Commit Graph

503 Commits

Author SHA1 Message Date
Omar Cornut 3cdd2096ec Examples: Use Clang in old Makefile. 2018-01-29 00:48:21 +01:00
omar ddff378daf Examples: Synced Makefile comments. Added build/ folder into git ignore list/ 2018-01-29 00:38:00 +01:00
Omar Cornut 858d75ab59 Examples: Apple: Fixed filenames in OSX xcode project. 2018-01-28 23:24:57 +01:00
omar 66d5712a8a Examples: Vulkan: FIxed warnings in 32-bit modes (vulkan uses VkDeviceSize which is always 64-bit long) 2018-01-28 20:03:41 +01:00
Jérôme Pasquier 94ed44b5cb Fix allegro5_example build instructions 2018-01-25 13:33:35 +01:00
Jérôme Pasquier c226e02ca0 Fix sdl_opengl2_example filename in README.md's build instructions 2018-01-25 13:27:57 +01:00
omar 2c7324da56 TODO list, added uSynergy README 2018-01-25 12:38:15 +01:00
omar 8c57d8cc1e Natvis: Fix ImRect expanded height display being broken and dumb. (#1569) 2018-01-24 19:10:09 +01:00
omar 6f27d6b5b8 Natvis: Made ImGuiWindow display shorter. 2018-01-24 18:52:26 +01:00
omar c2e92ab61b Added imgui.natvis helper for visual studio users. Added to examples projects. 2018-01-24 18:40:54 +01:00
omar 277f6e7842 Examples: Comments 2018-01-24 18:40:23 +01:00
omar 7e7c017b75 Examples: Simplified mouse wheel handling. (#1463) 2018-01-20 12:45:31 +01:00
omar 7dea158175 Examples: Allegro, Apple, DirectX9/10/11, Glfw+Vulkan :Added support for horizontal mouse wheel. (#1463) 2018-01-20 12:36:59 +01:00
omar 0b1fecb792 Horizontal mouse wheel: renamed io.MouseHorizWheel to io.MouseWheelH. Reorganized the code in NewFrame(). Examples: Updated GLFW+GL and SDL+GL accordingly. (#1463) 2018-01-20 12:36:16 +01:00
omar 6f6b6194b2 Merge branch 'tseeker/20171127-feature-horiz-wheel' of https://github.com/tseeker/imgui into tseeker-tseeker/20171127-feature-horiz-wheel
# Conflicts:
#	examples/sdl_opengl2_example/imgui_impl_sdl_gl2.cpp
#	examples/sdl_opengl3_example/imgui_impl_sdl_gl3.cpp
2018-01-20 12:06:06 +01:00
omar f3e510a9bf Examples: SDL: Using SDL_CaptureMouse() to retrieve coordinates outside of client area when dragging. (#1559)
Digging into sdl window/mouse stuff will also be useful for multi-viewport work.
2018-01-19 10:46:54 +01:00
omar 00351ee2ab Examples: SDL: Minor renaming. 2018-01-19 09:55:49 +01:00
omar ba99900023 Examples: GLFW+GL2: Renamed imgui_impl_glfw.* to imgui_impl_glfw_gl2.* for consistency and to emphasis on GL2-ness. 2018-01-19 09:50:58 +01:00
omar 79dca9d5e6 Examples: SDL+GL2: Renamed imgui_impl_sdl.* to imgui_impl_sdl_gl2.* for consistency and to emphasis on GL2-ness. 2018-01-19 09:50:58 +01:00
omar 15fd5b6c4c Examples: SDL: Minor renaming. 2018-01-19 09:43:28 +01:00
omar ce17e0f274 Examples: SDL: Using SDL_WINDOW_INPUT_FOCUS instead of SDL_WINDOW_MOUSE_FOCUS (which is ~~hovered). We should use SDL_CaptureMouse + SDL_WINDOW_MOUSE_CAPTURE_FLAG which requires SDL 2.0.4 will give it a try shortly. (#1559) 2018-01-19 09:25:31 +01:00
omar 60d5dc7902 Examples: SDL: Fixed mapping of Insert key (#1555, fix bug introduced in #1541) 2018-01-18 10:01:36 +01:00
omar ce95b84825 Added ImGuiKey_Insert for future use. Setup in all example bindings. (#1541) 2018-01-08 15:30:39 +01:00
omar 39cb56c39e Examples: OpenGL3+GLFW: Using 3.2 context + GLSL version 150 (#1466) 2018-01-07 19:09:34 +01:00
omar 7484c63449 Examples: OpenGL3+SDL: Changed GLSL shader version to 150 (#1466, #1504) 2018-01-07 19:09:33 +01:00
omar 3d24a9eb40 Examples: DirectX9/10/11: Comments about CS_DBLCLKS + formatting tweaks. (#1538) 2018-01-05 22:32:27 +01:00
omar 65dd55cb2b
Merge pull request #1538 from ndandoulakis/ndandoulakis-CS_DBLCLKS-patch
Examples: DirectX9,10,10: Support for CS_DBLCLKS by treating double-click down messages are regular down. (#1538, #754)
2018-01-05 22:27:40 +01:00
omar 407955d9fb Examples: Using IM_OFFSETOF macro. + Comments 2018-01-05 22:05:02 +01:00
Nick Dandoulakis bfc25bc8a3
CS_DBLCLKS support for DirectX 11 2018-01-05 22:28:27 +02:00
Nick Dandoulakis 583e97b297
CS_DBLCLKS support for DirectX 10 2018-01-05 22:25:30 +02:00
Nick Dandoulakis 20ae6439ea
CS_DBLCLKS support for Directx9 2018-01-05 22:16:35 +02:00
omar 4c90529c62 Examples: Visual Studio projects: Disabled extraneous function-level check in Release build. 2018-01-04 11:42:05 +01:00
omar 9f8632b131 Examples: Comments about invalid mouse pos. 2017-12-29 15:03:36 +01:00
omar 78f48bb795 Examples: DirectX10,DirectX11: Moved call to OMSetRenderTargets() in main loop so example code can integrate more nicely with other code. 2017-12-25 14:54:54 +01:00
omar 3a4a2bb27c Examples: Vulkan: Tweak 2017-12-24 18:49:19 +01:00
omar ce13426a1a Examples: Comments, synched some minor drift between examples + stronger suggestion to use StyleColorsDark(). 2017-12-24 18:45:11 +01:00
omar 1b86e7343f Renamed the emblematic ShowTestWindow() function to ShowDemoWindow(). Kept redirection function (will obsolete). 2017-12-24 18:16:22 +01:00
omar b263bc5689 Examples: DirectX: Using IM_ARRAYSIZE() 2017-12-23 14:07:27 +01:00
omar cf9b893841 Examples: Added null_example/ which is helpful for quick testing on multiple compilers/settings without relyong on graphics library. 2017-12-23 13:40:01 +01:00
omar c8b5b569da Examples: DirectX9: Call EndFrame(), fix for assert added in 9a44d447cd 2017-11-28 11:26:14 +01:00
omar e000ee0116 Examples: DirectX9: Handle loss of D3D9 device (D3DERR_DEVICELOST). (#1464) 2017-11-28 10:48:01 +01:00
Emmanuel Benoît 77a310736d Horizontal mouse wheel support
This patch adds support for the horizontal mouse wheel in ImGui. It
affects windows that can be scrolled, as long as the Ctrl key is not
being pressed.

