James Chen
67b604412b
Remove local glfw3 lib for osx. (+1 squashed commit)
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Squashed commits:
[34cc3b7] Adds osx example. (+6 squashed commits)
Squashed commits:
[20330f2] Uses glfw by brew install.
[0427861] Renames imguiex folder name to imguiex-ios
[f9e27e5] Renames ios_example to apple_example.
[44f8fe3] Updates the glfw header/library path.
[919f279] Renames target from imguiex to imguiex-ios since there is already a imguiex-osx target now.
[24395f5] Adds osx example.
2016-04-05 18:13:48 +08:00
ocornut
c1427de5b6
Examples: Libs: Update glfw binaries to glfw master.
2016-04-03 17:41:59 +02:00
ocornut
0e7b9b8284
Examples: Vulkan: Coding style tweaks.
2016-04-03 17:32:53 +02:00
ocornut
9c513d4443
Merge branch 'master' of https://github.com/Loftilus/imgui into Loftilus-master
2016-04-03 16:42:56 +02:00
ocornut
552246feed
Examples: DirectX10,DirectX11 : Minor renaming
2016-04-03 13:02:04 +02:00
ocornut
518f32ccfe
Examples: DirectX10: Save/restore state + minor cleanups ( #570 )
2016-04-03 12:59:56 +02:00
ocornut
90493f8add
Examples: DirectX11: Shallow massaging to make the code more consistent/readable (following #570 )
2016-04-03 12:48:38 +02:00
ocornut
2942240072
Examples: DX11: Cleanup state backup/restore code ( #570 )
2016-04-03 12:43:17 +02:00
Nicolas Guillemot
d4d51a7802
capture and restore all state
2016-04-02 19:08:27 -07:00
ocornut
a6399f120f
IO: Added "Super" keyboard modifiers (corresponding to Cmd on Mac and Windows key in theory although the later is hard to read) ( #473 )
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NB: Value not used.
2016-04-02 18:22:40 +02:00
ocornut
ae0c33c983
Examples: Links
2016-03-29 11:33:23 +02:00
ocornut
7661b1e778
Trim trailing spaces
2016-03-26 15:43:45 +01:00
ocornut
fdc4299c6c
Examples: SDL: Made ImGui_ImplSdlGL3_NewFrame() signature match GL2 one
2016-03-25 22:27:43 +01:00
ocornut
e6c2c1fcfd
Examples: SDL: Minor fixes to follow syntax of other examples ( #495 )
2016-03-25 22:25:20 +01:00
Nick Gravelyn
8a61c0afea
Applying same fix to OpenGL 3 example. Fixing spaces/tabs.
2016-03-25 22:20:57 +01:00
Nick Gravelyn
a9b0abe493
Automatically updating DisplayFrameBufferScale by reading the OpenGL drawable size and comparing with the window size. This fixed dear imgui which was rendering only to 1/4 of my window.
2016-03-25 22:19:07 +01:00
ocornut
04396ed7a9
FAQ and comments about the use of ImTextureID ( #562 , #561 , #521 , #510 , #497 , #475 ...)
2016-03-24 11:00:47 +01:00
Håvard Mathisen
1394616d9c
Vulkan Example: Some code layout changes.
2016-03-10 12:30:38 +01:00
Håvard Mathisen
4ea4fa3e73
Vulkan Example: Fix synchronization.
2016-03-10 11:59:42 +01:00
Håvard Mathisen
0ceddc29ff
Vulkan Example: Fix windows build.
2016-03-09 17:01:38 +01:00
Håvard Mathisen
4cbd316f01
Vulkan example.
