UNIX doesn't have
SCM_RIGHTS yet, but there are other means to share objects. I have
proposed various solutions upstream, but none seem fitting enough atm).
To make the "-display dbus" work on Windows, implement an alternative
D-Bus interface where all the 'h' (FDs) arguments are replaced with
'ay' (WSASocketW data), and sockets are passed to the other end via
WSADuplicateSocket().
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Message-Id: <20230606115658.677673-6-marcandre.lureau@redhat.com>
D-Bus on windows doesn't support fd-passing. Let's isolate the
fdlist-related code as a first step, before adding Windows support,
using another mechanism.
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Message-Id: <20230606115658.677673-4-marcandre.lureau@redhat.com>
eglMakeCurrent() returns 1/EGL_TRUE on success. This is not what the
callback expects, where 0 indicates success.
While at it, print the EGL error to ease debugging.
As with virgl_renderer_callbacks, the return value is now checked since
version >= 4:
7f09e6bf0c
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Message-Id: <20230606115658.677673-3-marcandre.lureau@redhat.com>
It will be used from other units.
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Message-Id: <20230606115658.677673-2-marcandre.lureau@redhat.com>
Set vc->gfx.guest_fb.dmabuf to NULL to prevent any further access
to it after the dmabuf is released.
v2: move declaration of vc inside ifdef
Cc: Gerd Hoffmann <kraxel@redhat.com>
Cc: Marc-André Lureau <marcandre.lureau@redhat.com>
Cc: Vivek Kasireddy <vivek.kasireddy@intel.com>
Signed-off-by: Dongwon Kim <dongwon.kim@intel.com>
Reviewed-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Message-ID: <20230627005316.5627-1-dongwon.kim@intel.com>
x and y offsets and width and height of the scanout texture
is not correctly configured in case guest scanout frame is
dmabuf.
Cc: Gerd Hoffmann <kraxel@redhat.com>
Cc: Marc-André Lureau <marcandre.lureau@redhat.com>
Cc: Vivek Kasireddy <vivek.kasireddy@intel.com>
Signed-off-by: Dongwon Kim <dongwon.kim@intel.com>
Message-ID: <20230621213150.29573-1-dongwon.kim@intel.com>
So that clients making use of the DBus backend could
send touch events through the new org.qemu.Display1.Touch
interface
Signed-off-by: Bilal Elmoussaoui <belmouss@redhat.com>
Reviewed-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Message-Id: <20230619095337.9899-3-belmouss@redhat.com>
To share code between the GTK and DBus UI bakcends
see the next commit for details
Signed-off-by: Bilal Elmoussaoui <belmouss@redhat.com>
Reviewed-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Message-Id: <20230619095337.9899-2-belmouss@redhat.com>
When OpenGL is enabled, create only the OpenGL context, ignoring the SDL
renderer as it is unused anyway.
Signed-off-by: Antonio Caggiano <quic_acaggian@quicinc.com>
Reviewed-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Message-Id: <20230612091959.2983-1-quic_acaggian@quicinc.com>
libepoxy handles loading the function pointer and dispatching the call,
so you don't have to worry about it.
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Message-Id: <20230515132455.1025608-1-marcandre.lureau@redhat.com>
VNC may try to get the current cursor even when there are no consoles
and crashes. Simple reproducer is qemu with -nodefaults.
Fixes: (again)
https://gitlab.com/qemu-project/qemu/-/issues/1548
Fixes: commit 385ac97f8 ("ui: keep current cursor with QemuConsole")
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Reviewed-by: Philippe Mathieu-Daudé <philmd@linaro.org>
Message-Id: <20230428154807.2143652-1-marcandre.lureau@redhat.com>
We use the user_ss[] array to hold the user emulation sources,
and the softmmu_ss[] array to hold the system emulation ones.
Hold the latter in the 'system_ss[]' array for parity with user
emulation.
Mechanical change doing:
$ sed -i -e s/softmmu_ss/system_ss/g $(git grep -l softmmu_ss)
Signed-off-by: Philippe Mathieu-Daudé <philmd@linaro.org>
Reviewed-by: Richard Henderson <richard.henderson@linaro.org>
Message-Id: <20230613133347.82210-10-philmd@linaro.org>
Signed-off-by: Richard Henderson <richard.henderson@linaro.org>
Since we *might* have user emulation with softmmu,
use the clearer 'CONFIG_SYSTEM_ONLY' key to check
for system emulation.
