After some discussions it became clear that the code file may be written
into an unpredictable location by the build system. Fluid now remembers
that location in a user setting file and seems to do the expected thing after
a brief test.
* moved functionality into its own files
* refactored all methods to be less than a page
* documented all calls
* tested all situations I could think of
* better diagnostic dialog texts in interactive mode
* won't merge back again after a first mergeback is applied
* code needs refactoring and must be in its ow source file
Position your text cursor in the source header, or
.fl project file text preview and click reveal, and the
corresponding node will be selected. Double will
open the corresponding editor.
* when saving the source code from a shell command, the
completion dialog is suppressed because the shell window
pops up anyway, confirming our action
* when reading no project at startup, the user shell commands
were read, but the shell main menu was not updated
User can now drag widgets from the toolbox into the grid
or use the context menu to add them into the corresponding
cell. If no position is indicated, now children are added at the
first free cell.
Ctrl-0 is used by FLTK globally to zoom all windows back to 100%,
so FLUID should not override that. Loading the previous file is now
Ctrl-1 instead of Ctrl-0.
- add CMake option 'OPTION_USE_STD'
- add configure option '--enable-use_std'
- move FL/Fl_String.H to src/Fl_String.H
- move FL/Fl_Int_Vector.H to src/Fl_Int_Vector.H
- remove Fl_String from demo program examples/callbacks.cxx
- remove Fl_Int_Vector from public header FL/Fl_Table.H
- some methods of Fl_Table are no longer inline
- add CMake option OPTION_USE_STD to allow std::string in some
selected functions and methods
Experimental, may be removed before release:
- use either Fl_Int_Vector or std::vector in Fl_Table depending
on CMake OPTION_USE_STD or configure --enable-use_std
Move all fl_filename* functions that use Fl_String to fluid
Main changes in fluid:
- add fluid_filename.h and .cxx
- include "fluid_filename.h" rather than <FL/filename.H>
Update fl_input(), fl_password() and test/ask
- add maxchar parameter to fl_input() and fl_password()
- fl_input_str() and fl_password_str() are optional and return
std::string if enabled (FLTK_USE_STD)
The user can add an arbitrary number of highly configurable
shell commands through the setting panel. The commands can
be saved as user preferences, inside the .fl file, or exported
to an external file. Shell scripts can be limited to individual
platforms, can have shortcut keys, etc. .
* documentation will follow
* support to call `fltk-config` will follow
Todo: fluid-shared can't (yet) be built agains the shared fltk lib
because of some linker errors. Needs investigation.
Note: fluid-shared is basically a test program to demonstrate linking
against the shared FLTK libs but doesn't work yet using VS (MSVC).
This is no problem for the functionality.
- removed some direct filename manipulation
- central place to generate file names and paths
- fixes command line filename override if no actual
batch command is given
hereby removing almost 200 lines of unrelated code form fluid.cxx
and making the location of the panel code more obvious.
Needs a make depend on Linux.
Better default sizes for text based widgets and menu managers
Better Menu refresh on custom text heights
Smarter positioning of menu bars and groups inside tabs
Fixes wrong include guard
Complete type hierarchy in Fl_Types doc
Window now derives correctly from Group
Menu Items now correctly (functionally in FLUID) derived form Button
Menu Buttons have a better hierarchy
Fixing two possible crash bugs where Input_Choice was assumed to be a Menu_
Hoping I have not degraded the original code!
Currently 'fluid' comes as up to three different targets, compiled
from the same source files (fluid, fluid-cmd, and fluid-shared).
The object library is built from all source files except fluid.cxx
and finally all 'fluid*' programs are linked with this library.
This avoids compiling the same source files multiple times.
* interactive layout alignment rewritten
* interface for new alignment rules
* new alignment dialog box
* user defined layout rules added
* layout rules can be stored in projects, settings, and external files
* Valgrind verification
- remove separate libfltk_cairo to avoid cyclic dependencies, but
- keep a dummy libfltk_cairo in 1.4.0 for backwards compatibility
- move cairo/Fl_Cairo.cxx to src/Fl_Cairo.cxx
- add preliminary Cairo support for Visual Studio (MSVC)
Static linking is not affected by this change, but users building
with hand-made Makefiles will have to remove libfltk_cairo starting
with FLTK 1.4.0. The dummy library can be linked for backwards
compatibility but it will be removed later (in 1.4.x or 1.5.0).
The shared FLTK library libfltk.{so|dylib|dll|..} depends on libcairo
if and only if FLTK is built with one of the Cairo options. This has
always been the case for OPTION_CAIROEXT but is now also true if only
OPTION_CAIRO is selected, i.e. FLTK programs linked with a Cairo
enabled shared FLTK library will also be linked with libcairo. The same
is true for configure options --enable-cairo and --enable-cairoext,
respectively.
Preliminary Cairo support for MSVC now detects a Cairo installation
using the CMake variable FLTK_CAIRO_DIR which must be set by the user.
Note that this feature is temporary and may be changed in the future
for a better and more comfortable version.
- add true unittest and Fl_String testing
- interface and printout are similar to gtest
without requiring external linkage.
just run `unittest --core`.
- new Fl_String API
- extended API to fl_input_str and fl_password_str
- co-authored-by: Albrecht Schlosser <albrechts.fltk@online.de>
Move git exclusions from the main .gitignore file to the respective
directories to simplify the main file.
Note to devs: some file types are ignored "everywhere" (e.g. *.exe),
there's no need to add these files to the subdirs.
Removing all globals in file writer (#653 )
Fix some static analyser complaints
Valgrind: handle width==0 in GfxDrivers on Wayland and X11
Don't use `Fl_Input_::static_value`, it accesses previous
buffer that may be deleted
Project file write encapsulated, removing globals
Encapsulating project file reader, removing states in glbals
Project i/o increased source code readability
This widget offers the selection of all known FLTK schemes as a simple
widget based on Fl_Choice.
Some test and demo programs use Fl_Scheme_Choice to enable the developer
or user to switch schemes quickly for comparison.
Todo:
- add features to add new schemes during runtime (partially done)
- update status when the scheme is changed by Fl::scheme("...")
Add close buttons for Fl_Tabs
Introducing callback reasons
FLUID shows all FL_WHEN_... options
Adding Fl_Tabs overflow types
Improved test/tabs to show new features
This commit removes the unused variable as suggested in the discussion
of issue #445: "type issue in fluid/ExternalCodeEditor_WIN32.cxx"
... although the compiler would remove it anyway. ;-)
FL_OVERRIDE is defined as `override` for C++11 and higher
FL_OVERRIDE is defined as `override` for VisualC 2015 and newer
Don't interfere with Fl_Widget::override()