i3/release-notes/bugfixes
Orestis Floros e1d3e6b2f6
Fix transient_for endless loop
Other approaches would be:
- Slow/fast pointer technique.
- Using a set/associative map to save 'seen' nodes. i3 does not have
  such data structure.

Counting the total amount of windows is the simpler to implement.

I've also extracted the logic in a function and re-used it in render.c.

Fixes #4404
2021-11-11 20:29:02 +01:00
..
0-example Keep each release note in a single file 2021-11-05 10:13:22 +01:00
1-replace-socket Update release notes 2021-11-05 10:13:30 +01:00
2-fix-focus-wrap Fix focus issue when moving windows across outputs 2021-11-05 15:21:59 +01:00
3-transient_for Fix transient_for endless loop 2021-11-11 20:29:02 +01:00