ocornut
676497fe05
Merge branch 'master' into docking
...
ac64b65
on master seemed incorrect.
# Conflicts:
# docs/CHANGELOG.txt
# imgui.cpp
# imgui_internal.h
# imgui_widgets.cpp
2023-08-25 14:20:51 +02:00
ocornut
162f8e01aa
Backends: SDL3: fixed typo in 1e17d59
( #6735 )
2023-08-21 13:12:50 +02:00
ocornut
1161301386
Backends: amend "Missing features" sections for multi-viewports support.
2023-08-15 13:02:56 +02:00
ocornut
1e17d59965
Backends: SDL2,SDL3: added ImGui_ImplSDL2_InitForOther() / ImGui_ImplSDL3_InitForOther().
...
e.g. WebGPU users use a similarly named functions from GLFW backend.
2023-08-15 12:48:46 +02:00
ocornut
f8f805f046
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_dx10.cpp
# backends/imgui_impl_dx11.cpp
# backends/imgui_impl_dx12.cpp
# backends/imgui_impl_dx9.cpp
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_opengl2.cpp
# backends/imgui_impl_opengl3.cpp
# backends/imgui_impl_osx.mm
# backends/imgui_impl_sdl2.cpp
# backends/imgui_impl_sdl3.cpp
# backends/imgui_impl_vulkan.cpp
# backends/imgui_impl_win32.cpp
2023-07-20 23:18:47 +02:00
scorpion-26
e5977f05d8
Backends: GLFW: revert support for GLFW_CURSOR_DISABLED, let user use ImGuiConfigFlags_NoMouse. ( #5625 , #6609 )
2023-07-18 11:49:43 +02:00
williamhCode
3dc3aef8a4
Backends: WebGPU: fix webgpu changes for Dawn. ( #6602 , #6188 )
2023-07-13 12:42:08 +02:00
ocornut
0e8eb8c48e
Removed _MSC_VER <= 1500 checks for Visual Studio 2008 or earlier.
...
Our codebase requires VS2012+ since a while.
2023-07-13 12:38:16 +02:00
ocornut
33e13c85e1
Backends: Made all backends sources files support global IMGUI_DISABLE. ( #6601 )
2023-07-13 11:27:52 +02:00
ohthesetrees
8566fec661
Backends: SDL3: Changing SDL_WINDOW_SKIP_TASKBAR to SDL_WINDOW_UTILITY for SDL3 ( #6573 )
2023-07-05 11:01:56 +02:00
sean
ac8573884d
Backends: Vulkan: Amends for docking branch. ( #5446 , #5037 )
2023-07-04 15:02:21 +02:00
ocornut
677c7b2258
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_vulkan.cpp
# docs/CHANGELOG.txt
# docs/TODO.txt
2023-07-04 14:58:03 +02:00
ocornut
121072cfe6
Backends: Vulkan: Amend for support for dynamic_rendering ( #5446 , #5037 )
...
Simplified for master branch.
# Conflicts:
# backends/imgui_impl_vulkan.cpp
2023-07-04 14:16:28 +02:00
sean
7812e836e4
Backends: Vulkan: Support for dynamic_rendering ( #5446 , #5037 )
...
Co-authored-by: Caio Oliveira <cmarcelo@gmail.com>
Simplified for master branch.
# Conflicts:
# backends/imgui_impl_vulkan.cpp
2023-07-04 14:01:27 +02:00
ocornut
6b01114057
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_opengl3.cpp
2023-06-23 16:04:13 +02:00
ocornut
cb5542bce5
Backends: OpenGL3: Fixed erroneous use glGetIntegerv(GL_CONTEXT_PROFILE_MASK) on contexts lower than 3.2. ( #6539 , #6333 )
2023-06-20 15:30:52 +02:00
ocornut
1450d23b60
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_glfw.cpp
# docs/CHANGELOG.txt
# imgui.cpp
2023-06-20 15:12:09 +02:00
ocornut
b9db5c566b
Backends: Win32: Added support for updating ParentViewportID after viewport creation.
...
This tends to be desirable for applicaton manipulating this value via ImGuiWindowClass::ParentViewportID.
I thought it would be a simple call to SetParent(), it's only slightly more complicated but added comments about it.
2023-06-15 11:26:27 +02:00
ocornut
884e3fd21f
Backends: GLFW: Accept glfwGetTime() not returning a monotonically increasing value. ( #6491 , #6189 , #6114 )
2023-06-12 11:58:17 +02:00
ocornut
dec082ff97
Backends: OpenGL3: Fixed support for glBindSampler() backup/restore on ES3. ( #6375 , #6508 )
...
Amend dd9db5e8
+ 39f7248d4
2023-06-12 11:45:11 +02:00
Luca Lolli
8fd0a04135
Backends: SDL3: Fix backend in docking/multi-viewports branch. ( #6483 )
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The definition has been renamed to SDL_EVENT_DISPLAY_CONTENT_SCALE_CHANGED.
Display scale is no longer available in SDL_DisplayMode but can be retrieved using SDL_GetDisplayContentScale.
2023-06-01 11:30:26 +02:00
ocornut
823a1385a2
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_sdlrenderer.h
# docs/CHANGELOG.txt
# imgui.cpp
2023-05-31 14:51:56 +02:00
ocornut
b476184574
Backends: SDLRenderer3: Amend/finish SDL_Renderer3 patch + add example. ( #6286 )
2023-05-30 20:36:07 +02:00
Andrea Carcone
0b57c07c79
Backends: SDL3: Add SDL_Renderer for SDL3 implementation. ( #6286 )
...