Signed-off-by: Philippe Mathieu-Daudé <philmd@linaro.org>
Reviewed-by: Richard Henderson <richard.henderson@linaro.org>
Message-Id: <20230613133347.82210-9-philmd@linaro.org>
Signed-off-by: Richard Henderson <richard.henderson@linaro.org>
Fix the following Cocoa trivial warnings:
C compiler for the host machine: cc (clang 14.0.0 "Apple clang version 14.0.0 (clang-1400.0.29.202)")
Objective-C compiler for the host machine: clang (clang 14.0.0)
[100/334] Compiling Objective-C object libcommon.fa.p/net_vmnet-bridged.m.o
net/vmnet-bridged.m:40:31: warning: a function declaration without a prototype is deprecated in all versions of C [-Wstrict-prototypes]
static char* get_valid_ifnames()
^
void
[742/1436] Compiling Objective-C object libcommon.fa.p/ui_cocoa.m.o
ui/cocoa.m:1937:22: warning: a function declaration without a prototype is deprecated in all versions of C [-Wstrict-prototypes]
static int cocoa_main()
^
void
Signed-off-by: Philippe Mathieu-Daudé <philmd@linaro.org>
Reviewed-by: Akihiko Odaki <akihiko.odaki@daynix.com>
Message-Id: <20230425192820.34063-1-philmd@linaro.org>
job may be NULL if queue->exit is true. Check
it before dereference job.
Fixes: f31f9c1080 ("vnc: add magic cookie to VncState")
Signed-off-by: Anastasia Belova <abelova@astralinux.ru>
Reviewed-by: Michael Tokarev <mjt@tls.msk.ru>
Signed-off-by: Michael Tokarev <mjt@tls.msk.ru>
Mechanical change running Coccinelle spatch with content
generated from the qom-cast-macro-clean-cocci-gen.py added
in the previous commit.
Suggested-by: Markus Armbruster <armbru@redhat.com>
Signed-off-by: Philippe Mathieu-Daudé <philmd@linaro.org>
Message-Id: <20230601093452.38972-3-philmd@linaro.org>
Reviewed-by: Richard Henderson <richard.henderson@linaro.org>
Signed-off-by: Thomas Huth <thuth@redhat.com>
It's already confusing that we have two very similar functions for
wrapping the parse of a 64-bit unsigned value, differing mainly on
whether they permit leading '-'. Adjust the signature of parse_uint()
and parse_uint_full() to be like all of qemu_strto*(): put the result
parameter last, use the same types (uint64_t and unsigned long long
have the same width, but are not always the same type), and mark
endptr const (this latter change only affects the rare caller of
parse_uint). Adjust all callers in the tree.
While at it, note that since cutils.c already includes:
QEMU_BUILD_BUG_ON(sizeof(int64_t) != sizeof(long long));
we are guaranteed that the result of parse_uint* cannot exceed
UINT64_MAX (or the build would have failed), so we can drop
pre-existing dead comparisons in opts-visitor.c that were never false.
Reviewed-by: Hanna Czenczek <hreitz@redhat.com>
Message-Id: <20230522190441.64278-8-eblake@redhat.com>
[eblake: Drop dead code spotted by Markus]
Signed-off-by: Eric Blake <eblake@redhat.com>
GTK3 provides the infrastructure to receive and process multi-touch
events through the "touch-event" signal and the GdkEventTouch type.
Make use of it to transpose events from the host to the guest.
This allows users of machines with hardware capable of receiving
multi-touch events to run guests that can also receive those events
and interpret them as gestures, when appropriate.
An example of this in action can be seen here:
https://fosstodon.org/@slp/109545849296546767
Signed-off-by: Sergio Lopez <slp@redhat.com>
Reviewed-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Message-Id: <20230526112925.38794-7-slp@redhat.com>
Add helpers for generating Multi-touch events from the UI backends that
can be sent to the guest through a virtio-multitouch device.
Signed-off-by: Sergio Lopez <slp@redhat.com>
Reviewed-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Message-Id: <20230526112925.38794-6-slp@redhat.com>
Although not actually exploitable at the moment, a negative width/height
could make datasize wrap around and potentially lead to buffer overflow.
Since there is no reason a negative width/height is ever appropriate,
modify QEMUCursor struct and cursor_alloc prototype to accept uint16_t.
This protects us against accidentally introducing future bugs.
