Commit Graph

103 Commits

Author SHA1 Message Date
ocornut b911f96a56 Examples: Speculative Makefile fix. I should get a Linux box instead on relying on Jenkins, this is pretty embarrassing. 2015-02-27 11:19:50 +00:00
ocornut dc7cdb3025 Examples: Fix Makefile 2015-02-27 11:07:23 +00:00
ocornut 5aaf0cd2dc Examples: Fix OpenGL3 example Makefile 2015-02-27 11:00:31 +00:00
ocornut 3ed38f3313 Replaced dependency on glew (inc. prebuilt one for Windows) by gl3w in source form
Expecting something to break now.
2015-02-27 10:53:17 +00:00
ocornut 00270b837f Examples: Desperate attempts removing link warnings under Windows. Screw standard librairies. 2015-02-27 10:14:20 +00:00
ocornut 37d8d5c5be Examples: OpenGL2 example doesn't need Glew 2015-02-27 10:05:06 +00:00
ocornut 40b04a3701 Renamed ImGuiSetCondition_*** to ImGuiSetCond_*** and ImGuiCondition_FirstUseThisSession to ImGuiCond_Once 2015-02-27 09:51:11 +00:00
ocornut 9c4972ee9d Examples: msvc: output .exe in project directory (not in solution directory). 2015-02-24 10:06:13 +00:00
ocornut fc322fde0f Examples: added README file 2015-02-24 09:59:56 +00:00
ocornut 546460cd26 Examples: Removed unused file 2015-02-24 09:49:26 +00:00
ocornut 0d63e0ce60 Examples: DirectX examples applications all have a Console for debugging. 2015-02-22 13:45:07 +00:00
ocornut cb0a4db048 Calculate frame-rate for the user, as a purely luxurious feature
..and to reduce sample code size a little.
2015-02-11 18:28:17 +00:00
ocornut d65e051a07 Minor formatting tweaks, comments 2015-02-11 18:14:39 +00:00
ocornut b623f97d9f Examples: DirectX11: fixed build setting of Release mode. 2015-02-01 09:33:51 +00:00
ocornut 35c0842bcf Examples: DirectX11: fixed handling of unicode character inputs. 2015-01-31 23:26:53 +00:00
ocornut 5834297928 Examples: DirectX11: increasing vertex buffer size (would really need a dynamic buffer size)
+ Delete unused code
2015-01-31 21:12:59 +00:00
ocornut 381c7428c1 Examples: changed default background color. 2015-01-31 20:08:43 +00:00
ocornut b24d4d0538 Ignore lists 2015-01-20 01:04:34 +01:00
ocornut b0eac255ca Warning fixes for 64-bit architectures 2015-01-20 01:01:25 +01:00
ocornut edcf2d3bf6 Examples: more comments on loading fonts. 2015-01-18 11:38:14 +00:00
ocornut 1916a0c78c Renamed FontAtlas to Fonts. Further cleanup/comments. 2015-01-18 10:46:49 +00:00
ocornut 2c31599bcc ImFontAtlas allows loading multiple fonts into same texture. Revamped new init API for 1.30 2015-01-17 22:15:29 +00:00
ocornut cb9a3235be Removed PixelCenterOffset, uncesssary 2015-01-17 17:17:18 +00:00
ocornut 43c8b5e0d2 Examples: DirectX11: use linear sampler to be in sync with other examples. 2015-01-17 16:52:21 +00:00
ocornut ab8d2782c6 Merge remote-tracking branch 'upstream/master' into 2015-01-truetype
Conflicts:
	imgui.cpp
	imgui.h
2015-01-15 18:07:44 +00:00
ocornut 62ecdd21a5 Examples: Added a color slider for the background color + tweak first example use of button.s 2015-01-15 09:59:18 +00:00
ocornut 0f4d74d614 ImFont::GetTextureData API allow to retrieve 8/32 bits data + lazily load defaults font
Examples: OpenGL3 and DirectX11 back to using 32-bits texture solely for
ease of integration.
2015-01-11 21:06:57 +00:00
ocornut 241e8086fa Mde it optional to new() io.Font - however it stills needs to be loaded. 2015-01-11 18:27:05 +00:00
ocornut 51df5874a6 Examples' Says "OpenGL2" vs "OpenGL3" in title bar. 2015-01-11 18:03:40 +00:00
ocornut a09f426b89 TAB to spaces 2015-01-11 17:56:43 +00:00
ocornut 5ca563b5a5 Speculative fix for warnings for GCC/Clang 2015-01-11 17:22:04 +00:00
ocornut 20bb6270bc Examples: all supports TextureID in renderer, added LoadFontTexture() function. 2015-01-11 17:17:43 +00:00
ocornut f77490cb2d Cleanup extra_fonts/ folder 2015-01-08 23:49:17 +00:00
ocornut b3a208901a Loading TTF file with stb_truetype. Broke setup API slightly. Font baked, packed with space for custom data. Embeds compressed ProggyClean. 2015-01-08 23:35:01 +00:00
ocornut dd8a7655f5 Fixed DirectX11 example. 2015-01-08 18:56:47 +00:00
ocornut c1251d2994 Examples: Fixed warnings for Clang 2015-01-06 17:43:23 +00:00
ocornut 1c657564ac Examples: Added STB_IMAGE_STATIC in examples to avoid conflicting implementation. Relate to #109 2015-01-06 17:35:36 +00:00
ocornut b3febabc30 OpenGL3 example: fix growing of VBO 2014-12-22 01:47:34 +00:00
omar e9e0e36f98 New and better Set[Next]Window(Pos|Size|Collapsed) API.
Removed rarely useful SetNewWindowDefaultPos() in favor of new API.
2014-12-10 19:22:30 +00:00
omar 09bacfbe18 OpenGL example: allow resizing window. 2014-12-10 15:27:40 +00:00
omar 6523fb263d OpenGL3 example: fixed mouse handling. 2014-12-08 17:15:08 +00:00
ocornut 987188d437 Fix Clang warning with offsetof() macro? Added -Wall in OpenGL 3 example. 2014-12-07 09:58:45 +00:00
ocornut 71e20680db Setup Travis CI integration with Clang + -Wall in Makefiles 2014-12-07 09:48:01 +00:00
ocornut 036ed3ea93 OpenGL3 example: unregistered mouse callback for mouse click-release faster than frame interval. 2014-12-06 20:43:08 +00:00
omar 2e5b81627f Examples: DirectX11: moved shader to be close to its usage location, 2014-12-03 18:46:13 +00:00
omar 52b5376d9b Examples: OpenGL3: cleaned up to match features of OpenGL2 example 2014-12-03 18:40:28 +00:00
omar b02eed3e49 Examples: adding title to the top of each examples. Cleaning up file headers. 2014-12-03 18:29:46 +00:00
omar 6c9edb6db0 Examples: removed LICENSE file from MSVC project. 2014-12-03 18:19:05 +00:00
Olivier Chatry 2f176033c6 fixed indentation mix, removed some unused code, updated different callback using the example_opengl code. 2014-12-03 19:11:23 +01:00
Olivier Chatry a8d2bc69ed added opengl3 sample, mix from @ocornut and @thelinked 2014-12-03 18:37:07 +01:00