This is in preparation for allowing the new PS2_KBD_DEVICE and PS2_MOUSE_DEVICE
QOM types to reference the parent PS2_DEVICE device reset() function.
Signed-off-by: Mark Cave-Ayland <mark.cave-ayland@ilande.co.uk>
Reviewed-by: Philippe Mathieu-Daudé <f4bug@amsat.org>
Acked-by: Helge Deller <deller@gmx.de>
Message-Id: <20220624134109.881989-8-mark.cave-ayland@ilande.co.uk>
With the latest changes it is now possible to improve some of the function
prototypes in ps2.c and ps.h to use the appropriate PS2KbdState or
PS2MouseState type instead of being a void opaque.
Signed-off-by: Mark Cave-Ayland <mark.cave-ayland@ilande.co.uk>
Reviewed-by: Philippe Mathieu-Daudé <f4bug@amsat.org>
Acked-by: Helge Deller <deller@gmx.de>
Message-Id: <20220624134109.881989-7-mark.cave-ayland@ilande.co.uk>
Move the QOM type definitions into the ps2.h header file to allow the new QOM
types to be used by other devices.
Signed-off-by: Mark Cave-Ayland <mark.cave-ayland@ilande.co.uk>
Reviewed-by: Philippe Mathieu-Daudé <f4bug@amsat.org>
Acked-by: Helge Deller <deller@gmx.de>
Message-Id: <20220624134109.881989-6-mark.cave-ayland@ilande.co.uk>
Make PS2MouseState into a new PS2_MOUSE_DEVICE QOM type which inherits from the
abstract PS2_DEVICE type.
Signed-off-by: Mark Cave-Ayland <mark.cave-ayland@ilande.co.uk>
Reviewed-by: Philippe Mathieu-Daudé <f4bug@amsat.org>
Acked-by: Helge Deller <deller@gmx.de>
Message-Id: <20220624134109.881989-5-mark.cave-ayland@ilande.co.uk>
Make PS2KbdState into a new PS2_KBD_DEVICE QOM type which inherits from the
abstract PS2_DEVICE type.
Signed-off-by: Mark Cave-Ayland <mark.cave-ayland@ilande.co.uk>
Reviewed-by: Philippe Mathieu-Daudé <f4bug@amsat.org>
Acked-by: Helge Deller <deller@gmx.de>
Message-Id: <20220624134109.881989-4-mark.cave-ayland@ilande.co.uk>
Make PS2State a new abstract PS2_DEVICE QOM type to represent the common
functionality shared between PS2 keyboard and mouse devices.
Signed-off-by: Mark Cave-Ayland <mark.cave-ayland@ilande.co.uk>
Reviewed-by: Philippe Mathieu-Daudé <f4bug@amsat.org>
Acked-by: Helge Deller <deller@gmx.de>
Message-Id: <20220624134109.881989-3-mark.cave-ayland@ilande.co.uk>
g_new(T, n) is neater than g_malloc(sizeof(T) * n). It's also safer,
for two reasons. One, it catches multiplication overflowing size_t.
Two, it returns T * rather than void *, which lets the compiler catch
more type errors.
This commit only touches allocations with size arguments of the form
sizeof(T).
Patch created mechanically with:
$ spatch --in-place --sp-file scripts/coccinelle/use-g_new-etc.cocci \
--macro-file scripts/cocci-macro-file.h FILES...
Signed-off-by: Markus Armbruster <armbru@redhat.com>
Reviewed-by: Philippe Mathieu-Daudé <f4bug@amsat.org>
Reviewed-by: Cédric Le Goater <clg@kaod.org>
Reviewed-by: Alex Bennée <alex.bennee@linaro.org>
Acked-by: Dr. David Alan Gilbert <dgilbert@redhat.com>
Message-Id: <20220315144156.1595462-4-armbru@redhat.com>
Reviewed-by: Pavel Dovgalyuk <Pavel.Dovgalyuk@ispras.ru>
This change adds support for horizontal scroll to ps/2 mouse device
code. The code is implemented to match the logic of linux kernel
which is used as a reference.