Signed-off-by: Mauro Matteo Cascella <mcascell@redhat.com>
Reported-by: Jacek Halon <jacek.halon@gmail.com>
Reported-by: Yair Mizrahi <yairh33@gmail.com>
Reported-by: Elsayed El-Refa'ei <e.elrefaei99@gmail.com>
Reviewed-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Reviewed-by: Daniel P. Berrangé <berrange@redhat.com>
Message-Id: <20230523163023.608121-1-mcascell@redhat.com>
Windows sends an extra left control key up/down input event for
every right alt key up/down input event for keyboards with
international layout. Since commit 830473455f ("ui/sdl2: fix
handling of AltGr key on Windows") QEMU uses a Windows low level
keyboard hook procedure to reliably filter out the special left
control key and to grab the keyboard on Windows.
The SDL2 version 2.0.16 introduced its own Windows low level
keyboard hook procedure to grab the keyboard. Windows calls this
callback before the QEMU keyboard hook procedure. This disables
the special left control key filter when the keyboard is grabbed.
To fix the problem, disable the SDL2 Windows low level keyboard
hook procedure.
Reported-by: Bernhard Beschow <shentey@gmail.com>
Signed-off-by: Volker Rümelin <vr_qemu@t-online.de>
Reviewed-by: Thomas Huth <thuth@redhat.com>
Tested-by: Bernhard Beschow <shentey@gmail.com>
Message-Id: <20230418062823.5683-1-vr_qemu@t-online.de>
SDL doesn't grab Alt+F4 under Windows by default. Pressing Alt+F4 thus closes
the VM immediately without confirmation, possibly leading to data loss. Fix
this by always grabbing Alt+F4 on Windows hosts, too.
Signed-off-by: Bernhard Beschow <shentey@gmail.com>
Reviewed-by: Volker Rümelin <vr_qemu@t-online.de>
Message-Id: <20230417192139.43263-3-shentey@gmail.com>
By default, SDL grabs Alt+Tab only in non-fullscreen mode. This causes Alt+Tab
to switch tasks on the host rather than in the VM in fullscreen mode while it
switches tasks in non-fullscreen mode in the VM. Fix this confusing behavior
by grabbing Alt+Tab in fullscreen mode, always causing tasks to be switched in
the VM.
Signed-off-by: Bernhard Beschow <shentey@gmail.com>
Reviewed-by: Volker Rümelin <vr_qemu@t-online.de>
Message-Id: <20230417192139.43263-2-shentey@gmail.com>
Except SDL, display backends seem to fail at handing full scanout
geometry correctly. It would need some test/reproducer to actually check
it. In the meantime, fill some missing fields, and leave a FIXME.
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Message-Id: <20230515132537.1026310-1-marcandre.lureau@redhat.com>
On Windows, we don't use the low-level GBM/EGL helpers (no dmabuf etc),
we can turn on GL area support for the rest of rendering.
(fwiw, GDK backend may be either WGL or EGL)
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Tested-by: Bernhard Beschow <shentey@gmail.com>
Message-Id: <20230515132527.1026064-1-marcandre.lureau@redhat.com>
commit 4814d3cbf ("ui/dbus: restrict opengl to gbm-enabled config")
assumes that whenever GBM is available, OpenGL is. This is not always
the case, let's further restrict opengl-related paths and fix some
compilation issues.
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Message-Id: <20230515132348.1024663-1-marcandre.lureau@redhat.com>
Before sdl2_gl_update() is called, sdl2_gl_switch() may decide to
destroy the console window and its associated shaders.
Resolves: https://gitlab.com/qemu-project/qemu/-/issues/1644
Fixes: c84ab0a500 ("ui/console: optionally update after gfx switch")
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Tested-by: Bin Meng <bin.meng@windriver.com>
Message-Id: <20230511074217.4171842-1-marcandre.lureau@redhat.com>
vc->gfx.w and vc->gfx.h are not updated appropriately in this code path,
which leads to a different scaling factor for rendering the cursor on
some edge cases (e.g. the focus has left and re-entered the gtk window).
This can be reproduced using vhost-user-gpu with the gtk ui on the x11
backend.
Use the surface dimensions which are already updated accordingly.
Signed-off-by: Erico Nunes <ernunes@redhat.com>
Acked-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Message-Id: <20230320160856.364319-2-ernunes@redhat.com>
The gd_motion_event size has some calculations for the cursor position,
which also take into account things like different size of the
framebuffer compared to the window size.
The use of window size makes things more difficult though, as at least
in the case of Wayland includes the size of ui elements like a menu bar
at the top of the window. This leads to a wrong position calculation by
a few pixels.
Fix it by using the size of the widget, which already returns the size
of the actual space to render the framebuffer.
