lua/lobject.h

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/*
** $Id: lobject.h,v 1.86 2001/01/18 15:59:09 roberto Exp roberto $
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** Type definitions for Lua objects
** See Copyright Notice in lua.h
*/
#ifndef lobject_h
#define lobject_h
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#include "llimits.h"
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#include "lua.h"
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#ifdef LUA_DEBUG
#undef NDEBUG
#include <assert.h>
#define lua_assert(c) assert(c)
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#else
#define lua_assert(c) /* empty */
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#endif
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#ifdef LUA_DEBUG
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/* to avoid warnings, and make sure value is really unused */
#define UNUSED(x) (x=0, (void)(x))
#else
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#define UNUSED(x) ((void)(x)) /* to avoid warnings */
#endif
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/* mark for closures active in the stack */
#define LUA_TMARK 6
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/* tags for values visible from Lua == first user-created tag */
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#define NUM_TAGS 6
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/* check whether `t' is a mark */
#define is_T_MARK(t) (ttype(t) == LUA_TMARK)
typedef union {
void *v;
lua_Number n; /* LUA_TNUMBER */
} Value;
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typedef struct lua_TObject {
int tt;
Value value;
} TObject;
/* Macros to access values */
#define ttype(o) ((o)->tt)
#define nvalue(o) ((o)->value.n)
#define tsvalue(o) ((struct TString *)(o)->value.v)
#define clvalue(o) ((struct Closure *)(o)->value.v)
#define hvalue(o) ((struct Hash *)(o)->value.v)
#define infovalue(o) ((struct CallInfo *)(o)->value.v)
#define svalue(o) (tsvalue(o)->str)
/* Macros to set values */
#define setnvalue(obj,x) \
{ TObject *_o=(obj); _o->tt=LUA_TNUMBER; _o->value.n=(x); }
#define setsvalue(obj,x) \
{ TObject *_o=(obj); struct TString *_v=(x); \
_o->tt=LUA_TSTRING; _o->value.v=_v; }
#define setuvalue(obj,x) \
{ TObject *_o=(obj); struct TString *_v=(x); \
_o->tt=LUA_TUSERDATA; _o->value.v=_v; }
#define setclvalue(obj,x) \
{ TObject *_o=(obj); struct Closure *_v=(x); \
_o->tt=LUA_TFUNCTION; _o->value.v=_v; }
#define sethvalue(obj,x) \
{ TObject *_o=(obj); struct Hash *_v=(x); \
_o->tt=LUA_TTABLE; _o->value.v=_v; }
#define setivalue(obj,x) \
{ TObject *_o=(obj); struct CallInfo *_v=(x); \
_o->tt=LUA_TMARK; _o->value.v=_v; }
#define setnilvalue(obj) { (obj)->tt=LUA_TNIL; }
#define setobj(obj1,obj2) \
{ TObject *o1=(obj1); const TObject *o2=(obj2); \
o1->tt=o2->tt; o1->value = o2->value; }
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/*
** String headers for string table
*/
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/*
** most `malloc' libraries allocate memory in blocks of 8 bytes. TSPACK
** tries to make sizeof(TString) a multiple of this granularity, to reduce
** waste of space.
*/
#define TSPACK ((int)sizeof(int))
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typedef struct TString {
union {
struct { /* for strings */
luint32 hash;
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int constindex; /* hint to reuse constants */
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} s;
struct { /* for userdata */
int tag;
void *value;
} d;
} u;
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size_t len;
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struct TString *nexthash; /* chain for hash table */
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int marked;
char str[TSPACK]; /* variable length string!! must be the last field! */
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} TString;
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/*
** Function Prototypes
*/
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typedef struct Proto {
lua_Number *knum; /* numbers used by the function */
int sizeknum; /* size of `knum' */
struct TString **kstr; /* strings used by the function */
int sizekstr; /* size of `kstr' */
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struct Proto **kproto; /* functions defined inside the function */
int sizekproto; /* size of `kproto' */
Instruction *code;
int sizecode;
short numparams;
short is_vararg;
short maxstacksize;
short marked;
struct Proto *next;
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/* debug information */
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int *lineinfo; /* map from opcodes to source lines */
int sizelineinfo; /* size of `lineinfo' */
struct LocVar *locvars; /* information about local variables */
int sizelocvars;
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int lineDefined;
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TString *source;
} Proto;
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typedef struct LocVar {
TString *varname;
int startpc; /* first point where variable is active */
int endpc; /* first point where variable is dead */
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} LocVar;
/*
** Closures
*/
typedef struct Closure {
union {
lua_CFunction c; /* C functions */
struct Proto *l; /* Lua functions */
} f;
struct Closure *next;
struct Closure *mark; /* marked closures (point to itself when not marked) */
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short isC; /* 0 for Lua functions, 1 for C functions */
short nupvalues;
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TObject upvalue[1];
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} Closure;
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#define iscfunction(o) (ttype(o) == LUA_TFUNCTION && clvalue(o)->isC)
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typedef struct Node {
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TObject key;
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TObject val;
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struct Node *next; /* for chaining */
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} Node;
typedef struct Hash {
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Node *node;
int htag;
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int size;
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Node *firstfree; /* this position is free; all positions after it are full */
struct Hash *next;
struct Hash *mark; /* marked tables (point to itself when not marked) */
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} Hash;
/* unmarked tables and closures are represented by pointing `mark' to
** themselves
*/
#define ismarked(x) ((x)->mark != (x))
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/*
** informations about a call (for debugging)
*/
typedef struct CallInfo {
struct Closure *func; /* function being called */
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const Instruction **pc; /* current pc of called function */
int lastpc; /* last pc traced */
int line; /* current line */
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int refi; /* current index in `lineinfo' */
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} CallInfo;
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extern const TObject luaO_nilobject;
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extern const char *const luaO_typenames[];
#define luaO_typename(o) (luaO_typenames[ttype(o)])
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luint32 luaO_power2 (luint32 n);
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char *luaO_openspace (lua_State *L, size_t n);
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int luaO_equalObj (const TObject *t1, const TObject *t2);
int luaO_str2d (const char *s, lua_Number *result);
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void luaO_verror (lua_State *L, const char *fmt, ...);
void luaO_chunkid (char *out, const char *source, int len);
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#endif