Signed-off-by: Dmitry Petrov <dpetroff@gmail.com>
Message-Id: <20220108153947.171861-2-dpetroff@gmail.com>
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
A PS/2 keyboard has a separate command reply queue that is
independent of the key queue. This prevents that command replies
and keyboard input mix. Keyboard command replies take precedence
over queued keystrokes. A new keyboard command removes any
remaining command replies from the command reply queue.
Implement a separate keyboard command reply queue and clear the
command reply queue before command execution. This brings the
PS/2 keyboard emulation much closer to a real PS/2 keyboard.
The command reply queue is located in a few free bytes directly
in front of the scancode queue. Because the scancode queue has
a maximum length of 16 bytes there are 240 bytes available for
the command reply queue. At the moment only a maximum of 3 bytes
are required. For compatibility reasons rptr, wptr and count kept
their function. rptr is the start, wptr is the end and count is
the length of the entire keyboard queue. The new variable cwptr
is the end of the command reply queue or -1 if the queue is
empty. To write to the command reply queue, rptr is moved
backward by the number of required bytes and the command replies
are written to the buffer starting at the new rptr position.
After writing, cwptr is at the old rptr position. Copying cwptr
to rptr clears the command reply queue. The command reply queue
can't overflow because each new keyboard command clears the
command reply queue.
Resolves: https://gitlab.com/qemu-project/qemu/-/issues/501
Resolves: https://gitlab.com/qemu-project/qemu/-/issues/502
Signed-off-by: Volker Rümelin <vr_qemu@t-online.de>
Message-Id: <20210810133258.8231-2-vr_qemu@t-online.de>
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Extend the used ps2 buffer size to the available buffer size but
keep the maximum ps2 queue size.
The next patch needs a few bytes of the larger buffer size.
Signed-off-by: Volker Rümelin <vr_qemu@t-online.de>
Message-Id: <20210810133258.8231-1-vr_qemu@t-online.de>
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Don't deassert the irq twice if the queue is empty. While the
second deassertion doesn't do any harm, it's unnecessary.
Reviewed-by: Philippe Mathieu-Daudé <philmd@redhat.com>
Signed-off-by: Volker Rümelin <vr_qemu@t-online.de>
Message-Id: <20210525181441.27768-3-vr_qemu@t-online.de>
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
ps2_queue() behaves differently than the very similar functions
ps2_queue_2() to ps2_queue_4(). The first one calls update_irq()
even if the queue is full, the others don't. Change ps2_queue()
to be consistent with the others.
Reviewed-by: Philippe Mathieu-Daudé <philmd@redhat.com>
Signed-off-by: Volker Rümelin <vr_qemu@t-online.de>
Message-Id: <20210525181441.27768-2-vr_qemu@t-online.de>
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Commit 7abe7eb294 "ps2: Fix mouse stream corruption due to lost data"
added code to avoid mouse stream corruptions but the calculation of
the needed free queue size was wrong. Fix this.
To reproduce, open a text file with the vim 7.3 32 bit for DOS exe-
cutable in a FreeDOS client started with -display sdl and move the
mouse around for a few seconds. You will quickly see erratic mouse
movements and unexpected mouse clicks. CuteMouse (ctmouse.exe) in
FreeDOS doesn't try to re-sync the mouse stream.
Fixes: 7abe7eb294 ("ps2: Fix mouse stream corruption due to lost data")
Signed-off-by: Volker Rümelin <vr_qemu@t-online.de>
Message-Id: <20210525181441.27768-1-vr_qemu@t-online.de>
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
It is interesting to know if the PS2 keyboard is in translated mode, and
which of the three scancode sets are in use.
Reviewed-by: Philippe Mathieu-Daudé <philmd@redhat.com>
Signed-off-by: Daniel P. Berrangé <berrange@redhat.com>
Message-Id: <20210309155804.306051-1-berrange@redhat.com>
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
In commit 5edab03d40 we added tracepoints to the ps2 keyboard
and mouse emulation. However we didn't remove all the debug-by-printf
support. In fact there is only one printf() remaining, and it is
redundant with the trace_ps2_write_mouse() event next to it.
Remove the printf() and the now-unused DEBUG* macros.