Signed-off-by: Erico Nunes <ernunes@redhat.com>
Reviewed-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Acked-by: Vivek Kasireddy <vivek.kasireddy@intel.com>
Message-Id: <20230320160856.364319-1-ernunes@redhat.com>
The dmabuf->y0_top flag is passed to .dpy_gl_scanout_dmabuf(), however
in the gtk ui both implementations dropped it when doing the next
scanout_texture call.
Fixes flipped linux console using vhost-user-gpu with the gtk ui
display.
Signed-off-by: Erico Nunes <ernunes@redhat.com>
Reviewed-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Message-Id: <20230220175605.43759-1-ernunes@redhat.com>
By using a subproject, our own meson.build can use variables from
the subproject instead of hard-coded paths. This is also the first step
towards managing downloads with .wrap files instead of submodule.
Reviewed-by: Daniel P. Berrangé <berrange@redhat.com>
Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
When we take a PNG screenshot the ordering of the colour channels in
the data is not correct, resulting in the image having weird
colouring compared to the actual display. (Specifically, on a
little-endian host the blue and red channels are swapped; on
big-endian everything is wrong.)
This happens because the pixman idea of the pixel data and the libpng
idea differ. PIXMAN_a8r8g8b8 defines that pixels are 32-bit values,
with A in bits 24-31, R in bits 16-23, G in bits 8-15 and B in bits
0-7. This means that on little-endian systems the bytes in memory
are
B G R A
and on big-endian systems they are
A R G B
libpng, on the other hand, thinks of pixels as being a series of
values for each channel, so its format PNG_COLOR_TYPE_RGB_ALPHA
always wants bytes in the order
R G B A
This isn't the same as the pixman order for either big or little
endian hosts.
The alpha channel is also unnecessary bulk in the output PNG file,
because there is no alpha information in a screenshot.
To handle the endianness issue, we already define in ui/qemu-pixman.h
various PIXMAN_BE_* and PIXMAN_LE_* values that give consistent
byte-order pixel channel formats. So we can use PIXMAN_BE_r8g8b8 and
PNG_COLOR_TYPE_RGB, which both have an in-memory byte order of
R G B
and 3 bytes per pixel.
(PPM format screenshots get this right; they already use the
PIXMAN_BE_r8g8b8 format.)
Cc: qemu-stable@nongnu.org
Resolves: https://gitlab.com/qemu-project/qemu/-/issues/1622
Fixes: 9a0a119a38 ("Added parameter to take screenshot with screendump as PNG")
Signed-off-by: Peter Maydell <peter.maydell@linaro.org>
Reviewed-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Message-id: 20230502135548.2451309-1-peter.maydell@linaro.org
It has nothing to do with migration, except for the "migrate" in the
name of the command. Move it with the rest of the ui commands.
Signed-off-by: Juan Quintela <quintela@redhat.com>
Reviewed-by: Philippe Mathieu-Daudé <philmd@linaro.org>
If hostlen is zero, there is a possibility that addrstr[hostlen - 1]
underflows and, if a closing bracked is there, hostlen - 2 is passed
to g_strndup() on the next line. If websocket==false then
addrstr[0] would be a colon, but if websocket==true this could in
principle happen.
Fix it by checking hostlen.
Reported by Coverity.
Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
This had been pulled in via qemu/plugin.h from hw/core/cpu.h,
but that will be removed.
Signed-off-by: Richard Henderson <richard.henderson@linaro.org>
Reviewed-by: Philippe Mathieu-Daudé <philmd@linaro.org>
Message-Id: <20230310195252.210956-5-richard.henderson@linaro.org>
[AJB: add various additional cases shown by CI]
Signed-off-by: Alex Bennée <alex.bennee@linaro.org>
Message-Id: <20230315174331.2959-15-alex.bennee@linaro.org>
Reviewed-by: Emilio Cota <cota@braap.org>
This workaround was put in place in the original implementation almost
10 years ago, considering a very old SDL2 version. Currently it prevents
users to run in a wayland-only environment without manually forcing the
backend.
The SDL2 wayland backend has been supported by distributions for a very
long time (e.g. in Fedora, first available 8 years ago), and is now
considered stable and becoming the default for new SDL2 releases.
Instead of requiring the x11 backend to exist by default, let new qemu
releases run with the default chosen by the installed SDL2 version.
Signed-off-by: Erico Nunes <ernunes@redhat.com>
Reviewed-by: Daniel P. Berrangé <berrange@redhat.com>
Reviewed-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Message-Id: <20230301141205.514338-1-ernunes@redhat.com>
VNC code relies on con==NULL to mean the default console.
