ocornut
40b2286d16
(Breaking) Backends: DX12: changed ImGui_ImplDX12_Init() signature. Added ImGui_ImplDX12_InitInfo. Added support for Srv allocators.
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Ref 7708
2024-11-15 19:15:25 +01:00
ocornut
8be0723fb7
Amend Changelog to better document how changing button behavior of InputInt/InputFloat step buttons affected some mis-uses ( #8149 )
2024-11-13 16:55:06 +01:00
ocornut
e97b97467e
Error Handling: fixed cases where recoverable error handling would crash. ( #1651 )
2024-11-12 19:09:00 +01:00
ocornut
3381ab423b
Version 1.91.6 WIP + fixed typo in tooltip.
2024-11-12 11:56:21 +01:00
ocornut
f401021d5a
Version 1.91.5
2024-11-07 19:57:33 +01:00
ocornut
3b683927ee
imgui_freetype: Fixed a crash in build font atlas when using merged fonts and the first font in a merged set has no loaded glyph. ( #8081 )
2024-11-07 14:39:54 +01:00
ocornut
3543dfda95
Docs: document removal of ImFont const qualifier as potentially breaking.
2024-11-06 18:14:44 +01:00
ocornut
d97bbf1904
Tabs, Style: made ImGuiCol_TabDimmedSelectedOverline alpha 0 (not visible) in default styles.
2024-11-06 18:08:15 +01:00
ocornut
df0776e931
(Breaking) Removed ImGuiKey_COUNT. ( #4921 )
2024-11-06 17:55:00 +01:00
ocornut
6f287dd16d
(Breaking) Removed pre-1.87 obsolete io.KeyMap[], io.KeysDown[], io.NavInputs[]. Remove IMGUI_DISABLE_OBSOLETE_KEYIO. ( #4921 )
2024-11-06 17:54:59 +01:00
ocornut
ec2f1d69c8
Docs: word-wrap some the older changelogs.
2024-11-05 13:18:16 +01:00
ocornut
75f83de52a
InputText: fixed a bug (regression in 1.91.2) where modifying text buffer within a callback would sometimes prevents further appending to the buffer. ( #7925 )
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There's a confusion between TextA.Size and CurLenA we should be merging them.
Amend 19accb14a
2024-11-04 20:22:10 +01:00
ocornut
f77d22837c
Examples: Android+OpenGL: Using ALooper_pollOnce() instead of ALooper_pollAll(). ( #8013 )
2024-11-04 14:24:54 +01:00
ocornut
772ca9e9a9
Log/Capture: added experimental io.ConfigWindowsCopyContentsWithCtrlC config option.
2024-10-30 15:38:58 +01:00
ocornut
f37a9a27e5
Log/Capture: reworked scope + decorating menus, tabs.
2024-10-30 15:38:58 +01:00
ocornut
9a0dff1bc5
Buttons: using ImGuiItemFlags_ButtonRepeat makes default button behavior use PressedOnClick instead of PressedOnClickRelease when unspecified.
2024-10-29 14:26:02 +01:00
ocornut
0bde57c25a
Font, Misc: remove qualifier from most font functions.
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Fixed ClearOutputData() not clearing Used4kPagesMap (mostly harmless).
2024-10-29 11:48:37 +01:00
ocornut
81cfe09657
Selectable, Style: selected Selectable() use _Header color instead of an arbitrary lerp between _Header and _HeaderHovered. ( #8106 , #1861 )
2024-10-28 15:45:46 +01:00
ocornut
ccb6646bae
Examples: added SDL3+Vulkan example. ( #8084 , #8085 )
2024-10-24 18:09:27 +02:00
Eugene Sandulenko
a855bd8df3
Backends: SDL2: Replace SDL_Vulkan_GetDrawableSize() forward declaration with the actual include. ( #8095 , #7967 , #3190 )
2024-10-24 14:52:25 +02:00
ocornut
06092a9756
Backends: SDL2, SDL3: SDL_EVENT_MOUSE_WHEEL event doesn't require dividing by 100.0f on Emscripten. ( #4019 , #6096 , #1463 )
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Ref https://github.com/libsdl-org/SDL/issues/10454#issuecomment-2434187317
2024-10-24 14:47:23 +02:00
ocornut
4994e75852
Backends: DX12: Unmap() call specify written range.
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The range is informational and may be used by debug tools.
2024-10-23 12:40:20 +02:00
ocornut
41f02825fc
Version 1.91.5 WIP
2024-10-23 12:16:28 +02:00
ocornut
99109c0b3b
Amend Changelog, oops didn't get it in the previous commit.
2024-10-18 22:04:03 +02:00
ocornut
83b64b8be2
Version 1.91.4
2024-10-18 21:45:36 +02:00
ocornut
ab9ce2a927
Nav: added io.ConfigNavCursorVisibleAuto, io.ConfigNavCursorVisibleAlways. ( #1074 , #2048 , #7237 , #8059 , #3200 , #787 )
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Note: the NavCursorHideFrames addition is to support 88a354585
even though ConfigNavCursorVisibleAlways is set.
2024-10-18 18:54:46 +02:00
ocornut
1ff9768aa3
Nav: (Breaking) renamed ImGuiCol_NavHighlight to ImGuiCol_NavCursor. ( #1074 , #2048 , #7237 , #8059 , #1712 , #7370 , #787 )
2024-10-18 18:49:44 +02:00
ocornut
634a7ed988
Nav: added SetNavCursorVisible(). ( #1074 , #2048 , #7237 , #8059 )
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+ Further internal renaming for consistency.
