ocornut
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25765e4bfc
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Examples: Fixed readme file.
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2015-03-09 13:49:52 +00:00 |
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ocornut
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b4165c43ff
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Examples: Refactored directx11_example to be easier to copy & paste into user application.
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2015-03-09 13:45:23 +00:00 |
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ocornut
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567184dc9f
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Examples: Clang warning fix.
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2015-03-09 13:38:23 +00:00 |
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ocornut
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3f86554457
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Examples: Makefile fixes.
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2015-03-09 13:22:32 +00:00 |
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ocornut
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2dd92e3eed
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Examples: Clang/Linux warning fixes.
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2015-03-09 13:08:27 +00:00 |
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ocornut
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a3f3793cb6
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Examples: Tweaks.
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2015-03-09 13:05:18 +00:00 |
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ocornut
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7397425097
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Examples: Refactored directx9_example to be eaasier to copy & paste into user application.
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2015-03-09 13:03:46 +00:00 |
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ocornut
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b87ec205a9
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Examples: shallow tweaks to match upcoming other examples.
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2015-03-09 13:02:32 +00:00 |
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ocornut
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b227b0f8cd
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Examples: Rename globals again
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2015-03-09 12:16:29 +00:00 |
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ocornut
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4f27bd6ed3
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Examples: Moved gl3w to opengl3_example directory + fixed msvc project paths
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2015-03-09 12:11:24 +00:00 |
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ocornut
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4da432bd7b
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Examples: Makefile
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2015-03-09 12:03:09 +00:00 |
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ocornut
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99ed567577
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Examples: Rename global to be more consistent
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2015-03-09 12:02:34 +00:00 |
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ocornut
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d829852391
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Examples: Refactored opengl3_exapmle into a glfw specific file that can be copied and pasted
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2015-03-09 11:59:23 +00:00 |
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ocornut
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545a57d253
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Examples: Refactored opengl_example into a glfw specific file that can be copied and pasted.
Other examples will follow.
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2015-03-09 11:25:15 +00:00 |
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ocornut
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be9fe9489c
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Examples: DirectX examples uses WM_KEYDOWN/WM_KEYUP
Fixes pressing Enter in IME being caught by application right after
validating an IME input.
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2015-03-06 21:39:55 +00:00 |
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ocornut
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e269125c3a
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Windows: setup a default handler for ImeSetInputScreenPosFn so IME (Japanese/Chinese) inputs are positioned correctly.
User need to set io.ImeWindowHandle
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2015-03-06 21:11:14 +00:00 |
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ocornut
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386cfada83
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Examples: Windows examples don't link with imm32.lib by default.
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2015-03-06 18:19:21 +00:00 |
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ocornut
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b911f96a56
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Examples: Speculative Makefile fix. I should get a Linux box instead on relying on Jenkins, this is pretty embarrassing.
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2015-02-27 11:19:50 +00:00 |
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ocornut
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dc7cdb3025
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Examples: Fix Makefile
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2015-02-27 11:07:23 +00:00 |
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ocornut
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5aaf0cd2dc
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Examples: Fix OpenGL3 example Makefile
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2015-02-27 11:00:31 +00:00 |
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ocornut
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3ed38f3313
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Replaced dependency on glew (inc. prebuilt one for Windows) by gl3w in source form
Expecting something to break now.
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2015-02-27 10:53:17 +00:00 |
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ocornut
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00270b837f
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Examples: Desperate attempts removing link warnings under Windows. Screw standard librairies.
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2015-02-27 10:14:20 +00:00 |
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ocornut
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37d8d5c5be
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Examples: OpenGL2 example doesn't need Glew
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2015-02-27 10:05:06 +00:00 |
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ocornut
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40b04a3701
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Renamed ImGuiSetCondition_*** to ImGuiSetCond_*** and ImGuiCondition_FirstUseThisSession to ImGuiCond_Once
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2015-02-27 09:51:11 +00:00 |
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ocornut
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9c4972ee9d
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Examples: msvc: output .exe in project directory (not in solution directory).
