Commit Graph

67 Commits

Author SHA1 Message Date
Markus Armbruster
0b8fa32f55 Include qemu/module.h where needed, drop it from qemu-common.h
Signed-off-by: Markus Armbruster <armbru@redhat.com>
Message-Id: <20190523143508.25387-4-armbru@redhat.com>
[Rebased with conflicts resolved automatically, except for
hw/usb/dev-hub.c hw/misc/exynos4210_rng.c hw/misc/bcm2835_rng.c
hw/misc/aspeed_scu.c hw/display/virtio-vga.c hw/arm/stm32f205_soc.c;
ui/cocoa.m fixed up]
2019-06-12 13:18:33 +02:00
Gerd Hoffmann
07333e1ca3 kbd-state: use state tracker for sdl2
Use the new keyboard state tracked for sdl2.  We can drop the modifier
state tracking from sdl2.  Also keyup code is simpler, the state tracker
will take care to not send suspious keyup events to the guest.

Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Reviewed-by: Daniel P. Berrangé <berrange@redhat.com>
Message-id: 20190122092814.14919-4-kraxel@redhat.com
2019-02-05 10:45:44 +01:00
Daniel P. Berrangé
a442fe2f2b sdl: add support for high resolution window icon
Modern desktop environments can render icons at very large sizes,
especially with high DPI screens. Providing a 32x32 pixel bitmap is
nowhere near sufficient anymore.

When displayed in GNOME shell the QEMU icon looks awful, having been
scaled up to at least x4 its base size. This is compounded by the fact
that the BMP file doesn't do transparency, so while we've removed white
pixels, we still have anti-aliased nearly-white pixels which make the
logo look appalling on black backgrounds.

Loading a high resolution PNG icon addresses both problems, but requires
use of the extra SDL2_image library.

Signed-off-by: Daniel P. Berrangé <berrange@redhat.com>
Message-id: 20190110120047.25369-4-berrange@redhat.com
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
2019-01-21 09:43:13 +01:00
Daniel P. Berrangé
a8260d3876 ui: install logo icons to $prefix/share/icons
QEMU currently installs logos to $prefix/share/qemu/ which means no GUI
toolkit or applications can find them by default.

The accepted standards for desktop applications declare that application
logos / icons should be installed under $prefix/share/icons, so use this
directory location.

Pre-rendered icons are provided at the standard sizes expected for GUI
applications, along with the scalable SVG, to ensure maximum portability.

The PNGs are rendered from the SVG using inkscape, however, this is not
wired up into the default make rules to avoid requiring inkscape as a
mandatory tool in build systems / developer workstations.

Signed-off-by: Daniel P. Berrangé <berrange@redhat.com>
Message-id: 20190110120047.25369-2-berrange@redhat.com
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
2019-01-21 09:43:13 +01:00
Sebastian Krzyszkowiak
8c2b816fc5 SDL: set a hint to not bypass the window compositor
Without that, window effects in KWin get suspended as soon as any
qemu-sdl window becomes visible. While the SDL default makes sense
for games, it's not really suitable for QEMU.

Signed-off-by: Sebastian Krzyszkowiak <dos@dosowisko.net>
Message-id: 20181024143748.4425-1-dos@dosowisko.net
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
2018-10-29 14:38:17 +01:00
Gerd Hoffmann
6624c38d11 sdl2: show console #0 unconditionally
Otherwise sdl2 will show no window in case no graphical
display device is present.

Reproducer: qemu -nodefaults -display sdl -serial vc

Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Message-id: 20180912114300.6976-1-kraxel@redhat.com
2018-10-01 11:29:03 +02:00
Thomas Huth
6fb34ffcaa ui/sdl2: Fix broken -full-screen CLI option
We've got to set the gui_fullscreen variable before creating the
SDL2 window, otherwise the initial window will not be created in
fullscreen mode.

