This commit moves subtracting the global gaps from the workspace gaps:
previously, this calculation was done while parsing the configuration
(order dependent), now it’s done at workspace assignment evaluation time.
related to https://github.com/i3/i3/issues/3724
fixes https://github.com/i3/i3/issues/5253
This reverts commit 6b658f88be.
The commit was misguided: the pixel values are already run through logical_px()
when parsing the configuration directive or command, so they should not be run
through another logical_px() pass at rendering time.
See https://linux.die.net/man/3/vendorshell
The important part is:
> MWM_DECOR_ALL
> All decorations *except* those specified by other flag bits that are set
This is the last remaining diff from the i3-gaps tree.
related to https://github.com/i3/i3/issues/3724
Tested using the following config with picom:
bar {
i3bar_command i3bar -t
status_command i3status
colors {
# fully transparent text on opaque background:
statusline #ffffff00
background #000000ff
}
}
Currently, the cursor is XCURSOR_CURSOR_TOP_RIGHT_CORNER (== BORDER_TOP),
but the intended cursor was XCURSOR_CURSOR_MOVE.
noticed this as part of https://github.com/i3/i3/issues/5198
With the introduction of tiling drag, i3’s click behavior in window decorations
changed: before tiling drag, in a tabbed or stacked container, a window would be
focused/raised on mouse down. After tiling drag, on mouse up.
This commit sends XCB_ALLOW_REPLAY_POINTER before running the tiling drag code,
thereby restoring the focus/raise-on-mouse-down behavior without affecting the
tiling drag operation.
fixes https://github.com/i3/i3/issues/5169
Context:
Motif hints [1] allow applications to request specific window manager
frame decorations. Most applications like alacritty, chromium, and
godot, use the hints as a binary flag, setting or un-setting
`MWM_DECOR_ALL`.
Previously [2], we had disallowed applications to set the "normal"
border style through motif hints. This effectively meant that users that
had set `default_border pixel` would not see applications spawning with
normal decorations [3].
However, that meant that applications like godot [4] could not toggle
their border between none and normal so the behaviour changed with
v4.21 [5].
That change however also allowed applications to override the default
none/pixel border style the user set. For example, alacritty can be
configured to either have all or no decorations [6] and they always set
the motif hint on startup, completely overriding i3 user's preference:
1. If decorations are disabled with alacritty's config then they will
override `default_border normal` and no title will be used.
2. If decorations are enabled (also the default behavior) with
alacritty's config then they will override `default_border pixel` and
a title will be used.
This patch redefines how we interpret motif hints. When a client sets
`MWM_DECOR_ALL`, we interpret it as "the maximum decoration the user has
allowed for this window". I.e., if a client was all decorations and the
user expects the window to not have a title, we don't include the title
in "all" decorations.
The user's preference is determined by these:
1. For new tiling windows, as set by `default_border`
2. For new floating windows, as set by `default_floating_border`
3. For all windows that the user runs the `border` command, whatever is
the result of that command for that window.
Example:
- User opens new tiling window with `default_border pixel` => maximum
decoration = PIXEL
- Window requests all/title decorations => i3 enforces the user maximum
decoration, PIXEL (no change)
- Window requests no decorations => i3 accepts it and sets border to
NONE, maximum decoration remains PIXEL
- User toggles the border, next style is NORMAL => maximum decoration is
now NORMAL
- Window requests no decorations => i3 accepts it and sets border to
NONE
- Window requests all/title decorations => i3 accepts it and sets the
maximum border, NORMAL
- User toggles the border, next style is NONE => maximum decoration is
now NONE
- Window requests all/title decorations => i3 enforces the user maximum
decoration, NONE (no change)
With this, we will still allow behaviour where windows can toggle their
border style with motif hints [4][7].
Reference/footnotes:
[1]: https://linux.die.net/man/3/vendorshell
[2]: https://github.com/i3/i3/pull/2386
[3]: Notice how there is apparently a gap because `default border none`
settings would not be respected if an application wanted just "border"
decorations but this was never reported, probably because of the rare
conjunction of applications requesting that and users defaulting to none
borders.