Signed-off-by: Peter Maydell <peter.maydell@linaro.org>
Reviewed-by: Philippe Mathieu-Daudé <philmd@redhat.com>
Reviewed-by: Stefano Garzarella <sgarzare@redhat.com>
Message-id: 20201101133258.4240-1-peter.maydell@linaro.org
Signed-off-by: Sven Schnelle <svens@stackframe.org>
Message-Id: <20191220211512.3289-5-svens@stackframe.org>
Signed-off-by: Richard Henderson <richard.henderson@linaro.org>
HP-UX sends both the 'Set key make and break (0xfc) and
'Set all key typematic make and break' (0xfa). QEMU response
with 'Resend' as it doesn't handle these commands. HP-UX than
reports an PS/2 max retransmission exceeded error. Add these
commands and just reply with ACK.
Signed-off-by: Sven Schnelle <svens@stackframe.org>
Message-Id: <20191220211512.3289-4-svens@stackframe.org>
Signed-off-by: Richard Henderson <richard.henderson@linaro.org>
sysemu/sysemu.h is a rather unfocused dumping ground for stuff related
to the system-emulator. Evidence:
* It's included widely: in my "build everything" tree, changing
sysemu/sysemu.h still triggers a recompile of some 1100 out of 6600
objects (not counting tests and objects that don't depend on
qemu/osdep.h, down from 5400 due to the previous two commits).
* It pulls in more than a dozen additional headers.
Split stuff related to run state management into its own header
sysemu/runstate.h.
Touching sysemu/sysemu.h now recompiles some 850 objects. qemu/uuid.h
also drops from 1100 to 850, and qapi/qapi-types-run-state.h from 4400
to 4200. Touching new sysemu/runstate.h recompiles some 500 objects.
Since I'm touching MAINTAINERS to add sysemu/runstate.h anyway, also
add qemu/main-loop.h.
Suggested-by: Paolo Bonzini <pbonzini@redhat.com>
Signed-off-by: Markus Armbruster <armbru@redhat.com>
Message-Id: <20190812052359.30071-30-armbru@redhat.com>
Reviewed-by: Alex Bennée <alex.bennee@linaro.org>
[Unbreak OS-X build]
In my "build everything" tree, changing hw/hw.h triggers a recompile
of some 2600 out of 6600 objects (not counting tests and objects that
don't depend on qemu/osdep.h).
The previous commits have left only the declaration of hw_error() in
hw/hw.h. This permits dropping most of its inclusions. Touching it
now recompiles less than 200 objects.
Signed-off-by: Markus Armbruster <armbru@redhat.com>
Reviewed-by: Alistair Francis <alistair.francis@wdc.com>
Message-Id: <20190812052359.30071-19-armbru@redhat.com>
Reviewed-by: Philippe Mathieu-Daudé <philmd@redhat.com>
Tested-by: Philippe Mathieu-Daudé <philmd@redhat.com>
In my "build everything" tree, changing migration/vmstate.h triggers a
recompile of some 2700 out of 6600 objects (not counting tests and
objects that don't depend on qemu/osdep.h).
hw/hw.h supposedly includes it for convenience. Several other headers
include it just to get VMStateDescription. The previous commit made
that unnecessary.
Include migration/vmstate.h only where it's still needed. Touching it
now recompiles only some 1600 objects.
Signed-off-by: Markus Armbruster <armbru@redhat.com>
Reviewed-by: Alistair Francis <alistair.francis@wdc.com>
Message-Id: <20190812052359.30071-16-armbru@redhat.com>
Tested-by: Philippe Mathieu-Daudé <philmd@redhat.com>
In my "build everything" tree, changing sysemu/reset.h triggers a
recompile of some 2600 out of 6600 objects (not counting tests and
objects that don't depend on qemu/osdep.h).
The main culprit is hw/hw.h, which supposedly includes it for
convenience.
Include sysemu/reset.h only where it's needed. Touching it now
recompiles less than 200 objects.
Signed-off-by: Markus Armbruster <armbru@redhat.com>
Reviewed-by: Philippe Mathieu-Daudé <philmd@redhat.com>
Reviewed-by: Alistair Francis <alistair.francis@wdc.com>
Tested-by: Philippe Mathieu-Daudé <philmd@redhat.com>
Message-Id: <20190812052359.30071-9-armbru@redhat.com>
The qmp/hmp command 'system_wakeup' is simply a direct call to
'qemu_system_wakeup_request' from vl.c. This function verifies if
runstate is SUSPENDED and if the wake up reason is valid before
proceeding. However, no error or warning is thrown if any of those
pre-requirements isn't met. There is no way for the caller to
differentiate between a successful wakeup or an error state caused
when trying to wake up a guest that wasn't suspended.