Fixes:
https://gitlab.com/qemu-project/qemu/-/issues/1548
Fixes: commit 385ac97f8 ("ui: keep current cursor with QemuConsole")
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Reported-by: Helge Konetzka <hk@zapateado.de>
Reviewed-by: Philippe Mathieu-Daudé <philmd@linaro.org>
Message-Id: <20230319111017.1319880-1-marcandre.lureau@redhat.com>
Do not attempt to move the pointer if the widget is not yet realized.
The mouse cursor is placed to the corner of the screen, on X11 at least,
as x_root and y_root are then miscalculated. (this is not reproducible
on Wayland, because Gtk doesn't implement device warping there)
This also fixes the following warning at start:
qemu: Gdk: gdk_window_get_root_coords: assertion 'GDK_IS_WINDOW (window)' failed
Fixes: 6effaa16ac ("ui: set cursor position upon listener
registration")
Reported-by: Bernhard Beschow <shentey@gmail.com>
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Reviewed-by: Daniel P. Berrangé <berrange@redhat.com>
Tested-by: Bernhard Beschow <shentey@gmail.com>
Message-Id: <20230320132624.1612464-1-marcandre.lureau@redhat.com>
-display dbus is not currently available to win32 users, so it's not
considered a regression.
Note also the close() leak fix in case of error.
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Reviewed-by: Daniel P. Berrangé <berrange@redhat.com>
Message-Id: <20230320133643.1618437-4-marcandre.lureau@redhat.com>
To be able to use the function keys F13 to F24 these should be defined in de keycodemapdb and added to the qapi.
The keycodemapdb is updated in its own repository, this patch enables the use of those keys within qemu.
Signed-off-by: Willem van de Velde <williamvdvelde@gmail.com>
Signed-off-by: Daniel P. Berrangé <berrange@redhat.com>
We can enable EGL later for non-GBM hosts.
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Reviewed-by: Daniel P. Berrangé <berrange@redhat.com>
Allow to build & use the DBus display without 3d/GPU acceleration support.
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Reviewed-by: Daniel P. Berrangé <berrange@redhat.com>
Future patches will introduce EGL support on win32 (too late for 8.0
though). Having a common place for EGL initialization and error handling
will make it simpler.
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Reviewed-by: Daniel P. Berrangé <berrange@redhat.com>
-display sdl,gl=es didn't actually use OpenGL ES.
Using OpenGL ES allows to use ANGLE, which works generally better than
Windows/OEM OpenGL driver.
(note: users can still bypass the QEMU choice with SDL_RENDER_DRIVER
environment variable)
(note: for some reason, specifying a driver disables batching and
breaks rendering, so enable it explicitly)
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Reviewed-by: Daniel P. Berrangé <berrange@redhat.com>
Enable SDL logging when QEMU_ENABLE_SDL_LOGGING variable is set, as
suggested by Sam Lantinga, upstream SDL maintainer.
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Reviewed-by: Daniel P. Berrangé <berrange@redhat.com>
ANGLE fails to compile shaders otherwise.
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Reviewed-by: Daniel P. Berrangé <berrange@redhat.com>
There is no guarantee to have a current GL context here. The current
code seems to rely on the renderer using a GL backend, and to set a
current GL context. But this is not always the case, for example if the
renderer backend is DirectX.
This change is enough to fix using virgl with sdl2 on win32, on my setup.
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Reviewed-by: Daniel P. Berrangé <berrange@redhat.com>
Keeping the current cursor around is useful, not only for VNC, but for
other displays. Let's move it down, see the following patches for other
usages.
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Reviewed-by: Daniel P. Berrangé <berrange@redhat.com>
The naming is more conventional in QEMU code, and allows to simplify
some code by changing the API design, so it returns the input parameter,
instead of void.
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Reviewed-by: Daniel P. Berrangé <berrange@redhat.com>
The naming is more conventional in QEMU.
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Reviewed-by: Daniel P. Berrangé <berrange@redhat.com>
It's simply by luck that dbus-display header is built first before the
other units using it.
With sourceset, I can't find an easier way out than declaring an extra
dependency for dbus-display1 generate code.
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Reviewed-by: Daniel P. Berrangé <berrange@redhat.com>
Fixes unregistration with p2p connections, since they don't have an
associated name owner.
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Reviewed-by: Daniel P. Berrangé <berrange@redhat.com>
Or else, we may randomly destroy some textures..
