lua/table.c

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/*
** table.c
** Module to control static tables
*/
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char *rcs_table="$Id: table.c,v 2.17 1994/11/14 21:40:14 roberto Exp $";
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#include <stdlib.h>
#include <string.h>
#include "opcode.h"
#include "tree.h"
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#include "hash.h"
#include "inout.h"
#include "table.h"
#include "lua.h"
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#include "fallback.h"
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#define streq(s1,s2) (s1[0]==s2[0]&&strcmp(s1+1,s2+1)==0)
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#define BUFFER_BLOCK 256
Symbol *lua_table;
static Word lua_ntable = 0;
static Long lua_maxsymbol = 0;
char **lua_constant;
static Word lua_nconstant = 0;
static Long lua_maxconstant = 0;
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#define MAXFILE 20
char *lua_file[MAXFILE];
int lua_nfile;
/* Variables to controll garbage collection */
#define GARBAGE_BLOCK 256
Word lua_block=GARBAGE_BLOCK; /* when garbage collector will be called */
Word lua_nentity; /* counter of new entities (strings and arrays) */
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Word lua_recovered; /* counter of recovered entities (strings and arrays) */
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static void lua_nextvar (void);
/*
** Initialise symbol table with internal functions
*/
static void lua_initsymbol (void)
{
int n;
lua_maxsymbol = BUFFER_BLOCK;
lua_table = (Symbol *) calloc(lua_maxsymbol, sizeof(Symbol));
if (lua_table == NULL)
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lua_error ("symbol table: not enough memory");
n = luaI_findsymbolbyname("next");
s_tag(n) = LUA_T_CFUNCTION; s_fvalue(n) = lua_next;
n = luaI_findsymbolbyname("nextvar");
s_tag(n) = LUA_T_CFUNCTION; s_fvalue(n) = lua_nextvar;
n = luaI_findsymbolbyname("type");
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s_tag(n) = LUA_T_CFUNCTION; s_fvalue(n) = luaI_type;
n = luaI_findsymbolbyname("tonumber");
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s_tag(n) = LUA_T_CFUNCTION; s_fvalue(n) = lua_obj2number;
n = luaI_findsymbolbyname("print");
s_tag(n) = LUA_T_CFUNCTION; s_fvalue(n) = lua_print;
n = luaI_findsymbolbyname("dofile");
s_tag(n) = LUA_T_CFUNCTION; s_fvalue(n) = lua_internaldofile;
n = luaI_findsymbolbyname("dostring");
s_tag(n) = LUA_T_CFUNCTION; s_fvalue(n) = lua_internaldostring;
n = luaI_findsymbolbyname("setfallback");
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s_tag(n) = LUA_T_CFUNCTION; s_fvalue(n) = luaI_setfallback;
n = luaI_findsymbolbyname("error");
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s_tag(n) = LUA_T_CFUNCTION; s_fvalue(n) = luaI_error;
}
/*
** Initialise constant table with pre-defined constants
*/
void lua_initconstant (void)
{
lua_maxconstant = BUFFER_BLOCK;
lua_constant = (char **) calloc(lua_maxconstant, sizeof(char *));
if (lua_constant == NULL)
lua_error ("constant table: not enough memory");
}
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/*
** Given a name, search it at symbol table and return its index. If not
** found, allocate it.
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** On error, return -1.