This is mostly a duplicate of SDL2 version with a few changes:
SDL_GetRenderScale -> SDL_RenderGetScale
SDL_ScaleModeLinear -> SDL_SCALEMODE_LINEAR
2023-05-30 20:30:30 +02:00
ocornut
b709b02e96
Backends: SDL_Renderer2: renamed all functions accordingly. ( #6286 )
2023-05-30 20:15:31 +02:00
ocornut
88e7d773df
Backends: SDL_Renderer2: Renamed 'imgui_impl_sdlrenderer.h/cpp' to 'imgui_impl_sdlrenderer2.h/cpp' ( #6286 )
2023-05-30 20:11:19 +02:00
S41L0R
f0f3b927e0
Backends: GLFW: Avoid linking with GLFW function for homebrew switch ( #6473 )
2023-05-30 10:27:21 +02:00
slowriot
6cc967a124
Backends: GLFW: Only enable Vulkan support if not building with Emscripten ( #6468 )
2023-05-28 18:08:06 +02:00
omar
2e810d575c
Backends: GLFW: Fix breaking typo 19b436f68
( #5683 , #6459 )
2023-05-26 13:41:45 +02:00
ocornut
19b436f68d
Backends: GLFW: Preserve monitor list when there are no monitor. ( #5683 )
2023-05-25 15:38:35 +02:00
ocornut
52e19113f3
Backends: OpenGL3: Added more explicit comments about using GL ES2/3 on targets where it's not automatic. ( #6450 )
2023-05-23 11:43:16 +02:00
ocornut
530134d125
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_metal.mm
# backends/imgui_impl_opengl3.cpp
# backends/imgui_impl_osx.mm
# backends/imgui_impl_sdl3.cpp
# imgui.cpp
2023-05-10 12:57:37 +02:00
Jason Millard
39f7248d4a
Backends: OpenGL3: Add glBindSampler for GL ES 3.0. ( #6375 )
...
Amended given addition of GlProfileIsES3 in dd9db5e
2023-05-09 15:17:18 +02:00
ocornut
dd9db5e889
Backends: OpenGL3: Added runtime flags for ES2/ES3 to simplify coding-style. ( #6375 )
2023-05-09 15:09:47 +02:00
Alex
70cca1eac0
Backends: avoid null dereference in metal and osx shutdown ( #6385 , #6334 )
...
Co-authored-by: Alexander Rath <alex@ist.besonders.cool>
2023-05-04 17:18:29 +02:00
ocornut
5dc6013713
Backends: SDL3: Fixed build on Emscripten/iOS/Android. ( #6391 )
2023-05-04 17:06:36 +02:00
ocornut
c11128891e
Backends: SDL2/SDL3: Update monitor list when receiving a display event. ( #6348 )
2023-04-21 15:40:14 +02:00
ocornut
adf693c061
Viewports: added void* ImGuiPlatformMonitor::PlatformHandle field (backend-dependant).
2023-04-21 15:31:14 +02:00
ocornut
07e07030a6
Backends: Win32: revert accidental deletion of ImGui_ImplWin32_EnableAlphaCompositing() in a566ecc
( #3218 )
...
This was still in docking, but moved back in upper locaton.
# Conflicts:
# backends/imgui_impl_win32.cpp
2023-04-20 10:41:03 +02:00
ocornut
a89590b425
Backends: Win32: revert accidental deletion of ImGui_ImplWin32_EnableAlphaCompositing() in a566ecc
( #3218 )
2023-04-20 10:38:45 +02:00
ocornut
88ac2ced7c
Backends: DX10: Fixed typo in previous commit.
2023-04-19 17:18:04 +02:00
ocornut
f498f084d6
Examples: Amend Win32/Winapi + OpenGL example for multi-viewport. ( #3218 , #5170 and #6086 , #2772 , #2600 , #2359 , #2022 , #1553 )
2023-04-19 16:48:07 +02:00
Mark Jansen
4bc51c6ff4
Examples: Extend Win32/Winapi + OpenGL example for multi-viewport. ( #3218 , #5170 and #6086 , #2772 , #2600 , #2359 , #2022 , #1553 )
2023-04-19 16:46:54 +02:00
ocornut
1f2b84a654
Backends: clear viewport specific bits in io.BackendFlags on backend Shutdown(). ( #6334 )
...
Amend 055e715
2023-04-19 16:40:18 +02:00
ocornut
4f692ba840
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_metal.mm
# backends/imgui_impl_opengl3.cpp
# backends/imgui_impl_osx.mm
# backends/imgui_impl_win32.cpp
# docs/CHANGELOG.txt
2023-04-19 16:35:50 +02:00
ocornut
9308cfdcfb
Examples: Amend Win32/Winapi + OpenGL example. ( #3218 , #5170 and #6086 , #2772 , #2600 , #2359 , #2022 , #1553 )
2023-04-19 16:28:15 +02:00
Mark Jansen
a566ecc58f
Examples: Add Win32/Winapi + OpenGL example. ( #3218 , #5170 and #6086 , #2772 , #2600 , #2359 , #2022 , #1553 )
...
Removed mulit-viewpot stuff in this commit on master, will be re-added separately.
2023-04-19 16:22:53 +02:00
ocornut
a338b78eb9
Backends: OpenGL3: amend reset GL_POLYGON_MODE separately for front and back when possible. ( #6333 )
2023-04-19 11:55:40 +02:00
Gereon V
d0836aa89a
Backends: OpenGL3: reset GL_POLYGON_MODE separately for front and back when possible. ( #6333 )
2023-04-19 11:55:36 +02:00
Gereon V
055e71518e
Backends: clear bits set in io.BackendFlags on backend Shutdown(). Clear BackendPlatformName. ( #6334 , #6335 )
...
Amended with fix for missing clear for ImGuiBackendFlags_HasGamepad.
2023-04-17 14:57:12 +02:00