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Reviewed-by: Philippe Mathieu-Daudé <philmd@linaro.org>
This fixes pressed keys being stuck when the deck is clicked and the
window loses focus.
In the past, Gustavo Noronha Silva also had a patch to fix this issue
though it only ungrabs mouse and does not release keys, and depends on
another out-of-tree patch:
e906a80147
Signed-off-by: Akihiko Odaki <akihiko.odaki@daynix.com>
Message-Id: <20230228070946.12370-1-akihiko.odaki@daynix.com>
Signed-off-by: Philippe Mathieu-Daudé <philmd@linaro.org>
While mouse is grabbed, window title contains a hint for the user what
keyboard keys to press to release the mouse. Make that hint text a bit
more user friendly for a Mac user:
- Replace "Ctrl" and "Alt" by appropriate symbols for those keyboard
keys typically displayed for them on a Mac (encode those symbols by
using UTF-8 characters).
- Drop " + " in between the keys, as that's not common on macOS for
documenting keyboard shortcuts.
- Convert lower case "g" to upper case "G", as that's common on macOS.
- Add one additional space at start and end of key stroke set, to
visually separate the key strokes from the rest of the text.
Signed-off-by: Christian Schoenebeck <qemu_oss@crudebyte.com>
Tested-by: Philippe Mathieu-Daudé <philmd@linaro.org>
Reviewed-by: Philippe Mathieu-Daudé <philmd@linaro.org>
Message-Id: <E1pAClj-0003Jo-OB@lizzy.crudebyte.com>
Signed-off-by: Philippe Mathieu-Daudé <philmd@linaro.org>
This has been replaced by the 'password-secret' option,
which references a 'secret' object instance.
Reviewed-by: Fabiano Rosas <farosas@suse.de>
Reviewed-by: Markus Armbruster <armbru@redhat.com>
Signed-off-by: Daniel P. Berrangé <berrange@redhat.com>
Include it in the .c files instead that use the error reporting
functions.
Message-Id: <20230210111931.1115489-1-thuth@redhat.com>
Reviewed-by: Markus Armbruster <armbru@redhat.com>
Reviewed-by: Philippe Mathieu-Daudé <philmd@linaro.org>
Signed-off-by: Thomas Huth <thuth@redhat.com>
Tracked down with the help of scripts/clean-includes.
Signed-off-by: Markus Armbruster <armbru@redhat.com>
Acked-by: Dr. David Alan Gilbert <dgilbert@redhat.com>
Reviewed-by: Greg Kurz <groug@kaod.org>
Reviewed-by: Michael S. Tsirkin <mst@redhat.com>
Reviewed-by: Juan Quintela <quintela@redhat.com>
Message-Id: <20230202133830.2152150-21-armbru@redhat.com>
This commit was created with scripts/clean-includes.
Signed-off-by: Markus Armbruster <armbru@redhat.com>
Acked-by: Christian Schoenebeck <qemu_oss@crudebyte.com>
Reviewed-by: Michael S. Tsirkin <mst@redhat.com>
Message-Id: <20230202133830.2152150-19-armbru@redhat.com>
qemu/coroutine.h and qemu/lockable.h include each other.
They need each other only in macro expansions, so we could simply drop
both inclusions to break the loop, and add suitable includes to files
that expand the macros.
Instead, move a part of qemu/coroutine.h to new qemu/coroutine-core.h
so that qemu/coroutine-core.h doesn't need qemu/lockable.h, and
qemu/lockable.h only needs qemu/coroutine-core.h. Result:
qemu/coroutine.h includes qemu/lockable.h includes
qemu/coroutine-core.h.
Signed-off-by: Markus Armbruster <armbru@redhat.com>
Message-Id: <20221221131435.3851212-5-armbru@redhat.com>
[Semantic rebase conflict with 7c10cb38cc "accel/tcg: Add debuginfo
support" resolved]
Signed-off-by: Markus Armbruster <armbru@redhat.com>
Message-Id: <20230109190321.1056914-18-armbru@redhat.com>
Reviewed-by: Philippe Mathieu-Daudé <philmd@linaro.org>
Reviewed-by: Daniel P. Berrangé <berrange@redhat.com>
Signed-off-by: Markus Armbruster <armbru@redhat.com>
Message-Id: <20230109190321.1056914-17-armbru@redhat.com>
Reviewed-by: Philippe Mathieu-Daudé <philmd@linaro.org>
Reviewed-by: Daniel P. Berrangé <berrange@redhat.com>