This means that system_wakeup is silently failing, which can be
considered a bug. Adding error handling isn't an API break in this
case - applications that didn't check the result will remain broken,
the ones that check it will have a chance to deal with it.
Adding to that, the commit before previous created a new QMP API called
query-current-machine, with a new flag called wakeup-suspend-support,
that indicates if the guest has the capability of waking up from suspended
state. Although such guest will never reach SUSPENDED state and erroring
it out in this scenario would suffice, it is more informative for the user
to differentiate between a failure because the guest isn't suspended versus
a failure because the guest does not have support for wake up at all.
All this considered, this patch changes qmp_system_wakeup to check if
the guest is capable of waking up from suspend, and if it is suspended.
After this patch, this is the output of system_wakeup in a guest that
does not have wake-up from suspend support (ppc64):
(qemu) system_wakeup
wake-up from suspend is not supported by this guest
(qemu)
And this is the output of system_wakeup in a x86 guest that has the
support but isn't suspended:
(qemu) system_wakeup
Unable to wake up: guest is not in suspended state
(qemu)
Reported-by: Balamuruhan S <bala24@linux.vnet.ibm.com>
Signed-off-by: Daniel Henrique Barboza <danielhb413@gmail.com>
Message-Id: <20181205194701.17836-4-danielhb413@gmail.com>
Reviewed-by: Markus Armbruster <armbru@redhat.com>
Acked-by: Eduardo Habkost <ehabkost@redhat.com>
Reviewed-by: Michael S. Tsirkin <mst@redhat.com>
Signed-off-by: Markus Armbruster <armbru@redhat.com>
A check for scan_enabled has been added to ps2_keyboard_event in commit
143c04c7e0 to prevent stream corruption.
This works well as long as operating system is resetting keyboard, or enabling it.
This fixes IBM 40p firmware, which doesn't bother sending KBD_CMD_RESET,
KBD_CMD_ENABLE or KBD_CMD_RESET_ENABLE before trying to use the keyboard.
Signed-off-by: Hervé Poussineau <hpoussin@reactos.org>
Reviewed-by: Philippe Mathieu-Daudé <f4bug@amsat.org>
Message-id: 20181021190721.2148-1-hpoussin@reactos.org
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Commit 2858ab09e6 changed
PS/2 keyboard/mouse buffers to the standard size. However, its state
may change when migrating from the old buffer size and therefore irq needs
updating. But this change made wrong, because it throws the whole queue
if there are too much data instead of cropping it.
That commit also updates irq (because the queue state may change).
But updating the irq may change the VM state (and determinism of
the execution). E.g., when replaying the execution, one may save
the VM state and the state of the interrupt controller will be updated
at the moment of saving, instead of using the recorded update events.
This patch makes the queue update deterministic: it removes the update_irq
call and crops the queue to prevent losing the characters and changing
the required irq status.
Signed-off-by: Pavel Dovgalyuk <Pavel.Dovgaluk@ispras.ru>
Message-Id: <20180511081601.14610.39946.stgit@pasha-VirtualBox>
Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
In commit 802cbcb730, most issues have been fixed when qemu guest
migration. But the queue size still need to check whether is equal to
PS2_QUEUE_SIZE. If yes, the wptr should set as 0. Or, wptr would larger
than PS2_QUEUE_SIZE and never come back when ps2_queue_noirq is called.
This could lead to OOB access, add check to avoid it.
Signed-off-by: liujunjie <liujunjie23@huawei.com>
Reviewed-by: Gonglei <arei.gonglei@huawei.com>
Message-id: 20180607080237.12360-1-liujunjie23@huawei.com
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
This fixes an issue by adding bounds checking to multi-byte packets
where the PS/2 mouse data stream may become corrupted due to data being
discarded when the PS/2 ringbuffer is full.
Interrupts for Multi-byte responses are postponed until the final byte
has been queued.
