i3/release-notes
Orestis Floros e1d3e6b2f6
Fix transient_for endless loop
Other approaches would be:
- Slow/fast pointer technique.
- Using a set/associative map to save 'seen' nodes. i3 does not have
  such data structure.

Counting the total amount of windows is the simpler to implement.

I've also extracted the logic in a function and re-used it in render.c.

Fixes #4404
2021-11-11 20:29:02 +01:00
..
bugfixes Fix transient_for endless loop 2021-11-11 20:29:02 +01:00
changes Add title tab color 2021-11-05 15:19:18 +01:00
generator.pl Release notes script fixes (#4652) 2021-11-06 14:13:18 +01:00