Buglink: https://bugs.launchpad.net/bugs/1780812
Signed-off-by: Thomas Huth <thuth@redhat.com>
Message-id: 1531161850-6860-1-git-send-email-thuth@redhat.com
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
2018-08-24 08:40:11 +02:00
Thomas Huth
2313e482e1 ui/sdl2: Remove the obsolete SDL_INIT_NOPARACHUTE flag
SDL_INIT_NOPARACHUTE is not used in SDL2 anymore, and the define is just
a dummy (see https://wiki.libsdl.org/MigrationGuide#Some_general_truths
for example). So we can remove it and get rid of the "flags" variable
nowadays.

Signed-off-by: Thomas Huth <thuth@redhat.com>
Message-id: 1533721602-15763-1-git-send-email-thuth@redhat.com
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
2018-08-24 08:40:10 +02:00
Pavel Dovgalyuk
49213b721f sdl2: add checking for NULL
Sometimes SDL2 console can't be retrieved on events and scon variable
becomes NULL. This patch prevents processing of the events when the console
is not available.

Signed-off-by: Pavel Dovgalyuk <Pavel.Dovgaluk@ispras.ru>
Signed-off-by: Maria Klimushenkova <maria.klimushenkova@ispras.ru>
Message-id: 20180626064729.18070.47600.stgit@pasha-VirtualBox
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
2018-06-26 13:48:49 +02:00
Pavel Dovgalyuk
48db08cf16 sdl2: fix copypaste issues
This patch fixes text and mouse event processing. These functions used
'key' field of the event instead of appropriate 'text', 'motion', 'button',
or 'wheel'.

Signed-off-by: Pavel Dovgalyuk <Pavel.Dovgaluk@ispras.ru>
Signed-off-by: Maria Klimushenkova <maria.klimushenkova@ispras.ru>
Message-id: 20180626064017.17031.47954.stgit@pasha-VirtualBox
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
2018-06-26 13:48:49 +02:00
Amadeusz Sławiński
64bf97e56f sdl2: restore window dimensions by resize
instead of destroying and recreating window, fixes segfault caused by
handle_keyup trying to access no more existing window when using
Ctrl-Alt-U to restore window "un-scaled" dimensions

 Thread 1 "qemu-system-x86" received signal SIGSEGV, Segmentation fault.
 [Switching to Thread 0x7ffff7f92b80 (LWP 3711)]
 handle_keyup (ev=0x7fffffffd010) at ui/sdl2.c:416
 416         scon->ignore_hotkeys = false;
 (gdb) bt
 #0  handle_keyup (ev=0x7fffffffd010) at ui/sdl2.c:416
 #1  sdl2_poll_events (scon=0x100fee5a8) at ui/sdl2.c:608
 #2  0x0000000100585bf2 in dpy_refresh (s=0x101ad3e00) at ui/console.c:1658
 #3  gui_update (opaque=0x101ad3e00) at ui/console.c:205
 #4  0x0000000100690f2c in timerlist_run_timers (timer_list=0x100ede130) at util/qemu-timer.c:536
 #5  0x0000000100691177 in qemu_clock_run_timers (type=QEMU_CLOCK_REALTIME) at util/qemu-timer.c:547
 #6  qemu_clock_run_all_timers () at util/qemu-timer.c:674
 #7  0x0000000100691651 in main_loop_wait (nonblocking=<optimized out>) at util/main-loop.c:503
 #8  0x00000001003d650f in main_loop () at vl.c:1848
 #9  0x0000000100289681 in main (argc=<optimized out>, argv=<optimized out>, envp=<optimized out>) at vl.c:4605

Signed-off-by: Amadeusz Sławiński <amade@asmblr.net>
Message-id: 20180613172707.31530-1-amade@asmblr.net
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
2018-06-14 09:55:09 +02:00
Gerd Hoffmann
f88e5c5744 sdl2: move opts assignment into loop
So the opts pointer is set for all sdl2_consoles.