The scrolling speed has been set empirically so that it matches the
scrolling speed on the Firefox browser when the horizontal wheel is
used.

Internally, it adds a MouseHorizWheel to ImGuiIO, which is then used in
NewFrame to scroll the current window.

The SDL/GL2, SDL/GL3, GLFW/GL2 and GLFW/GL3 examples has been modified
to use it.
2017-11-27 20:59:05 +01:00
omar ef5dd30625 Sisyphus says: tweaked comments about not using old-style OpenGL examples (#1459, #1394 etc.) 2017-11-24 09:27:45 +01:00
omar 6bd3b45b34 Sisyphus says: tweaked comments about not using old-style OpenGL examples (#1459, #1394 etc.) 2017-11-24 09:23:17 +01:00
Codecat 979fe30a6f Fix wrong comment in dx implementation headers 2017-11-18 13:56:59 +01:00
omar fba704bf5d Examples: Added a bunch of comments/referencs related to io.WantCaptureMouse, io.WantCaptureKeyboard (#1262, #1237, #1219, #635, #1058, #1051, #912, #533, #703, #446, #459, #364, #213, #52, and more) 2017-11-01 14:24:09 +01:00
omar 36f00811b9 Examples: Comments to guide people unfamiliar with the librairies used. 2017-10-28 19:28:22 +02:00
omar cb38caeda4 Examples: Added more comments near the fonts loading section, to catch common questions and errors (e.g. #1397, #1366, #1341, #1222, #1193, #1115, #951, etc.) 2017-10-28 18:21:44 +02:00
omar c5027d4fa1 Examples: Extra clarification for the 100th person who insist on using the OpenGL2 code in spite of existing documentation leaning against it. (#1394) 2017-10-25 20:55:15 +02:00
omar d2c65aa3e8 Examples: DirectX9/10/11: Tweak usage of SetCapture/ReleaseCapture. (#1375)
ps: DirectX 12 example (#302) may want to adopt that as well.
2017-10-24 14:48:00 +02:00