ps2: Clear the PS/2 queue and obey disable

This allows guest's to correctly reinitialize and identify the mouse
should the guest decide to re-scan or reset during mouse input events.

When the guest sends the "Identify" command, due to the PC's hardware
architecutre it is impossible to reliably determine the response from
the command amongst other streaming data, such as mouse or keyboard
events. Standard practice is for the guest to disable the device and
then issue the identify command, so this must be obeyed.

Signed-off-by: Geoffrey McRae <geoff@hostfission.com>
Message-Id: <20180507150303.7486B381924@moya.office.hostfission.com>
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
This commit is contained in:
Geoffrey McRae 2018-05-07 23:01:46 +10:00 committed by Gerd Hoffmann
parent fbd3a489df
commit 143c04c7e0

View File

@ -232,6 +232,11 @@ static void ps2_keyboard_event(DeviceState *dev, QemuConsole *src,
uint16_t keycode = 0;
int mod;
/* do not process events while disabled to prevent stream corruption */
if (!s->scan_enabled) {
return;
}
qemu_system_wakeup_request(QEMU_WAKEUP_REASON_OTHER);
assert(evt->type == INPUT_EVENT_KIND_KEY);
qcode = qemu_input_key_value_to_qcode(key->key);
@ -673,6 +678,11 @@ static void ps2_mouse_sync(DeviceState *dev)
{
PS2MouseState *s = (PS2MouseState *)dev;
/* do not sync while disabled to prevent stream corruption */
if (!(s->mouse_status & MOUSE_STATUS_ENABLED)) {
return;
}
if (s->mouse_buttons) {
qemu_system_wakeup_request(QEMU_WAKEUP_REASON_OTHER);
}
@ -776,6 +786,7 @@ void ps2_write_mouse(void *opaque, int val)
s->mouse_resolution = 2;
s->mouse_status = 0;
s->mouse_type = 0;
ps2_reset_queue(&s->common);
ps2_queue(&s->common, AUX_ACK);
ps2_queue(&s->common, 0xaa);
ps2_queue(&s->common, s->mouse_type);