[4]: https://github.com/godotengine/godot/issues/40037
[5]: https://github.com/i3/i3/pull/5135
[6]: Set by an underlying library here:
fafdedfb7d/src/platform_impl/linux/x11/util/hint.rs (L113-L142)
called by alactitty here:
4ddb608563/alacritty/src/display/window.rs (L341)
[7]: https://github.com/i3/i3/issues/3678Closes#3678Fixes#5149
Count extra_bytes correctly
If there is a variable with the same name as the rest of another
variable after removing $, then it will be counted twice. Therefore,
we need to completely replace it with spaces (variable names cannot
contain spaces) in order to correctly calculate the length of a new
string.
fixes https://github.com/i3/i3/pull/5002
Co-authored-by: Ivan Zharov <zhiv.email@gmail.com>
Co-authored-by: Michael Stapelberg <stapelberg@users.noreply.github.com>
ignore bindings when not in a valid mode
Co-authored-by: Ivan Zharov <zhiv.email@gmail.com>
Co-authored-by: Michael Stapelberg <stapelberg@users.noreply.github.com>
Fixes#2643
Inner drop region behaves like move to mark.
The outer region is close to the edge (currently 30px from the edge).
This will place the container as a sibling in the given direction within
the parent container. If the move direction goes against the orientation
of the parent container, tree_move() is called.
Contributors:
Co-authored-by: Orestis Floros <orestisflo@gmail.com>
See #3085
- Inner drop region behaves like move to mark
- Handle workspaces
- Fix crash when target closes
- Initiate tiling drag from titlebar
- Hide indicator until container is dragged outside of original position
- Calculate outer_threshold using percentages instead of fixed pixel
values
- Emit 'move' event properly
- Don't focus previously unfocused containers
- Use tree_split() on different orientation
- Fix redundant split containers
- DT_PARENT
- Readability & optimizations
- Limit parent threshold by render_deco_height()
- Tests
- Fullscreen container handling
- Initiate drag from title bar
- Fix issue of EnterNotify events still triggering after drag_callback
is called
- Include decorations for drop target calculation
Co-authored-by: Michael Forster <email@michael-forster.de>
See #2178
- Original implementation of tiling drag + indicator window
> A container can be dragged by the title bar to one of the four sides
> of another container. That container will then be split either
> horizontally or vertically.
Co-authored-by: Tony Crisci <tony@dubstepdish.com>
See #2653
- Original implementation of outer/inner drop region indicator:
> There are two drop regions per direction.
>
> The inner region is closer to the center of the window. Dropping on
> this region will split the target container and put the container
> within the split at the given direction beside the target container.
>
> The outer region is close to the edge (currently 30px from the edge).
> This will place the container as a sibling in the given direction within
> the parent container.
>
> Dropping into the outer region moves the con beside the target. If the
> move direction goes against the orientation of the parent container, the
> con moves out of the row.
- Fix crash: Ignore containers without a managed window (eg i3bar)
Redraw split container parents when swapping child containers
Split container parents should be redrawn when swapping child containers so they show the correct window ordering (note without this higher level split parent container titles will only update when changing layout or moving child cons in/out.
Remove end token from BINDCOMMAND
fixesi3/i3#5000: bindsym command cannot be empty, because NULL string
causes i3 to segfault when copied in configure_binding()
This way, if the user has provided a valid, existing output in the list
of outputs, the focus & move workspace to output commands will not
report a misleading failure.
Side-effect is that the command code will try to execute a no-op e.g. by
moving the workspace to the output it already is on. But that's what the
user is actually requesting in this case and it shouldn't be a problem.
Fixes#4691
Other approaches would be:
- Slow/fast pointer technique.
- Using a set/associative map to save 'seen' nodes. i3 does not have
such data structure.
Counting the total amount of windows is the simpler to implement.
I've also extracted the logic in a function and re-used it in render.c.
Fixes#4404
Fixes#3518
This fix avoids the issue of consuming our own warp events by never
calling warp on the wrong container.
Tried to add a test but it also succeeds with version before patch,
see #4604 for discussion
Co-Authored-By: Orestis <orestisflo@gmail.com>