Fixes: 844fd50dbb
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
2018-05-15 10:22:12 +02:00
Elie Tournier
844fd50dbb sdl: Move DisplayOptions global to sdl2_console
Suggested-by: Gerd Hoffmann <kraxel@redhat.com>
Signed-off-by: Elie Tournier <elie.tournier@collabora.com>
Message-id: 20180413135842.21325-3-tournier.elie@gmail.com
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
2018-04-27 09:51:40 +02:00
Gerd Hoffmann
5ee1718f92 sdl: switch over to new display registry
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Message-id: 20180301100547.18962-3-kraxel@redhat.com
2018-03-05 08:44:11 +01:00
Gerd Hoffmann
afb92eb985 sdl2: fix hotkey keyup
After some hotkey was pressed sdl2 doesn't forward the first modifier
keyup event to the guest, resulting in stuck modifier keys.

Fix the logic in handle_keyup().  Also gui_key_modifier_pressed doesn't
need to be a global variable.

Reported-by: Howard Spoelstra <hsp.cat7@gmail.com>
Tested-by: Howard Spoelstra <hsp.cat7@gmail.com>
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Reviewed-by: Daniel P. Berrangé <berrange@redhat.com>
Message-id: 20180220150444.784-1-kraxel@redhat.com
2018-02-22 10:34:50 +01:00
Gerd Hoffmann
fe91f36aa5 sdl: use DisplayOptions
Switch sdl ui to use qapi DisplayOptions for configuration.

Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Reviewed-by: Eric Blake <eblake@redhat.com>
Message-id: 20180202111022.19269-6-kraxel@redhat.com
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
2018-02-20 12:12:04 +01:00
Gerd Hoffmann
8dfa3061ce sdl2: fix mouse grab
When qemu mouse mode changes from relative to absolute
we must turn off sdl relative mouse mode too.

Fixes: https://bugs.launchpad.net/qemu/+bug/1703795
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Message-Id: <20180202120803.11501-1-kraxel@redhat.com>
2018-02-16 12:32:35 +01:00
Gerd Hoffmann
04ff1a398a sdl: reorganize -no-frame support
Drop no_frame flag from sdl_display_init argument list, use a global
variable instead.  This is temporary until -no-frame support is dropped
altogether when we remove sdl1 support.

Remove any traces of noframe from sdl2 code.  It is just dead code as
sdl2 doesn't support the SDL_NOFRAME window flag any more.

Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Message-id: 20180115154855.30850-3-kraxel@redhat.com
2018-01-25 15:22:28 +01:00
Gerd Hoffmann
f8d2c9369b sdl: use ctrl-alt-g as grab hotkey
Be consistent with gtk and cocoa.

Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Message-id: 20180115154855.30850-2-kraxel@redhat.com
2018-01-25 15:22:23 +01:00
Jindrich Makovicka
849bbe6035 sdl2: Ignore UI hotkeys after a focus change when GUI modifier is held
When SDL2 windows change focus while a key is held, the window that
receives the focus also receives a new KeyDown event, without an
autorepeat flag. This means that if a WM places the qemu console
over the main window after Ctrl-Alt-2, the console closes immediately
after opening. Then, the main window receives the KeyDown event again
and the whole process repeats.

This patch makes the SDL2 UI ignore the KeyDown events on a window that
just received the focus, if the GUI modifier was held. The ignore flag
is reset on a first KeyUp event. This effectively works around the issue
above.

Signed-off-by: Jindrich Makovicka <makovick@gmail.com>
Message-Id: <20171117112258.5888-4-makovick@gmail.com>
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
2018-01-12 15:51:18 +01:00
Jindrich Makovicka
d9f0626280 sdl2 uses surface relative coordinates
This patch fixes mouse positioning with -device usb-tablet and fullscreen
or resized window.

Fixes: 46522a8223
Signed-off-by: Jindrich Makovicka <makovick@gmail.com>
Message-Id: <20171117112258.5888-3-makovick@gmail.com>
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
2018-01-12 15:51:05 +01:00
Jindrich Makovicka
2821671629 sdl2: Do not hide the cursor on auxilliary windows
Signed-off-by: Jindrich Makovicka <makovick@gmail.com>
Message-Id: <20171117112258.5888-2-makovick@gmail.com>
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
2018-01-12 15:50:43 +01:00
Jindrich Makovicka
bcf43cdc17 sdl2: Fix broken display updating after the window is hidden
With SDL 2.0.6, calling SDL_ShowWindow during SDL_WINDOWEVENT_HIDDEN
blocks all subsequent display updates.

