lua/lobject.h

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/*
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** $Id: lobject.h,v 1.39 1999/12/02 16:24:45 roberto Exp roberto $
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** Type definitions for Lua objects
** See Copyright Notice in lua.h
*/
#ifndef lobject_h
#define lobject_h
#include <limits.h>
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#include "lua.h"
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#ifdef DEBUG
#ifdef NDEBUG
#undef NDEBUG
#endif
#include <assert.h>
#define LUA_INTERNALERROR(L,s) assert(0)
#define LUA_ASSERT(L,c,s) assert(c)
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#else
#define LUA_INTERNALERROR(L,s) /* empty */
#define LUA_ASSERT(L,c,s) /* empty */
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#endif
#define UNUSED(x) (void)x /* to avoid warnings */
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/*
** "real" is the type "number" of Lua
** GREP LUA_NUMBER to change that
*/
#ifndef LUA_NUM_TYPE
#define LUA_NUM_TYPE double
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#endif
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typedef LUA_NUM_TYPE real;
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#define Byte lua_Byte /* some systems have Byte as a predefined type */
typedef unsigned char Byte; /* unsigned 8 bits */
#define MAX_INT (INT_MAX-2) /* maximum value of an int (-2 for safety) */
/* convertion of pointer to int (for hashing only) */
/* (the shift removes bits that are usually 0 because of alignment) */
#define IntPoint(L, p) (((unsigned int)(p)) >> 3)
/*
** number of `blocks' for garbage collection: each reference to other
** objects count 1, and each 32 bytes of `raw' memory count 1; we add
** 2 to the total as a minimum (and also to count the overhead of malloc)
*/
#define numblocks(L, o,b) ((o)+(b)/32+2)
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/*
** Lua TYPES
** WARNING: if you change the order of this enumeration,
** grep "ORDER LUA_T"
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*/
typedef enum {
LUA_T_USERDATA = 0, /* tag default for userdata */
LUA_T_NUMBER = -1, /* fixed tag for numbers */
LUA_T_STRING = -2, /* fixed tag for strings */
LUA_T_ARRAY = -3, /* tag default for tables (or arrays) */
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LUA_T_PROTO = -4, /* fixed tag for functions */
LUA_T_CPROTO = -5, /* fixed tag for Cfunctions */
LUA_T_NIL = -6, /* last "pre-defined" tag */
LUA_T_CLOSURE = -7,
LUA_T_CLMARK = -8, /* mark for closures */
LUA_T_PMARK = -9, /* mark for Lua prototypes */
LUA_T_CMARK = -10, /* mark for C prototypes */
LUA_T_LINE = -11
} lua_Type;
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#define NUM_TAGS 7
typedef union {
lua_CFunction f; /* LUA_T_CPROTO, LUA_T_CMARK */
real n; /* LUA_T_NUMBER */
struct TaggedString *ts; /* LUA_T_STRING, LUA_T_USERDATA */
struct TProtoFunc *tf; /* LUA_T_PROTO, LUA_T_PMARK */
struct Closure *cl; /* LUA_T_CLOSURE, LUA_T_CLMARK */
struct Hash *a; /* LUA_T_ARRAY */
int i; /* LUA_T_LINE */
} Value;
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typedef struct TObject {
lua_Type ttype;
Value value;
} TObject;
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typedef struct GlobalVar {
TObject value;
struct GlobalVar *next;
struct TaggedString *name;
} GlobalVar;
/*
** String headers for string table
*/
typedef struct TaggedString {
union {
struct { /* for strings */
GlobalVar *gv; /* eventual global value with this name */
long len;
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} s;
struct { /* for userdata */
int tag;
void *value;
} d;
} u;
struct TaggedString *nexthash; /* chain for hash table */
unsigned long hash;
int constindex; /* hint to reuse constants (= -1 if this is a userdata) */
unsigned char marked;
char str[1]; /* \0 byte already reserved */
} TaggedString;
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/*
** Function Prototypes
*/
typedef struct TProtoFunc {
struct TProtoFunc *next;
int marked;
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struct TObject *consts;
int nconsts;
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Byte *code; /* ends with opcode ENDCODE */
int lineDefined;
TaggedString *source;
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struct LocVar *locvars; /* ends with line = -1 */
} TProtoFunc;
typedef struct LocVar {
TaggedString *varname; /* NULL signals end of scope */
int line;
} LocVar;
/* Macros to access structure members */
#define ttype(o) ((o)->ttype)
#define nvalue(o) ((o)->value.n)
#define svalue(o) ((o)->value.ts->str)
#define tsvalue(o) ((o)->value.ts)
#define clvalue(o) ((o)->value.cl)
#define avalue(o) ((o)->value.a)
#define fvalue(o) ((o)->value.f)
#define tfvalue(o) ((o)->value.tf)
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#define protovalue(o) ((o)->value.cl->consts)
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/*
** Closures
*/
typedef struct Closure {
struct Closure *next;
int marked;
int nelems; /* not included the first one (always the prototype) */
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TObject consts[1]; /* at least one for prototype */
} Closure;
typedef struct node {
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TObject key;
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TObject val;
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struct node *next; /* for chaining */
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} Node;
typedef struct Hash {
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int htag;
Node *node;
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int size;
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Node *firstfree; /* this position is free; all positions after it are full */
struct Hash *next;
int marked;
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} Hash;
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extern const char *const luaO_typenames[];
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#define luaO_typename(o) luaO_typenames[-ttype(o)]
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#define MINPOWER2 4 /* minimum size for "growing" vectors */
unsigned long luaO_power2 (unsigned long n);
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extern const TObject luaO_nilobject;
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#define luaO_equalObj(t1,t2) ((ttype(t1) != ttype(t2)) ? 0 \
: luaO_equalval(t1,t2))
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int luaO_equalval (const TObject *t1, const TObject *t2);
int luaO_redimension (lua_State *L, int oldsize);
int luaO_str2d (const char *s, real *result);
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#ifdef OLD_ANSI
void luaO_memup (void *dest, void *src, int size);
void luaO_memdown (void *dest, void *src, int size);
#else
#include <string.h>
#define luaO_memup(d,s,n) memmove(d,s,n)
#define luaO_memdown(d,s,n) memmove(d,s,n)
#endif
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#endif