These changes fix a bug where windows guests drop the mouse device
entirely requring the guest to be restarted.
Signed-off-by: Geoffrey McRae <geoff@hostfission.com>
Message-Id: <20180507150310.2FEA0381924@moya.office.hostfission.com>
[ kraxel: codestyle fixes ]
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
This allows guest's to correctly reinitialize and identify the mouse
should the guest decide to re-scan or reset during mouse input events.
When the guest sends the "Identify" command, due to the PC's hardware
architecutre it is impossible to reliably determine the response from
the command amongst other streaming data, such as mouse or keyboard
events. Standard practice is for the guest to disable the device and
then issue the identify command, so this must be obeyed.
Signed-off-by: Geoffrey McRae <geoff@hostfission.com>
Message-Id: <20180507150303.7486B381924@moya.office.hostfission.com>
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Replace the qcode_to_keycode_set1, qcode_to_keycode_set2,
and qcode_to_keycode_set3 tables with automatically
generated tables.
Missing entries in qcode_to_keycode_set1 now fixed:
- Q_KEY_CODE_SYSRQ -> 0x54
- Q_KEY_CODE_PRINT -> 0x54 (NB ignored due to special case)
- Q_KEY_CODE_AGAIN -> 0xe005
- Q_KEY_CODE_PROPS -> 0xe006
- Q_KEY_CODE_UNDO -> 0xe007
- Q_KEY_CODE_FRONT -> 0xe00c
- Q_KEY_CODE_COPY -> 0xe078
- Q_KEY_CODE_OPEN -> 0x64
- Q_KEY_CODE_PASTE -> 0x65
- Q_KEY_CODE_CUT -> 0xe03c
- Q_KEY_CODE_LF -> 0x5b
- Q_KEY_CODE_HELP -> 0xe075
- Q_KEY_CODE_COMPOSE -> 0xe05d
- Q_KEY_CODE_PAUSE -> 0xe046
- Q_KEY_CODE_KP_EQUALS -> 0x59
And some mistakes corrected:
- Q_KEY_CODE_HIRAGANA was mapped to 0x70 (Katakanahiragana)
instead of of 0x77 (Hirigana)
- Q_KEY_CODE_MENU was incorrectly mapped to the compose
scancode (0xe05d) and is now mapped to 0xe01e
- Q_KEY_CODE_FIND was mapped to 0xe065 (Search) instead
of to 0xe041 (Find)
- Q_KEY_CODE_POWER, SLEEP & WAKE had 0x0e instead of 0xe0
as the prefix
Missing entries in qcode_to_keycode_set2 now fixed:
- Q_KEY_CODE_PRINT -> 0x7f (NB ignored due to special case)
- Q_KEY_CODE_COMPOSE -> 0xe02f
- Q_KEY_CODE_PAUSE -> 0xe077
- Q_KEY_CODE_KP_EQUALS -> 0x0f
And some mistakes corrected:
- Q_KEY_CODE_HIRAGANA was mapped to 0x13 (Katakanahiragana)
instead of of 0x62 (Hirigana)
- Q_KEY_CODE_MENU was incorrectly mapped to the compose
scancode (0xe02f) and is now not mapped
- Q_KEY_CODE_FIND was mapped to 0xe010 (Search) and is now
not mapped.