Instead of trying to override the change, just update the scon->hidden
flag.

Signed-off-by: Jindrich Makovicka <makovick@gmail.com>
Message-Id: <20171112193032.9724-2-makovick@gmail.com>

This is a partial revert of d3f3a0f453,
which in turn is a workaround for a SDL bug.  The bug is fixed in 2.0.6,
see https://bugzilla.libsdl.org/show_bug.cgi?id=3410

Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
2017-11-16 09:57:47 +01:00
Jindrich Makovicka
24952847ad sdl2: Do not leave grab when fullscreen
Prevents displaying of a doubled mouse pointer when moving the pointer
to the screen edges when fullscreen.

Signed-off-by: Jindrich Makovicka <makovick@gmail.com>
Message-Id: <20171112193032.9724-8-makovick@gmail.com>
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
2017-11-16 09:57:47 +01:00
Jindrich Makovicka
cd6d78b718 sdl2: Fix dead keyboard after fullsceen
Signed-off-by: Jindrich Makovicka <makovick@gmail.com>
Message-Id: <20171112193032.9724-7-makovick@gmail.com>
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
2017-11-16 09:57:47 +01:00
Jindrich Makovicka
253347e100 sdl2: Use the same pointer show/hide logic for absolute and relative mode
Also use a proper enum parameter for SDL_ShowCursor

Signed-off-by: Jindrich Makovicka <makovick@gmail.com>
Message-Id: <20171112193032.9724-4-makovick@gmail.com>
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
2017-11-16 09:57:47 +01:00
Jindrich Makovicka
fc49e7279d sdl2: Do not quit the emulator when an auxilliary window is closed
Signed-off-by: Jindrich Makovicka <makovick@gmail.com>
Message-Id: <20171112193032.9724-3-makovick@gmail.com>
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
2017-11-16 09:57:47 +01:00
Gerd Hoffmann
85970a627f sdl2: add assert to make coverity happy
There is a loop a few lines up counting consoles and setting
sdl2_num_outputs accordingly, so con ptr can't be NULL there.

Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Message-id: 20170621122234.12751-1-kraxel@redhat.com
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
2017-06-23 11:50:46 +02:00
Eric Blake
cf83f14005 shutdown: Add source information to SHUTDOWN and RESET
Time to wire up all the call sites that request a shutdown or
reset to use the enum added in the previous patch.

It would have been less churn to keep the common case with no
arguments as meaning guest-triggered, and only modified the
host-triggered code paths, via a wrapper function, but then we'd
still have to audit that I didn't miss any host-triggered spots;
changing the signature forces us to double-check that I correctly
categorized all callers.

Since command line options can change whether a guest reset request
causes an actual reset vs. a shutdown, it's easy to also add the
information to reset requests.

Signed-off-by: Eric Blake <eblake@redhat.com>
Acked-by: David Gibson <david@gibson.dropbear.id.au> [ppc parts]
Reviewed-by: Mark Cave-Ayland <mark.cave-ayland@ilande.co.uk> [SPARC part]
Reviewed-by: Cornelia Huck <cornelia.huck@de.ibm.com> [s390x parts]
Message-Id: <20170515214114.15442-5-eblake@redhat.com>
Reviewed-by: Markus Armbruster <armbru@redhat.com>
Signed-off-by: Markus Armbruster <armbru@redhat.com>
2017-05-23 13:28:17 +02:00
Philippe Voinov
9cfa7ab939 ui: Support non-zero minimum values for absolute input axes
This patch refactors ui/input.c to support absolute axis
minimum values other than 0. All dependent calls to qemu_input_queue_abs
have been updated to explicitly supply 0 as the axis minimum value.