2024-10-18 18:49:44 +02:00
ocornut
7a56b41124
Nav: added io.ConfigNavEscapeClearFocusItem. ( #8059 , #2048 , #1074 , #3200 )
2024-10-18 18:49:43 +02:00
ocornut
604f2fa84a
InputScalar: added an assert to clarify that ImGuiInputTextFlags_EnterReturnsTrue is not supported by InputFloat, InputInt etc. ( #8065 )
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It was never correctly supported. Please open an issue if you this would be useful to you. Otherwise use IsItemDeactivatedAfterEdit().
2024-10-17 15:42:11 +02:00
Pascal Thomet
04d9a04557
imgui_freetype: Added support for plutosvg to render OpenType SVG fonts. ( #7927 , #7187 + #6591 , #6607 )
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See #7927 for details.
2024-10-17 11:01:59 +02:00
ocornut
83ecc846dc
Disabled: clicking a disabled item focuses parent window. ( #8064 )
2024-10-16 20:25:48 +02:00
ocornut
67e5f3505d
InvisibleButton: disable navigation properly + added ImGuiButtonFlags_EnableNav to enable navigation. ( #8057 )
2024-10-16 19:56:20 +02:00
DOTTEL Gaël
971d243a87
Fixed typo ( #8063 )
2024-10-15 11:35:34 +02:00
ocornut
50de550ecd
Tooltips: fixed incorrect tooltip positioning when using keyboard/gamepad navigation (1.91.3 regression). ( #8036 )
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Regression in 1.91.3 commit 5109a77
.
2024-10-14 19:34:23 +02:00
ocornut
462d167456
Nav: rectangle highlight not rendered for items with ImGuiItemFlags_NoNav. ( #8057 )
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Not fully honored in ItemHoverable/IsItemHovered, seems more destructive. This is mostly designed to avoid rectangle being rendered by large InvisibleButton() when ctrl+tabbing back to a window with a big one.
2024-10-14 17:57:51 +02:00
ocornut
626d358e55
Nav: fixed Ctrl+Tab so when starting with no focused window it starts from the top-most window. ( #3200 )
2024-10-14 17:10:36 +02:00
ocornut
b001038901
Nav: added io.ConfigNavEscapeClearFocusWindow to clear focused window on Escape. ( #3200 )
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+ pressing escape to hide nav highlight doesn't clear location from when ctrl+tabbing back into same window later.
2024-10-14 16:57:34 +02:00
ocornut
d885fe4dd0
(Breaking) moved ImGuiConfigFlags_NavEnableSetMousePos -> io.ConfigNavMoveSetMousePos, ImGuiConfigFlags_NavNoCaptureKeyboard -> ConfigNavCaptureKeyboard. ( #2517 , #2009 )
2024-10-14 15:29:24 +02:00
ocornut
349af8766c
InputText: ensure mouse cursor is set regardless of whether keyboard mode is enabled or not. ( #6417 )
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+ Nav comments (#8059 )
2024-10-14 13:53:13 +02:00
ocornut
20ae8bd4c3
Error Handling: turned IsItemHovered()/IsWindowHovered() checks into IM_ASSERT_USER_ERROR. ( #1651 )
2024-10-14 10:22:24 +02:00
ocornut
c4bc674482
IO: WantCaptureKeyboard is never set when ImGuiConfigFlags_NoKeyboard is enabled. ( #4921 )
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+ Retroactively add missing changelog item in 1.90
+ Backends: Vulkan: use GetTexID() for consistency.
2024-10-11 15:31:17 +02:00
ocornut
98d52b7b26
DrawList: AddCallback() added an optional size parameter allowing to copy and store any amount of user data for usage by callbacks: ( #6969 , #4770 , #7665 )
2024-10-11 13:29:13 +02:00
ocornut
a0b811dd37
Backends: SDLRenderer2/3: expose selected state in ImGui_ImplXXXX_RenderState structures during render loop. ( #6969 , #5834 , #7468 , #3590 + #7616 )
2024-10-09 16:39:36 +02:00
ocornut
661bba09ce
InputText: fixed an issue with not declaring ownership of Delete/Backspace/Arrow keys. ( #8048 )
2024-10-09 13:54:39 +02:00
ocornut
f3d242a90d
Tables: fixed initial auto-sizing issue with synched-instances. ( #8045 , #7218 )
2024-10-08 19:45:58 +02:00
ocornut
92b94980c6
(Breaking) Default ImTextureID to use a Im64 instead of void* ( #1641 )
2024-10-08 14:21:44 +02:00
ocornut
42206b3d51
Backends: DX9, DX10, DX11, DX12, OpenGL, Vulkan, WGPU: Changed default texture sampler to Clamp instead of Repeat/Wrap. ( #7468 , #7511 , #5999 , #5502 )
2024-10-07 22:02:55 +02:00
ocornut
e94f95d82b
Backends: DX11, DX12, Vulkan, WGPU: Expose some backend-specific render state usable for callbacks. ( #6969 , #5834 , #7468 , #3590 )
2024-10-07 21:45:19 +02:00
ocornut
1dde20ff4a
Version 1.91.4 WIP
2024-10-07 17:39:28 +02:00