lua/lstate.h

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/*
** $Id: lstate.h,v 1.22 1999/11/10 15:39:35 roberto Exp roberto $
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** Global State
** See Copyright Notice in lua.h
*/
#ifndef lstate_h
#define lstate_h
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#include <setjmp.h>
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#include "lobject.h"
#include "lua.h"
#include "luadebug.h"
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typedef int StkId; /* index to stack elements */
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/*
** "jmp_buf" may be an array, so it is better to make sure it has an
** address (and not that it *is* an address...)
*/
struct lua_longjmp {
jmp_buf b;
};
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struct Stack {
TObject *top;
TObject *stack;
TObject *last;
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};
struct C_Lua_Stack {
StkId base; /* when Lua calls C or C calls Lua, points to */
/* the first slot after the last parameter. */
StkId lua2C; /* points to first element of "array" lua2C */
int num; /* size of "array" lua2C */
};
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typedef struct stringtable {
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int size;
int nuse; /* number of elements (including EMPTYs) */
TaggedString **hash;
} stringtable;
struct lua_State {
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/* thread-specific state */
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struct Stack stack; /* Lua stack */
struct C_Lua_Stack Cstack; /* C2lua struct */
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struct lua_longjmp *errorJmp; /* current error recover point */
char *Mbuffer; /* global buffer */
int Mbuffbase; /* current first position of Mbuffer */
int Mbuffsize; /* size of Mbuffer */
int Mbuffnext; /* next position to fill in Mbuffer */
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struct C_Lua_Stack *Cblocks;
int numCblocks; /* number of nested Cblocks */
int debug;
lua_CHFunction callhook;
lua_LHFunction linehook;
/* global state */
TProtoFunc *rootproto; /* list of all prototypes */
Closure *rootcl; /* list of all closures */
Hash *roottable; /* list of all tables */
GlobalVar *rootglobal; /* list of global variables */
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stringtable *string_root; /* array of hash tables for strings and udata */
struct IM *IMtable; /* table for tag methods */
int last_tag; /* last used tag in IMtable */
struct ref *refArray; /* locked objects */
int refSize; /* size of refArray */
int refFree; /* list of free positions in refArray */
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unsigned long GCthreshold;
unsigned long nblocks; /* number of 'blocks' currently allocated */
};
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#endif