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imgui
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examples
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ocornut
0f4d74d614
ImFont::GetTextureData API allow to retrieve 8/32 bits data + lazily load defaults font
...
Examples: OpenGL3 and DirectX11 back to using 32-bits texture solely for ease of integration.
2015-01-11 21:06:57 +00:00
..
directx9_example
ImFont::GetTextureData API allow to retrieve 8/32 bits data + lazily load defaults font
2015-01-11 21:06:57 +00:00
directx11_example
ImFont::GetTextureData API allow to retrieve 8/32 bits data + lazily load defaults font
2015-01-11 21:06:57 +00:00
opengl3_example
ImFont::GetTextureData API allow to retrieve 8/32 bits data + lazily load defaults font
2015-01-11 21:06:57 +00:00
opengl_example
ImFont::GetTextureData API allow to retrieve 8/32 bits data + lazily load defaults font
2015-01-11 21:06:57 +00:00
imgui_examples_msvc2010.sln
added opengl3 sample, mix from @ocornut and @thelinked
2014-12-03 18:37:07 +01:00