2016-03-09 16:39:54 +01:00
ocornut
1dcb9c877d
Examples: OpenGL: Fix early return on zero-sized framebuffer breaking GL state ( #486 , #547 )
2016-03-06 10:46:57 +01:00
ocornut
2813a44dcc
Examples: OpenGL: skip rendering and calling glViewport() if we have a zero-fixed buffer ( #486 )
2016-02-16 09:14:38 +01:00
ocornut
9e86d0e225
Examples: SDL/OpenGL: Tabs to spaces
2016-02-15 10:56:37 +01:00
ocornut
87a6110994
Examples: OpenGL3: Fix BindVertexArray/BindBuffer order ( #527 )
2016-02-15 10:55:20 +01:00
ocornut
07e379a950
Examples: DirectX9: Wastefully use a RGBA8 texture for the font texture to make compability more evident with user's textures ( #521 )
2016-02-08 09:03:43 +01:00
ocornut
b8f86ec4bd
Examples: OpenGL2/3 Makefile; Added -lGL to Linux build
2016-01-21 22:30:47 +00:00
ocornut
a81a5e5235
Commented Clang warning that's not compatible with all versions. Comments.
2016-01-21 21:40:22 +00:00
ocornut
9e8795f4e2
Examples: Added extra comments
2016-01-21 18:51:42 +00:00
ocornut
31fe006c85
Examples: DirectX10 fixed ImGui_ImplDX10_NewFrame() from recreating device objects if render isn't called (g_pVB not set)
2016-01-11 10:29:03 +00:00
ocornut
6277ffe00f
Examples: DirectX11: fixed ImGui_ImplDX11_NewFrame() from recreating device objects if render isn't called (g_pVB not set)
2016-01-11 10:19:38 +00:00
ocornut
49fb7364b5
Examples: SDL2+OpenGL3: Fix context creation options ( #468 , #463 )
2016-01-05 10:23:43 +01:00
ocornut
3aa4a108ed
Examples: SDL/OpenGL3: Fixed linking documentation for MacOSX ( #463 )
2015-12-30 11:27:39 +01:00
ocornut
217a6c875a
Examples: OpenGL: Tentative fix for miscaled call to glViewport on high-DPI screens ( #441 )
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Fix for 980ca286fe
2015-12-19 20:54:23 +01:00
ocornut
bf83ac8b55
Examples: Fixed msvc batch files from warning.
2015-12-07 21:27:25 +00:00
ocornut
9596e6f794
Examples: DirectX10: Minor tweaks, updated to latest example changes ( #424 )
2015-12-03 18:32:01 +00:00
ocornut
dadd03fc11
Examples: DirectX10: Fix warning, disable debug device, add ignore list ( #424 )
2015-12-03 18:20:48 +00:00
Julian Bosch
32c1a3e46c
Removed d3d11 references
2015-12-03 13:39:03 +01:00
Julian Bosch
1f3a0e78cc
Ported d3d11 renderer to d3d10
2015-12-03 13:18:35 +01:00
omar
fe2972e8b2
Merge pull request #420 from RaptorFactor/master
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Examples: DX11: Compile shaders with lower features levels.
2015-11-30 19:36:06 +00:00
Joshua Boyce
6adf644448
Allow DX11 renderer to be used with devices with lower feature levels.
2015-12-01 05:08:30 +11:00
ocornut
1b7aee7b9d
Examples: DX11: Remove debug flag ( #415 )
2015-11-30 10:22:46 +00:00
ocornut
6cee2fca94
Examples: Not clearing input data/tex data in atlas (will be required for dynamic atlas anyway). Effectively fix resizing in DX examples.
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+ Standardized comments.
2015-11-29 14:54:05 +00:00
ocornut
94ec3d534e
Examples: Header comments.
2015-11-29 11:25:15 +00:00
ocornut
6800939e73
Examples: Header comments.
2015-11-29 11:19:30 +00:00
ocornut
5c52e9ec0d
Examples: Clarified comments. Removed font merging example from comments.
2015-11-29 11:11:03 +00:00
ocornut
d673db3092
Examples: Added README into the Visual Studio solution to people are less likely to miss it.
2015-11-29 11:01:50 +00:00
ocornut
9735563b65
Additional comments for new users
2015-11-29 10:53:03 +00:00
zryan3
aa6cb32bd4
fixed text referencing GLFW library in SDL examples
2015-11-27 23:04:35 -07:00
ocornut
83e6cfbec0
Examples: DirectX9/11: Removed assumption about Unicode build in example main.cpp ( #399 )
2015-11-22 21:23:56 +00:00