Examples: adding title to the top of each examples. Cleaning up file headers.
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@ -1,3 +1,5 @@
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// ImGui - standalone example application for DirectX 11
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#include <windows.h>
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#define STB_IMAGE_IMPLEMENTATION
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#include "../shared/stb_image.h" // for .png loading
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@ -70,8 +70,14 @@
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</Link>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClCompile Include="..\..\imgui.cpp" />
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<ClCompile Include="main.cpp" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="..\..\imconfig.h" />
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<ClInclude Include="..\..\imgui.h" />
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<ClInclude Include="..\..\stb_textedit.h" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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@ -5,10 +5,27 @@
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<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
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<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
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</Filter>
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<Filter Include="imgui">
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<UniqueIdentifier>{a82cba23-9de0-45c2-b1e3-2eb1666702de}</UniqueIdentifier>
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</Filter>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="main.cpp">
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<Filter>sources</Filter>
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</ClCompile>
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<ClCompile Include="..\..\imgui.cpp">
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<Filter>imgui</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="..\..\imconfig.h">
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<Filter>imgui</Filter>
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</ClInclude>
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<ClInclude Include="..\..\imgui.h">
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<Filter>imgui</Filter>
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</ClInclude>
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<ClInclude Include="..\..\stb_textedit.h">
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<Filter>imgui</Filter>
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</ClInclude>
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</ItemGroup>
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</Project>
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@ -1,3 +1,5 @@
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// ImGui - standalone example application for DirectX 9
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#include <windows.h>
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#include "../../imgui.h"
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@ -1,19 +1,24 @@
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#define GLEW_STATIC
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#include <GL/glew.h>
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#include <GLFW/glfw3.h>
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#define STB_IMAGE_IMPLEMENTATION
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#include "../shared/stb_image.h" // for .png loading
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#include "../../imgui.h"
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// ImGui - standalone example application for OpenGL 3, using programmable pipeline
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#ifdef _MSC_VER
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#pragma warning (disable: 4996) // 'This function or variable may be unsafe': strcpy, strdup, sprintf, vsnprintf, sscanf, fopen
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#endif
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#include "../../imgui.h"
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#define STB_IMAGE_IMPLEMENTATION
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#include "../shared/stb_image.h" // stb_image.h for PNG loading
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// Glfw/Glew
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#define GLEW_STATIC
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#include <GL/glew.h>
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#include <GLFW/glfw3.h>
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static GLFWwindow* window;
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static GLuint fontTex;
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static bool mousePressed[2] = { false, false };
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static ImVec2 mousePosScale(1.0f, 1.0f);
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//Shader variables
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// Shader variables
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static int shader_handle, vert_handle, frag_handle;
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static int texture_location, ortho_location;
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@ -25,7 +30,6 @@ static int position_location, uv_location, colour_location;
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static size_t vbo_max_size = 1000000;
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static unsigned int vbo_handle, vao_handle;
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// This is the main rendering function that you have to implement and provide to ImGui (via setting up 'RenderDrawListsFn' in the ImGuiIO structure)
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// If text or lines are blurry when integrating ImGui in your engine:
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// - try adjusting ImGui::GetIO().PixelCenterOffset to 0.0f or 0.5f
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@ -1,20 +1,17 @@
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// ImGui - standalone example application for OpenGL 2, using fixed pipeline
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#ifdef _MSC_VER
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#pragma warning (disable: 4996) // 'This function or variable may be unsafe': strcpy, strdup, sprintf, vsnprintf, sscanf, fopen
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#include <Windows.h>
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#endif
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#define STB_IMAGE_IMPLEMENTATION
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#include "../shared/stb_image.h" // for .png loading
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#include "../../imgui.h"
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// glew & glfw
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#include "../../imgui.h"
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#define STB_IMAGE_IMPLEMENTATION
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#include "../shared/stb_image.h" // stb_image.h for PNG loading
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// Glfw/Glew
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#define GLEW_STATIC
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#include <GL/glew.h>
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#include <GLFW/glfw3.h>
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#ifdef _MSC_VER
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#define GLFW_EXPOSE_NATIVE_WIN32
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#define GLFW_EXPOSE_NATIVE_WGL
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#include <GLFW/glfw3native.h>
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#endif
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static GLFWwindow* window;
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static GLuint fontTex;
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