mirror of https://github.com/lua/lua
there is no need of predefined constants.
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2651afc455
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18
table.c
18
table.c
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@ -3,7 +3,7 @@
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** Module to control static tables
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*/
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char *rcs_table="$Id: table.c,v 2.8 1994/11/02 20:29:09 roberto Exp roberto $";
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char *rcs_table="$Id: table.c,v 2.9 1994/11/03 21:48:36 roberto Exp $";
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#include <stdlib.h>
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#include <string.h>
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@ -54,7 +54,7 @@ static void lua_initsymbol (void)
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return;
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}
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n = lua_findsymbol("type");
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s_tag(n) = LUA_T_CFUNCTION; s_fvalue(n) = lua_type;
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s_tag(n) = LUA_T_CFUNCTION; s_fvalue(n) = luaI_type;
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n = lua_findsymbol("tonumber");
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s_tag(n) = LUA_T_CFUNCTION; s_fvalue(n) = lua_obj2number;
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n = lua_findsymbol("next");
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@ -78,20 +78,10 @@ void lua_initconstant (void)
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lua_maxconstant = BUFFER_BLOCK;
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lua_constant = (char **) calloc(lua_maxconstant, sizeof(char *));
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if (lua_constant == NULL)
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{
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lua_error ("constant table: not enough memory");
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return;
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}
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lua_findconstant("mark");
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lua_findconstant("nil");
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lua_findconstant("number");
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lua_findconstant("string");
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lua_findconstant("table");
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lua_findconstant("function");
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lua_findconstant("cfunction");
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lua_findconstant("userdata");
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lua_error ("constant table: not enough memory");
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}
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/*
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** Given a name, search it at symbol table and return its index. If not
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** found, allocate it.
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