omar
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7c75835200
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Renamed misleading ImGuiMouseCursor_Move to ImGuiMouseCursor_ResizeAll. SDL: Fixed cursor. (#1626)
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2018-02-16 19:49:33 +01:00 |
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Oliver Faircliff
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ffb6e89f30
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Use SDL system cursors in SDL examples. (#1626)
(Squashed 4 commits)
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2018-02-16 19:41:27 +01:00 |
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omar
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63332d152a
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Obsoleted the io.RenderDrawListsFn callback, you can call your graphics engine render function after ImGui::Render(). Use ImGui::GetDrawData() to retrieve the ImDrawData* to display..(#1599)
Examples: Updated examples.
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2018-02-16 19:18:16 +01:00 |
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omar
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0cefd40888
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Examples: Added Changelog to make updates easier.
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2018-02-16 17:20:18 +01:00 |
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omar
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41ecebff5a
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Examples: SDL: Added Changelog at the top of the imgui_impl files. (#1618)
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2018-02-15 11:11:31 +01:00 |
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omar
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f0364aa359
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Merge branch 'context'
# Conflicts:
# examples/allegro5_example/main.cpp
# examples/directx10_example/main.cpp
# examples/directx11_example/main.cpp
# examples/directx9_example/main.cpp
# examples/marmalade_example/main.cpp
# examples/opengl2_example/main.cpp
# examples/opengl3_example/main.cpp
# examples/sdl_opengl2_example/main.cpp
# examples/sdl_opengl3_example/main.cpp
# examples/vulkan_example/main.cpp
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2018-02-06 20:16:03 +01:00 |
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omar
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057807f4a7
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Added ImGuiKey_Space, mapped in every examples. Will be required for navigation. (#787)
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2018-02-06 19:29:31 +01:00 |
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omar
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cea8017e0b
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Merge branch 'master' into context
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2018-02-06 18:04:44 +01:00 |
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omar
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7e1496e994
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Merge branch 'master' into navigation
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2018-02-05 23:14:42 +01:00 |
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omar
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fcf1c9d151
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Examples: SDL: Using SDL_GetPerformanceCounter() / SDL_GetPerformanceFrequency() to handle framerate over 1000 fps properly. Noticed bad inputs artefacts in Nav branch at 2000 fps without this. (#996)
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2018-02-05 23:13:53 +01:00 |
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omar
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60fb7d31fd
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Examples: SDL2: Enabling vsync. Using scancode consistently, fixed keyboard weirdness.
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2018-02-05 22:35:29 +01:00 |
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omar
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73d493c780
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Examples: Organized header files to make available features more visible.
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2018-02-05 20:34:11 +01:00 |
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omar
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27980d9688
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Merge branch 'master' into context
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2018-01-31 16:02:26 +01:00 |
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omar
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6a25a8720a
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Examples: Using #include "imgui.h" instead of <imgui.h> appear correct-er as per standard? xcode+clang are very nitpicky there.
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2018-01-29 14:38:46 +01:00 |
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omar
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d3e826c247
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Examples: Updated for reorganized context functions. Calling CreateContext(), DestroyContext() in example code. Removed Shutdown() from binding code. (#1565, #586, #992, #1007, #1558)
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2018-01-21 20:16:55 +01:00 |
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omar
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7e7c017b75
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Examples: Simplified mouse wheel handling. (#1463)
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2018-01-20 12:45:31 +01:00 |
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omar
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0b1fecb792
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Horizontal mouse wheel: renamed io.MouseHorizWheel to io.MouseWheelH. Reorganized the code in NewFrame(). Examples: Updated GLFW+GL and SDL+GL accordingly. (#1463)
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2018-01-20 12:36:16 +01:00 |
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omar
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6f6b6194b2
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Merge branch 'tseeker/20171127-feature-horiz-wheel' of https://github.com/tseeker/imgui into tseeker-tseeker/20171127-feature-horiz-wheel
# Conflicts:
# examples/sdl_opengl2_example/imgui_impl_sdl_gl2.cpp
# examples/sdl_opengl3_example/imgui_impl_sdl_gl3.cpp
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2018-01-20 12:06:06 +01:00 |
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omar
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f3e510a9bf
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Examples: SDL: Using SDL_CaptureMouse() to retrieve coordinates outside of client area when dragging. (#1559)
Digging into sdl window/mouse stuff will also be useful for multi-viewport work.
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2018-01-19 10:46:54 +01:00 |
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omar
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00351ee2ab
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Examples: SDL: Minor renaming.
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2018-01-19 09:55:49 +01:00 |
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omar
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79dca9d5e6
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Examples: SDL+GL2: Renamed imgui_impl_sdl.* to imgui_impl_sdl_gl2.* for consistency and to emphasis on GL2-ness.
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2018-01-19 09:50:58 +01:00 |
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