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2015-02-24 10:06:13 +00:00 |
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ocornut
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fc322fde0f
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Examples: added README file
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2015-02-24 09:59:56 +00:00 |
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ocornut
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546460cd26
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Examples: Removed unused file
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2015-02-24 09:49:26 +00:00 |
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ocornut
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0d63e0ce60
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Examples: DirectX examples applications all have a Console for debugging.
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2015-02-22 13:45:07 +00:00 |
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ocornut
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cb0a4db048
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Calculate frame-rate for the user, as a purely luxurious feature
..and to reduce sample code size a little.
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2015-02-11 18:28:17 +00:00 |
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ocornut
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d65e051a07
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Minor formatting tweaks, comments
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2015-02-11 18:14:39 +00:00 |
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ocornut
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b623f97d9f
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Examples: DirectX11: fixed build setting of Release mode.
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2015-02-01 09:33:51 +00:00 |
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ocornut
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35c0842bcf
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Examples: DirectX11: fixed handling of unicode character inputs.
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2015-01-31 23:26:53 +00:00 |
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ocornut
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5834297928
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Examples: DirectX11: increasing vertex buffer size (would really need a dynamic buffer size)
+ Delete unused code
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2015-01-31 21:12:59 +00:00 |
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ocornut
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381c7428c1
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Examples: changed default background color.
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2015-01-31 20:08:43 +00:00 |
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ocornut
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b24d4d0538
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Ignore lists
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2015-01-20 01:04:34 +01:00 |
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ocornut
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b0eac255ca
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Warning fixes for 64-bit architectures
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2015-01-20 01:01:25 +01:00 |
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ocornut
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edcf2d3bf6
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Examples: more comments on loading fonts.
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2015-01-18 11:38:14 +00:00 |
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ocornut
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1916a0c78c
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Renamed FontAtlas to Fonts. Further cleanup/comments.
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2015-01-18 10:46:49 +00:00 |
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ocornut
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2c31599bcc
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ImFontAtlas allows loading multiple fonts into same texture. Revamped new init API for 1.30
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2015-01-17 22:15:29 +00:00 |
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ocornut
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cb9a3235be
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Removed PixelCenterOffset, uncesssary
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2015-01-17 17:17:18 +00:00 |
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ocornut
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43c8b5e0d2
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Examples: DirectX11: use linear sampler to be in sync with other examples.
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2015-01-17 16:52:21 +00:00 |
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ocornut
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ab8d2782c6
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Merge remote-tracking branch 'upstream/master' into 2015-01-truetype
Conflicts:
imgui.cpp
imgui.h
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2015-01-15 18:07:44 +00:00 |
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ocornut
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62ecdd21a5
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Examples: Added a color slider for the background color + tweak first example use of button.s
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2015-01-15 09:59:18 +00:00 |
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ocornut
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0f4d74d614
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ImFont::GetTextureData API allow to retrieve 8/32 bits data + lazily load defaults font
Examples: OpenGL3 and DirectX11 back to using 32-bits texture solely for
ease of integration.
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2015-01-11 21:06:57 +00:00 |
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ocornut
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241e8086fa
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Mde it optional to new() io.Font - however it stills needs to be loaded.
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2015-01-11 18:27:05 +00:00 |
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ocornut
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51df5874a6
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Examples' Says "OpenGL2" vs "OpenGL3" in title bar.
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2015-01-11 18:03:40 +00:00 |
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ocornut
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a09f426b89
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TAB to spaces
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2015-01-11 17:56:43 +00:00 |
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ocornut
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5ca563b5a5
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Speculative fix for warnings for GCC/Clang
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2015-01-11 17:22:04 +00:00 |
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ocornut
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20bb6270bc
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Examples: all supports TextureID in renderer, added LoadFontTexture() function.
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2015-01-11 17:17:43 +00:00 |
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ocornut
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f77490cb2d
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Cleanup extra_fonts/ folder
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2015-01-08 23:49:17 +00:00 |
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