- Q_KEY_CODE_POWER, SLEEP & WAKE had 0x0e instead of 0xe0
as the prefix
Missing entries in qcode_to_keycode_set3 now fixed:
- Q_KEY_CODE_ASTERISK -> 0x7e
- Q_KEY_CODE_SYSRQ -> 0x57
- Q_KEY_CODE_LESS -> 0x13
- Q_KEY_CODE_STOP -> 0x0a
- Q_KEY_CODE_AGAIN -> 0x0b
- Q_KEY_CODE_PROPS -> 0x0c
- Q_KEY_CODE_UNDO -> 0x10
- Q_KEY_CODE_COPY -> 0x18
- Q_KEY_CODE_OPEN -> 0x20
- Q_KEY_CODE_PASTE -> 0x28
- Q_KEY_CODE_FIND -> 0x30
- Q_KEY_CODE_CUT -> 0x38
- Q_KEY_CODE_HELP -> 0x09
- Q_KEY_CODE_COMPOSE -> 0x8d
- Q_KEY_CODE_AUDIONEXT -> 0x93
- Q_KEY_CODE_AUDIOPREV -> 0x94
- Q_KEY_CODE_AUDIOSTOP -> 0x98
- Q_KEY_CODE_AUDIOMUTE -> 0x9c
- Q_KEY_CODE_VOLUMEUP -> 0x95
- Q_KEY_CODE_VOLUMEDOWN -> 0x9d
- Q_KEY_CODE_CALCULATOR -> 0xa3
- Q_KEY_CODE_AC_HOME -> 0x97
And some mistakes corrected:
- Q_KEY_CODE_MENU was incorrectly mapped to the compose
scancode (0x8d) and is now 0x91
Signed-off-by: Daniel P. Berrange <berrange@redhat.com>
Message-id: 20180117164118.8510-2-berrange@redhat.com
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
During Qemu guest migration, a destination process invokes ps2
post_load function. In that, if 'rptr' and 'count' values were
invalid, it could lead to OOB access or infinite loop issue.
Add check to avoid it.
Reported-by: Cyrille Chatras <cyrille.chatras@orange.com>
Signed-off-by: Prasad J Pandit <pjp@fedoraproject.org>
Message-id: 20171116075155.22378-1-ppandit@redhat.com
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
The 'Pause' key is special in the AT set 1 / set 2 scancode definitions.
An unmodified 'Pause' key is supposed to send
AT Set 1: e1 1d 45 91 9d c5 (Down) <nothing> (Up)
AT Set 2: e1 14 77 e1 f0 14 f0 77 (Down) <nothing> (Up)
which QEMU gets right. When combined with Ctrl (both left and right variants),
a different sequence is expected
AT Set 1: e0 46 e0 c6 (Down) <nothing> (Up)
AT Set 2: e0 7e e0 f0 73 (Down) <nothing> (Up)
Signed-off-by: Daniel P. Berrange <berrange@redhat.com>
Message-id: 20171019142848.572-8-berrange@redhat.com
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
The ps2 device was previously fixed to send the special Pause/Print
scancode sequences in:
commit 8c10e0baf0
Author: Hervé Poussineau <hpoussin@reactos.org>
Date: Thu Sep 15 22:06:26 2016 +0200
ps2: use QEMU qcodes instead of scancodes
The sequence used for Pause had a small typo in the AT set 1, with a 0xe1
accidentally changed to 0x91. This is not immediately visible with Linux
guests since they run the ps2 device with AT set 2 scancodes.
Signed-off-by: Daniel P. Berrange <berrange@redhat.com>
Message-id: 20171019142848.572-7-berrange@redhat.com
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
The 'Print' key is special in the AT set 1 / set 2 scancode definitions.
An unmodified 'Print' key is supposed to send
AT Set 1: e0 2a e0 37 (Down) e0 b7 e0 aa (Up)
AT Set 2: e0 12 e0 7c (Down) e0 f0 7c e0 f0 12 (Up)
which QEMU gets right. When combined with Shift/Ctrl (both left and right
variants), the leading two bytes should be dropped, resulting in
AT Set 1: e0 37 (Down) e0 b7 (Up)
AT Set 2: e0 7c (Down) e0 f0 7c (Up)
This difference is pretty benign, since of all the operating systems I have
checked (Linux, FreeBSD and OpenStack), none bother to check the leading two
bytes anyway. This change none the less makes the ps2 device better follow real
hardware behaviour.
Signed-off-by: Daniel P. Berrange <berrange@redhat.com>
Message-id: 20171019142848.572-6-berrange@redhat.com
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
The 'Print' key is special in the AT set 1 / set 2 scancode definitions.
