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number type in Lua changed for double (by default).
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@ -1,5 +1,5 @@
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/*
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** $Id: lobject.h,v 1.17 1998/03/06 16:54:42 roberto Exp $
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** $Id: lobject.h,v 1.18 1998/03/09 21:49:52 roberto Exp roberto $
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** Type definitions for Lua objects
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** See Copyright Notice in lua.h
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*/
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@ -28,10 +28,11 @@
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** "real" is the type "number" of Lua
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** GREP LUA_NUMBER to change that
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*/
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#ifndef real
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#define real float
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#ifndef LUA_NUM_TYPE
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#define LUA_NUM_TYPE double
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#endif
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typedef LUA_NUM_TYPE real;
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#define Byte lua_Byte /* some systems have Byte as a predefined type */
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typedef unsigned char Byte; /* unsigned 8 bits */
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4
lua.h
4
lua.h
@ -1,5 +1,5 @@
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/*
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** $Id: lua.h,v 1.16 1998/03/06 16:54:42 roberto Exp roberto $
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** $Id: lua.h,v 1.17 1998/03/06 18:47:42 roberto Exp roberto $
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** Lua - An Extensible Extension Language
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** TeCGraf: Grupo de Tecnologia em Computacao Grafica, PUC-Rio, Brazil
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** e-mail: lua@tecgraf.puc-rio.br
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@ -43,7 +43,7 @@
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#ifndef lua_h
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#define lua_h
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#define LUA_VERSION "Lua 3.1 (alpha)"
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#define LUA_VERSION "Lua 3.1"
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#define LUA_COPYRIGHT "Copyright (C) 1994-1998 TeCGraf"
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#define LUA_AUTHORS "W. Celes, R. Ierusalimschy & L. H. de Figueiredo"
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4
makefile
4
makefile
@ -1,5 +1,5 @@
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#
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## $Id: makefile,v 1.9 1998/01/02 17:46:32 roberto Exp roberto $
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## $Id: makefile,v 1.10 1998/01/05 17:12:54 roberto Exp roberto $
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## Makefile
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## See Copyright Notice in lua.h
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#
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@ -17,6 +17,8 @@
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#
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# define LUA_COMPAT2_5 if yous system does need to be compatible with
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# version 2.5 (or older)
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#
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#define LUA_NUM_TYPE if you need numbers to be different from double
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CONFIG = -DPOPEN -D_POSIX_SOURCE
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#CONFIG = -DLUA_COMPAT2_5 -DOLD_ANSI -DDEBUG
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@ -1,4 +1,4 @@
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% $Id: manual.tex,v 1.7 1998/03/30 18:17:55 roberto Exp roberto $
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% $Id: manual.tex,v 1.8 1998/04/02 16:09:16 roberto Exp roberto $
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\documentstyle[fullpage,11pt,bnf]{article}
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@ -38,7 +38,7 @@ Waldemar Celes
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\tecgraf\ --- Computer Science Department --- PUC-Rio
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}
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\date{\small \verb$Date: 1998/03/30 18:17:55 $}
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\date{\small \verb$Date: 1998/04/02 16:09:16 $}
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\maketitle
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@ -235,7 +235,7 @@ There are six \Index{basic types} in Lua: \Def{nil}, \Def{number},
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\Def{string}, \Def{function}, \Def{userdata}, and \Def{table}.
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\emph{Nil} is the type of the value \nil,
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whose main property is to be different from any other value.
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\emph{Number} represents real (floating-point) numbers,
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\emph{Number} represents real (floating-point with double precision) numbers,
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while \emph{string} has the usual meaning;
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notice that Lua is \Index{eight-bit clean},
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and so strings can contain any ISO character,
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