ocornut
afb15e9795
PlotHistogram, PlotLines: register item ID in a more idiomatic manner. ( #7935 , #3072 )
2024-09-03 21:49:35 +02:00
ocornut
f99febfd6f
Made BeginItemTooltip() and IsItemHovered() with delay flag infer an implicit ID using Pos only. ( #7945 , #1485 , #143 )
...
Perhaps a better approach would be to: store last non-zero ID + count successive zero ID and combine then.
2024-09-03 21:19:25 +02:00
ocornut
a93f7db875
Misc merge/small stuff from docking to reduce drift.
...
Among other things:
- merged cfd23957
(#7940 , #7823 ), also see ac64b6563
(#6716 ): moved above on 2023/08/14 in both branches.
- moving the RenderDimmedBackgrounds() call, from f422e782
, see 676497fe
intently undoing ac64b65
-> confusing. (#6716 )
2024-09-03 20:55:00 +02:00
Yan Pujante
30dcdcbe73
Backends: GLFW: Emscripten: use OpenURL() when available and using EMSCRIPTEN_USE_PORT_CONTRIB_GLFW3. Fixes popup blocked in some browsers. ( #7915 , #7660 )
2024-09-03 19:32:00 +02:00
ocornut
4832027eb6
Examples: SDL3: Update for API changes: SDL_Init() returns 0 on failure.
2024-09-03 19:11:51 +02:00
Matt Guerrette
6a7319543c
Backends: SDL3: following SDL3 reverting their change, result of SDL_GetGamepads must be freed. ( #7918 , #7898 , #7807 )
2024-09-03 18:50:10 +02:00
ocornut
ee9e3a2ed6
Tabs: avoid queuing a refocus when tab is already focused, which would have the side-effect of e.g. closing popup on a mouse release. ( #7914 )
...
+ Debug Log: add details about closed popups.
2024-09-03 18:34:18 +02:00
omar
4a06fe59b4
Update FONTS.md ( #7944 )
2024-09-03 15:32:40 +02:00
ocornut
864a2bf6b8
Tables: another attempt at making contents not overlap the bottom and right border in a scrolling table. ( #6765 , #3752 , #7428 )
2024-08-23 19:12:54 +02:00
ocornut
a131c3e611
Tables: revert a34071876
extending outer bottom/right border by 1, this is not the right solution. ( #6765 , #3752 )
2024-08-23 18:24:44 +02:00
ocornut
0b9adc2c79
BeginChild: (BREAKING) renamed ImGuiChildFlags_Border to ImGuiChildFlags_Borders.
...
Amend 7713c2925
+ renamed similar argument in other functions.
2024-08-23 15:28:42 +02:00
ocornut
1e939fcc32
Tooltips, Drag and Drop: made it possible to override BeginTooltip() position while inside a drag and drop source or target. ( #6973 )
2024-08-23 14:56:09 +02:00
ocornut
5de7f69cbb
(BREAKING) Commented out obsolete ImageButton(). ( #5533 , #4471 , #2464 , #1390 )
2024-08-22 20:12:23 +02:00
ocornut
214977e5fd
IO: (BREAKING) moved io.GetClipboardTextFn, io.SetClipboardTextFn to platform_io.Platform_GetClipboardTextFn, platform_io.Platform_SetClipboardTextFn.
2024-08-22 20:12:23 +02:00
ocornut
e54f240ea0
IO: (BREAKING) moved io.PlatformLocaleDecimalPoint to platform_io.Platform_LocaleDecimalPoint. ( #7389 , #6719 , #2278 )
2024-08-22 20:12:12 +02:00
ocornut
9ff60ae31d
IO: (BREAKING) moved GetIO().PlatformSetImeDataFn to GetPlatformIO(.Platform_SetImeDataFn. ( #7660 )
2024-08-22 20:11:55 +02:00
ocornut
ba2f4a2cd5
IO: (BREAKING) moved GetIO().PlatformOpenInShellFn to GetPlatformIO(.Platform_OpenInShellFn. ( #7660 )
2024-08-22 20:11:36 +02:00
ocornut
e6460722ea
IO: Added GetPlatformIO(), ImGuiPlatformIO, currently empty.
2024-08-22 18:17:42 +02:00
ocornut
8e40104795
Backends: GLFW: passing null window to glfwGetClipboardString()/glfwSetClipboardString().
2024-08-22 18:13:34 +02:00
ocornut
bf75504d7a
Style: added PushStyleVarX(), PushStyleVarY() helpers to modify only one component of a ImVec2 var.
...
+ tweak existing function to early out on error.
2024-08-22 13:55:42 +02:00
ocornut
521f84a3a9
InputText: fixed an issue programmatically refocusing a multi-line input which was just active. ( #4761 , #7870 )
...
Amend 66f0fb986
, c5db276521
2024-08-21 14:26:53 +02:00
ocornut
8a946b69e9
InputText: allow callback to update buffer while in read-only mode (fix for imgui_memory_editor 0.54 in read-only mode).
...
See https://github.com/ocornut/imgui_club/pull/46
2024-08-21 13:26:33 +02:00
ocornut
e471206b08
Windows: adjust default ClipRect to better match rendering of thick borders. ( #7887 , #7888 + #3312 , #7540 , #3756 , #6170 , #6365 )
2024-08-20 17:54:42 +02:00
ocornut
eb7201b902
Fonts: Made it possible to use PushFont()/PopFont() calls accross Begin() calls. ( #3224 , #3875 , #6398 , #7903 )
2024-08-20 15:37:12 +02:00
ocornut
ecb1962013
IO, InputText: missing changelog entry (amend 092c88d
) + readme note on missing features.