An unmodified 'Print' key is supposed to send
AT Set 1: e0 2a e0 37 (Down) e0 b7 e0 aa (Up)
AT Set 2: e0 12 e0 7c (Down) e0 f0 7c e0 f0 12 (Up)
which QEMU gets right. When pressed in combination with the 'Alt_L' or 'Alt_R'
keys (which signify SysRq), the scancodes are required to follow a different
scheme. With Alt_L, the expected sequences are
AT set 1: 38, 54 (Down) d4, b8 (Up)
AT set 2: 11, 84 (Down) f0 84, f0 11 (Up)
And with Alt_R
AT set 1: e0 38, 54 (Down) d4, e0 b8 (Up)
AT set 2: e0 11, 84 (Down) f0 84, f0 e0 11 (Up)
It is actually slightly more complicated than that, because (according results
of 'showkey -s', keyboards will in fact first release the currently pressed
modifier before sending the sequence above (which effectively re-presses &
then releases the modifier) and finally re-press the original modifier
afterwards. IOW, with Alt_L we need to send
AT set 1: b8, 38, 54 (Down) d4, b8, 38 (Up)
AT set 2: f0 11, 11, 84 (Down) f0 84, f0 11, 11 (Up)
And with Alt_R
AT set 1: e0 b8, e0 38, 54 (Down) d4, e0 b8, e0 38 (Up)
AT set 2: e0 f0 11, e0 11, 84 (Down) f0 84, e0 f0 11, e0 11 (Up)
The AT set 3 scancodes have no special handling for Alt-Print.
Rather than fixing the handling of the 'print' key in the ps2 driver to consider
the Alt modifiers, way back, a patch was commited that defined an extra 'sysrq'
key name:
commit f2289cb692
Author: balrog <balrog@c046a42c-6fe2-441c-8c8c-71466251a162>
Date: Wed Jun 4 10:14:16 2008 +0000
Add sysrq to key names known by "sendkey".
Adding sysrq keycode to the table enabling running sysrq debugging in
the guest via the monitor sendkey command, like:
(qemu) sendkey alt-sysrq-t
Tested on x86-64 target and Linux guest.
Signed-off-by: Ryan Harper <ryanh@us.ibm.com>
With this patch QEMU would send
AT set 1: 38, 54 (Down) d4, b8 (Up)
AT set 2: 11, 84 (Down) f0 84, f0 11 (Up)
but this doesn't match what actual real keyboards send, as it is not releasing
the original modifier & pressing it again afterwards. In addition the original
problem remains, and a new problem was added:
- The sequence 'alt-print-t' is still broken, acting as if 'print-t' was
requested
- The sequence 'sysrq-t' is broken, injecting an undefine scancode sequence
tot he guest os (bare 0x54)
To deal with this mess we make these changes to the ps2 code, so that we track
the state of modifier keys (Alt, Shift, Ctrl - both left & right). Then we can
vary what scancodes are sent for Q_KEY_CODE_PRINT according to the Alt key
modifier state
Interestingly, it appears that of operating systems I've checked (Linux, FreeBSD
and OpenSolaris), none of them actually bother to validate the full sequences
for a unmodified 'Print' key. They all just ignore the leading "e0 2a" and
trigger based off "e0 37" alone. The latter two byte sequence is what keyboards
send with 'Print' is combined with 'Shift' or 'Ctrl' modifiers.
Signed-off-by: Daniel P. Berrange <berrange@redhat.com>
Message-id: 20171019142848.572-5-berrange@redhat.com
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Modify the pre_save method on VMStateDescription to return an int
rather than void so that it potentially can fail.
Changed zillions of devices to make them return 0; the only
case I've made it return non-0 is hw/intc/s390_flic_kvm.c that already
had an error_report/return case.
Note: If you add an error exit in your pre_save you must emit
an error_report to say why.
Signed-off-by: Dr. David Alan Gilbert <dgilbert@redhat.com>
Message-Id: <20170925112917.21340-2-dgilbert@redhat.com>
Reviewed-by: Peter Xu <peterx@redhat.com>
Reviewed-by: Cornelia Huck <cohuck@redhat.com>
Reviewed-by: Juan Quintela <quintela@redhat.com>
Signed-off-by: Dr. David Alan Gilbert <dgilbert@redhat.com>
Both keys exist already: "ac_search" is "find" and "ac_stop" is "stop".
Fixes: 37810e8055
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Reviewed-by: Daniel P. Berrange <berrange@redhat.com>
Message-id: 20170728063415.27480-1-kraxel@redhat.com
The right alt key (alt_r aka KEY_RIGHTALT) is used for AltGr.