*/
int luaI_findsymbol (TreeNode *t)
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{
if (lua_table == NULL)
lua_initsymbol();
if (t->varindex == UNMARKED_STRING)
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{
if (lua_ntable == lua_maxsymbol)
{
lua_maxsymbol *= 2;
if (lua_maxsymbol > MAX_WORD)
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lua_error("symbol table overflow");
lua_table = (Symbol *)realloc(lua_table, lua_maxsymbol*sizeof(Symbol));
if (lua_table == NULL)
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lua_error ("symbol table: not enough memory");
}
t->varindex = lua_ntable;
s_tag(lua_ntable) = LUA_T_NIL;
lua_ntable++;
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}
return t->varindex;
}
int luaI_findsymbolbyname (char *name)
{
return luaI_findsymbol(lua_constcreate(name));
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}
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/*
** Given a name, search it at constant table and return its index. If not
** found, allocate it.
** On error, return -1.
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*/
int luaI_findconstant (TreeNode *t)
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{
if (lua_constant == NULL)
lua_initconstant();
if (t->constindex == UNMARKED_STRING)
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{
if (lua_nconstant == lua_maxconstant)
{
lua_maxconstant *= 2;
if (lua_maxconstant > MAX_WORD)
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lua_error("constant table overflow");
lua_constant = (char**)realloc(lua_constant,lua_maxconstant*sizeof(char*));
if (lua_constant == NULL)
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lua_error ("constant table: not enough memory");
}
t->constindex = lua_nconstant;
lua_constant[lua_nconstant] = t->str;
lua_nconstant++;
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}
return t->constindex;
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}
/*
** Traverse symbol table objects
*/
void lua_travsymbol (void (*fn)(Object *))
{
Word i;
for (i=0; i<lua_ntable; i++)
fn(&s_object(i));
}
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/*
** Mark an object if it is a string or a unmarked array.
*/
void lua_markobject (Object *o)
{
if (tag(o) == LUA_T_STRING && indexstring(svalue(o)) == UNMARKED_STRING)
indexstring(svalue(o)) = MARKED_STRING;
else if (tag(o) == LUA_T_ARRAY)
lua_hashmark (avalue(o));
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}
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/*
** Garbage collection.
** Delete all unused strings and arrays.
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*/
void lua_pack (void)
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{
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/* mark stack objects */
lua_travstack(lua_markobject);
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/* mark symbol table objects */
lua_travsymbol(lua_markobject);
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/* mark locked objects */
luaI_travlock(lua_markobject);
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lua_recovered=0;
lua_strcollector();
lua_hashcollector();
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lua_nentity = 0; /* reset counter */
lua_block=2*lua_block-3*lua_recovered/2U; /* adapt block size */
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}
/*
** If the string isn't allocated, allocate a new string at string tree.
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*/
char *lua_createstring (char *s)
{
if (s == NULL) return NULL;
return lua_strcreate(s);
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}
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/*
** Add a file name at file table, checking overflow. This function also set
** the external variable "lua_filename" with the function filename set.
** Return 0 on success or error message on error.
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*/
char *lua_addfile (char *fn)
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{
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if (lua_nfile >= MAXFILE)
return "too many files";
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if ((lua_file[lua_nfile++] = strdup (fn)) == NULL)
return "not enough memory";
return NULL;
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}
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/*
** Delete a file from file stack
*/
int lua_delfile (void)
{
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free(lua_file[--lua_nfile]);
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return 1;
}
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/*
** Return the last file name set.
*/
char *lua_filename (void)
{
return lua_file[lua_nfile-1];
}
/*
** Internal function: return next global variable
*/
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static void lua_nextvar (void)
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{
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char *varname;
TreeNode *next;
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lua_Object o = lua_getparam(1);
if (o == 0)
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lua_error ("too few arguments to function `nextvar'");
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if (lua_getparam(2) != NULL)
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lua_error ("too many arguments to function `nextvar'");
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if (lua_isnil(o))
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varname = NULL;
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else if (!lua_isstring(o))
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{
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lua_error ("incorrect argument to function `nextvar'");
return; /* to avoid warnings */
}
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else
varname = lua_getstring(o);
next = lua_varnext(varname);
if (next == NULL)
{
lua_pushnil();
lua_pushnil();
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}
else
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{
Object name;
tag(&name) = LUA_T_STRING;
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svalue(&name) = next->str;
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luaI_pushobject(&name);
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luaI_pushobject(&s_object(next->varindex));
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}
}