2024-08-20 12:15:54 +02:00
ocornut
2d99052d1d
Backends: SDL2, SDL3: storing SDL_WindowID inside ImGuiViewport::PlatformHandle instead of SDL_Window*. ( #7853 )
...
This will be used to support filtering of events with multi-viewports.
2024-08-19 14:43:43 +02:00
ocornut
1b61d55079
Backends: SDL2, SDL3: ignore events of other SDL windows, amends + wrapping into a function as it'll be convenient for multi-viewport check. ( #7853 )
...
+ Misc typo fix.
2024-08-19 14:43:40 +02:00
ocornut
29fadad193
TextLink(), TextLinkOpenURL(): change mouse cursor to Hand shape when hovered. ( #7885 , #7660 )
2024-08-13 14:30:35 +02:00
ocornut
9f8f5e1145
MultiSelect+TreeNode: default open behavior is OpenOnDoubleClick + OpenOnArrow when used in a multi-select context without any OpenOnXXX flags set. ( #7850 )
2024-08-01 17:28:47 +02:00
ocornut
2981a10c53
MultiSelect, TreeNode, Drag and Drop: fixed an issue where carrying a drag and drop payload over an already open tree node would select it. ( #7850 )
2024-08-01 17:16:13 +02:00
ocornut
71ee2ce367
Examples: GLFW: rework examples main loop to handle minimization without burning CPU or GPU by running unthrottled code. ( #7844 )
...
Backends: GLFW: added ImGui_ImplGlfw_Sleep() helper.
2024-07-31 17:33:24 +02:00
ocornut
887478793b
Examples: SDL2 (all), SDL3 (all), Win32+OpenGL3: Rework examples main loop to handle minimization without burning CPU or GPU by running unthrottled code. ( #7844 )
2024-07-31 17:11:13 +02:00
ocornut
dcf54782d4
Version 1.91.WIP
2024-07-31 16:34:28 +02:00
ocornut
8199457a7d
Version 1.91.0
2024-07-30 16:56:31 +02:00
ocornut
c2a3d5e47b
Comments, minor tweaks to ImGuiTextFilter.
2024-07-29 22:34:34 +02:00
ocornut
df38704926
Added SetNextItemStorageID() for tree nodes. ( #7553 , #6990 , #3823 , #1131 )
...
Undo/amend 7c6d4ff
.
2024-07-29 22:31:52 +02:00
Rémi Hérilier
c7b9256097
Selectable: added ImGuiSelectableFlags_Highlight flag to highlight items independently from the hovered state. ( #7820 )
...
Demo: Make the Widget/List boxes show how to use forced highlighting.
2024-07-29 12:05:08 +02:00
Laurent Dufresne
96460a8a12
InputText: Added '\' and '/' as word seperator. ( #7824 , #7704 )
...
Adding those seperators means that ctrl+(left|right)-arrows and ctrl+backspace will stop at slashes, which is more inline with how most software works and generally is very convenient when dealing with paths or urls.
2024-07-29 11:23:47 +02:00
ocornut
79e83d6535
Docs: misc update.
2024-07-29 11:17:31 +02:00
ocornut
692bee5f22
Added GetID(int) variant for consistency. ( #7111 )
2024-07-26 15:28:06 +02:00
ocornut
b3ba6b3095
Added io.ConfigNavSwapGamepadButtons to swap Activate/Cancel (A<>B) buttons, to match the typical "Nintendo/Japanese consoles" button layout when using Gamepad navigation. ( #787 , #5723 )
2024-07-26 14:07:29 +02:00
ocornut
b20f62b162
Obsoleted GetContentRegionMax().
2024-07-25 16:20:44 +02:00
ocornut
aad86b8756
Obsoleted GetWindowContentRegionMin() and GetWindowContentRegionMax().
...
You should never need those functions. You can do everything with GetCursorScreenPos() and GetContentRegionAvail().
2024-07-25 15:53:55 +02:00
ocornut
e3da939b86
Groups, Tables: fixed EndGroup() failing to correctly capture current table occupied size. ( #7543 )
...
See "layout_group_endtable" test.
2024-07-24 18:41:51 +02:00
ocornut
b67b375ae6
Debug Log: fixed incorrect checkbox layout when partially clipped., doesn't parse 64-bits hex value as ImGuiID lookups.
2024-07-24 16:04:10 +02:00
ocornut
97ff9bd370
Nav: fixed c licking window decorations (e.g. resize borders) from losing focused item when within a child window using ImGuiChildFlags_NavFlattened.
...
In essence, using ImGuiFocusRequestFlags_RestoreFocusedChild here is a way to reduce changes caused by FocusWindow(), but it could be done more neatly.
See amended "nav_flattened" test.
2024-07-22 15:04:25 +02:00
ocornut
c3dca77a19
Demo: rework Property Editor.
2024-07-22 14:49:16 +02:00
Thomas Stehle
da36336321
TabBar, Style: added style option for the size of the Tab-Bar Overline ( #7804 )
...
Amend 21bda2e
.
2024-07-22 10:58:16 +02:00
ocornut
eb72b5a8ee
Backends: SDL3: Update for API changes: SDL_GetGamepads() memory ownership change. ( #7807 )
2024-07-22 10:49:22 +02:00
ocornut
f9cda1fa24
Inputs: added SetItemKeyOwner(ImGuiKey key) in public API. ( #456 , #2637 , #2620 , #2891 , #3370 , #3724 , #4828 , #5108 , #5242 , #5641 )
2024-07-19 18:39:07 +02:00