Signed-off-by: Philippe Voinov <philippevoinov@gmail.com>
Message-id: 20170505133952.29885-1-philippevoinov@gmail.com
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
2017-05-11 09:42:16 +02:00
Gerd Hoffmann
db6cdfbeba sdl2: add scanout_disable support
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Reviewed-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Message-id: 1487669841-13668-6-git-send-email-kraxel@redhat.com
2017-02-27 16:15:29 +01:00
Gerd Hoffmann
f4c36bdab6 console: rename dpy_gl_scanout to dpy_gl_scanout_texture
We'll add a variant which accepts dmabufs soon.  Change
the name so we can easily disturgish the two variants.

Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Reviewed-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Message-id: 1487669841-13668-2-git-send-email-kraxel@redhat.com
2017-02-27 16:15:28 +01:00
Gerd Hoffmann
8417cd0029 sdl2: fix build failure on windows
Cc: Stefan Weil <sw@weilnetz.de>
Cc: Samuel Thibault <samuel.thibault@gnu.org>
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Reviewed-by: Stefan Weil <sw@weilnetz.de>
Message-id: 1484295285-8809-1-git-send-email-kraxel@redhat.com
Signed-off-by: Peter Maydell <peter.maydell@linaro.org>
2017-01-13 10:56:17 +00:00
Samuel Thibault
d825367172 sdl2: set window ID
This uses the console API to record the window ID of the SDL2 windows.

Signed-off-by: Samuel Thibault <samuel.thibault@ens-lyon.org>
Message-id: 20161221003806.22412-4-samuel.thibault@ens-lyon.org
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
2017-01-10 08:14:20 +01:00
Gerd Hoffmann
8efa5f29f8 sdl2: skip init without outputs
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Tested-by: Cole Robinson <crobinso@redhat.com>
Message-id: 1464790116-32405-1-git-send-email-kraxel@redhat.com
2016-06-03 08:23:26 +02:00
Cole Robinson
56f289f383 ui: sdl2: Release grab before opening console window
sdl 2.0.4 currently has a bug which causes our UI shortcuts to fire
rapidly in succession:

  https://bugzilla.libsdl.org/show_bug.cgi?id=3287

It's a toss up whether ctrl+alt+f or ctrl+alt+2 will fire an
odd or even number of times, thus determining whether the action
succeeds or fails.

Opening monitor/serial windows is doubly broken, since it will often
lock the UI trying to grab the pointer:

  0x00007fffef3720a5 in SDL_Delay_REAL () at /lib64/libSDL2-2.0.so.0
  0x00007fffef3688ba in X11_SetWindowGrab () at /lib64/libSDL2-2.0.so.0
  0x00007fffef2f2da7 in SDL_SendWindowEvent () at /lib64/libSDL2-2.0.so.0
  0x00007fffef2f080b in SDL_SetKeyboardFocus () at /lib64/libSDL2-2.0.so.0
  0x00007fffef35d784 in X11_DispatchFocusIn.isra.8 () at /lib64/libSDL2-2.0.so.0
  0x00007fffef35dbce in X11_DispatchEvent () at /lib64/libSDL2-2.0.so.0
  0x00007fffef35ee4a in X11_PumpEvents () at /lib64/libSDL2-2.0.so.0
  0x00007fffef2eea6a in SDL_PumpEvents_REAL () at /lib64/libSDL2-2.0.so.0
  0x00007fffef2eeab5 in SDL_WaitEventTimeout_REAL () at /lib64/libSDL2-2.0.so.0
  0x000055555597eed0 in sdl2_poll_events (scon=0x55555876f928) at ui/sdl2.c:593

We can work around that hang by ungrabbing the pointer before launching
a new window. This roughly matches what our sdl1 code does

Signed-off-by: Cole Robinson <crobinso@redhat.com>
Message-id: 31c9ab6540b031f7a614c59edcecea9877685612.1462557436.git.crobinso@redhat.com
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
2016-05-11 08:02:40 +02:00
Gerd Hoffmann
f22d0af076 qapi: rename input buttons
All lowercase, use-dash instead of CamelCase.

Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Reviewed-by: Daniel P. Berrange <berrange@redhat.com>
Reviewed-by: Markus Armbruster <armbru@redhat.com>
Reviewed-by: Eric Blake <eblake@redhat.com>
2016-03-01 08:19:07 +01:00
Peter Maydell
e16f4c8770 ui: Clean up includes
Clean up includes so that osdep.h is included first and headers
which it implies are not included manually.

This commit was created with scripts/clean-includes.

Signed-off-by: Peter Maydell <peter.maydell@linaro.org>
Message-id: 1454089805-5470-2-git-send-email-peter.maydell@linaro.org
2016-02-04 17:01:04 +00:00
Jindřich Makovička
56bdd4b69a sdl: shorten the GUI refresh interval when mouse or keyboard is active
Signed-off-by: Jindřich Makovička <makovick@gmail.com>
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
2016-02-02 14:05:07 +01:00
Gerd Hoffmann
cb47dc9ab9 sdl2/opengl: add opengl context and scanout support
This allows virtio-gpu to render in 3d mode.

Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Reviewed-by: Max Reitz <mreitz@redhat.com>
2016-01-08 12:20:15 +01:00
Eric Blake
d20a580bc0 qapi: Change munging of CamelCase enum values
When munging enum values, the fact that we were passing the entire
prefix + value through camel_to_upper() meant that enum values
spelled with CamelCase could be turned into CAMEL_CASE.  However,
this provides a potential collision (both OneTwo and One-Two would
munge into ONE_TWO) for enum types, when the same two names are
valid side-by-side as QAPI member names.  By changing the generation
of enum constants to always be prefix + '_' + c_name(value,
False).upper(), and ensuring that there are no case collisions (in
the next patches), we no longer have to worry about names that
would be distinct as QAPI members but collide as variant tag names,
without having to think about what munging the heuristics in
camel_to_upper() will actually perform on an enum value.

Making the change will affect enums that did not follow coding
conventions, using 'CamelCase' rather than desired 'lower-case'.

Thankfully, there are only two culprits: InputButton and ErrorClass.
We already tweaked ErrorClass to make it an alias of QapiErrorClass,
where only the alias needs changing rather than the whole tree.  So
the bulk of this change is modifying INPUT_BUTTON_WHEEL_UP to the
new INPUT_BUTTON_WHEELUP (and likewise for WHEELDOWN).  That part
of this commit may later need reverting if we rename the enum
constants from 'WheelUp' to 'wheel-up' as part of moving
x-input-send-event to a stable interface; but at least we have
documentation bread crumbs in place to remind us (commit 513e7cd),
and it matches the fact that SDL constants are also spelled
SDL_BUTTON_WHEELUP.

Suggested by: Markus Armbruster <armbru@redhat.com>
Signed-off-by: Eric Blake <eblake@redhat.com>
Message-Id: <1447836791-369-27-git-send-email-eblake@redhat.com>
[Commit message tweaked]
Signed-off-by: Markus Armbruster <armbru@redhat.com>
2015-12-17 08:21:28 +01:00
Eric Blake
7fb1cf1606 qapi: Don't let implicit enum MAX member collide
Now that we guarantee the user doesn't have any enum values
beginning with a single underscore, we can use that for our
own purposes.  Renaming ENUM_MAX to ENUM__MAX makes it obvious
that the sentinel is generated.

This patch was mostly generated by applying a temporary patch:

|diff --git a/scripts/qapi.py b/scripts/qapi.py
|index e6d014b..b862ec9 100644
|--- a/scripts/qapi.py
|+++ b/scripts/qapi.py
|@@ -1570,6 +1570,7 @@ const char *const %(c_name)s_lookup[] = {
|     max_index = c_enum_const(name, 'MAX', prefix)
|     ret += mcgen('''
|     [%(max_index)s] = NULL,
|+// %(max_index)s
| };
| ''',
|                max_index=max_index)

then running:

$ cat qapi-{types,event}.c tests/test-qapi-types.c |
    sed -n 's,^// \(.*\)MAX,s|\1MAX|\1_MAX|g,p' > list
$ git grep -l _MAX | xargs sed -i -f list

The only things not generated are the changes in scripts/qapi.py.

