e1d3e6b2f6
Other approaches would be: - Slow/fast pointer technique. - Using a set/associative map to save 'seen' nodes. i3 does not have such data structure. Counting the total amount of windows is the simpler to implement. I've also extracted the logic in a function and re-used it in render.c. Fixes #4404 |
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0-example | ||
1-replace-socket | ||
2-fix-focus-wrap | ||
3-transient_for |