The altgr and altgr_r keys simply don't exist. Drop them.
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Reviewed-by: Eric Blake <eblake@redhat.com>
Message-id: 20170727104720.30061-1-kraxel@redhat.com
When the guest resets the keyboard also clear the queue. It is highly
unlikely that the guest is still interested in the events stuck in the
queue, and it avoids confusing the guest in case the queue is full and
the ACK can't be queued up.
Fixes: https://bugzilla.redhat.com/show_bug.cgi?id=1372583
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Message-id: 20170606112105.13331-4-kraxel@redhat.com
Factor out ps2 queue reset to a separate function.
No functional change.
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Message-id: 20170606112105.13331-3-kraxel@redhat.com
Cleanup: Create and use a typedef for PS2State and stop passing void
pointers. No functional change.
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Message-id: 20170606112105.13331-2-kraxel@redhat.com
This enables the ps2 controller to process mouse events for buttons 4 and 5.
Additionally, distinct definitions for the ps2 mouse button state are
introduced. The legacy definitions from console.h are not used anymore.
Signed-off-by: Fabian Lesniak <fabian@lesniak-it.de>
Message-id: 20161206190007.7539-3-fabian@lesniak-it.de
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
With "ps2: use QEMU qcodes instead of scancodes", key handling was
changed to qcode base. But all scancodes are not converted to new one.
This adds some missing qcodes/scancodes what I found in using.
[set1 and set3 are from <hpoussin@reactos.org>]
Signed-off-by: OGAWA Hirofumi <hirofumi@mail.parknet.co.jp>
Reviewed-by: Hervé Poussineau <hpoussin@reactos.org>
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
This fixes problems with translated set 1, where most make code were wrong.
This fixes problems with set 3 for extended keys (like arrows) and lot of other keys.
Added a FIXME for set 3, where most keys must not (by default) deliver a break code.
Detailed list of changes on untranslated set 2:
- change of ALTGR break code from 0xe4 to 0xf0 0x08
- change of ALTGR_R break code from 0xe0 0xe4 to 0xe0 0xf0 0x08
- change of F7 make code from 0x02 to 0x83
- change of F7 break code from 0xf0 0x02 to 0xf0 0x83
- change of PRINT make code from 0xe0 0x7c to 0xe0 0x12 0xe0 0x7c
- change of PRINT break code from 0xe0 0xf0 0x7c to 0xe0 0xf0 0x7c 0xe0 0xf0 0x12
- change of PAUSE key: new make code = old make code + old break code, no more break code
- change on RO break code from 0xf3 to 0xf0 0x51
- change on KP_COMMA break code from 0xfe to 0xf0 0x6d
Detailed list of changes on translated set 2 (the most commonly used):
- change of PRINT make code from 0xe0 0x37 to 0xe0 0x2a 0xe0 0x37
- change of PRINT break code from 0xe0 0xb7 to 0xe0 0xb7 0xe0 0xaa
- change of PAUSE key: new make code = old make code + old break code, no more break code
Reference:
http://www.computer-engineering.org/ps2keyboard/scancodes1.htmlhttp://www.computer-engineering.org/ps2keyboard/scancodes2.htmlhttp://www.computer-engineering.org/ps2keyboard/scancodes3.html
Signed-off-by: Hervé Poussineau <hpoussin@reactos.org>
Message-id: 1473969987-5890-5-git-send-email-hpoussin@reactos.org
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Change ps2_put_keycode to get an untranslated scancode, which is translated if needed.
As qemu_input_key_value_to_scancode() gives translated scancodes, untranslate them
in ps2_keyboard_event first before giving them to ps2_put_keycode.
Results are not changed, except for some keys in translated set 3.
Translation table is available at
https://www.win.tue.nl/~aeb/linux/kbd/scancodes-10.html
Signed-off-by: Hervé Poussineau <hpoussin@reactos.org>
Message-id: 1473969987-5890-4-git-send-email-hpoussin@reactos.org
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
When getting scancode, current scancode must be preceded from reply ack.
When setting scancode, we must reject invalid scancodes.
Signed-off-by: Hervé Poussineau <hpoussin@reactos.org>
Message-id: 1473969987-5890-3-git-send-email-hpoussin@reactos.org
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>