Rejecting enum members named 'MAX' is now useless, and will be dropped
in the next patch.

Signed-off-by: Eric Blake <eblake@redhat.com>
Message-Id: <1447836791-369-23-git-send-email-eblake@redhat.com>
Reviewed-by: Juan Quintela <quintela@redhat.com>
[Rebased to current master, commit message tweaked]
Signed-off-by: Markus Armbruster <armbru@redhat.com>
2015-12-17 08:21:28 +01:00
Alberto Garcia
08d49df0db sdl2: fix crash in handle_windowevent() when restoring the screen size
The Ctrl-Alt-u keyboard shortcut restores the screen to its original
size. In the SDL2 UI this is done by destroying the window and
creating a new one. The old window emits SDL_WINDOWEVENT_HIDDEN when
it's destroyed, but trying to call SDL_GetWindowFromID() from that
event's window ID returns a null pointer. handle_windowevent() assumes
that the pointer is never null so it results in a crash.

Cc: qemu-stable@nongnu.org
Signed-off-by: Alberto Garcia <berto@igalia.com>
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
2015-06-09 10:25:21 +02:00
Gerd Hoffmann
0b71a5d5ca sdl2: add support for display rendering using opengl.
Add new sdl2-gl.c file, with display
rendering functions using opengl.

Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Reviewed-by: Max Reitz <mreitz@redhat.com>
2015-05-05 10:48:26 +02:00
Gerd Hoffmann
19dadfccd0 sdl2: move SDL_* includes to sdl2.h
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Reviewed-by: Max Reitz <mreitz@redhat.com>
2015-05-05 10:48:26 +02:00
Gerd Hoffmann
877417d9ae ui/sdl2: Support shared surface for more pixman formats
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
2015-01-19 13:33:26 +01:00
Max Reitz
d3f3a0f453 sdl2: Work around SDL2 SDL_ShowWindow() bug
Apparently it is possible for X to send an event to a hidden SDL2
window, leading to SDL2 believing it is now shown. SDL2 will pass the
SDL_WINDOWEVENT_SHOWN message to the application without actually
showing the window; the problem is that the next SDL_ShowWindow() will
be a no-op because SDL2 assumes the window is already shown.

The correct way to react to SDL_WINDOWEVENT_SHOWN would be to clear
scon->hidden (analogous for SDL_WINDOWEVENT_HIDDEN). However, due to the
window not actually being shown, this will somehow not be correct after
all.

Therefore, just hide the window on SDL_WINDOWEVENT_SHOWN if it is
supposed to be hidden (and analogous for SDL_WINDOWEVENT_HIDDEN).

Signed-off-by: Max Reitz <mreitz@redhat.com>
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
2014-12-17 12:44:01 +01:00
Max Reitz
1dfc5c8808 sdl2: Use correct sdl2_console for window events
SDL_PollEvent() polls events for all windows; therefore,
sdl2_poll_events() will poll the events for all windows and not only for
the one identified by the given sdl2_console.

This should be considered in handle_windowevent(): The window affected
by the event is not necessarily the one identified by the sdl2_console
object given to sdl2_poll_events(), but the one identified by
ev->window.windowID.

Signed-off-by: Max Reitz <mreitz@redhat.com>
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
2014-12-17 12:44:01 +01:00
Gerd Hoffmann
62959ffe45 sdl2: move sdl2_2d_refresh to sdl2-2d.c
Now that common event handling code is split off, we can move
over sdl_refresh to sdl2-2d.c, and rename it to sdl2_2d_refresh.

Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Reviewed-by: Max Reitz <mreitz@redhat.com>
2014-12-17 12:44:01 +01:00
Gerd Hoffmann
63ed4907cb sdl2: factor out sdl2_poll_events
Create a new function to poll and handle sdl2 events,
which is then just called from the refresh timer.

Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Reviewed-by: Max Reitz <mreitz@redhat.com>
2014-12-17 12:44:01 +01:00