mirror of https://github.com/fltk/fltk
FLUID: Adds options to draw ghosted outlines.
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/**
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\page codeNodes Code Nodes
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\tableofcontents
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\section function Functions and Methods
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![](flFunction.png) Functions
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Fluid can generate C functions, C++ functions, and methods in classes.
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Functions can contain widgets to build windows and dialogs. *Code* nodes can
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be used to add more source code to a function.
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## Parents ##
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To generate a function, the function node must be created at the top level or
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inside a declaration block. If added inside a class node, this node generates
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a method inside that class.
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## Children ##
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Function nodes can contain code nodes and widget trees. The topmost node of a
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widget tree must be a window.
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If the function node has no children, only a forward declaration will be
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created in the header, but no source code will be generated.
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\image html flFunctionDialog.png "Function/Method Properties"
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\image latex flFunctionDialog.png "Function/Method Properties"
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## Declaring a Function ##
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A function node at the top level or inside a declaration block generates a C
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or C++ function.
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The *Name* field contains the function name and all arguments.
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If the *Name* field is left empty, Fluid will generate a typical 'main()' function.
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```
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// .cxx
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int main(int argc, char **argv) {
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// code generated by children
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w->show(argc, argv); // <-- code generated if function has a child widget
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Fl::run();
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}
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```
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If a function node has a name but no children, a forward declaration is
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generated in the header, but the implementation in the source file is omited.
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This is used to reference functions in other modules.
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```
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// .h
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void make_window();
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```
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If the function contains one or more Code nodes, an implementation will also be
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generated. The default return type is `void`. Text in the *Return Type* field
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overrides the default type.
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```
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// .cxx
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void make_window() {
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// code generated by children
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}
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```
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If the function contains a widget, a pointer to the first widget
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will be created. The default return type will match the type of the
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first widget, and a pointer to the widget will be returned.
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```
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// .h
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Fl_Window* make_window();
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```
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```
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// .cxx
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Fl_Window* make_window() {
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Fl_Window* w;
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// code generated by children:
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// w = new Fl_Window(...)
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return w;
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}
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```
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### Options for Functions ###
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Choosing *static* in the pulldown menu will declare the function `static` in the
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source file. No prototype will be generated in the header.
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```
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// .cxx
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static Fl_Window* make_window() { ...
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```
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If the *C* option is checked, the function will be declared as a plain C
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function in the header file.
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The options *local* and *C* together are not supported.
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```
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// .h
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extern "C" { void my_plain_c_function(); }
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```
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## Declaring a Method ##
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A function node inside a class node generates a C++ method. If a method node has
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no children, the declaration is generated in the header, but no implementation
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in the source file.
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```
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// .h
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class UserInterface {
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public:
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void make_window();
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};
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```
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If the method contains one or more Code nodes, an implementation will also be
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generated.
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```
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// .cxx
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void UserInterface::make_window() {
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printf("Hello, World!\n");
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}
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```
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If the method contains at least on widget, a pointer to the topmost widget
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will be returned and the return type will be generated accordingly.
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```
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// .h
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class UserInterface {
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public:
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Fl_Double_Window* make_window();
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};
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```
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```
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// .cxx
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Fl_Double_Window* UserInterface::make_window() {
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Fl_Double_Window* w;
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// code generated by children
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return w;
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}
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```
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### Options for Methods ###
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Class access can be defined with the pulldown menu. It provides a choice of
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`private`, `protected`, and `public`.
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Fluid recognizes the keyword `static` or `virtual` at the beginning of the
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*return type* and will generate the declaration including the keyword, but will
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omit it in the implementation. The return type defaults still apply if there
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is no text after the keyword.
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### Further Options ###
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Users can define a comment text in the *comment* field. The first line of the
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comment will be shown in the widget browser. The comment text will be generated
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in the source file before the function.
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```
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// .cxx
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/*
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My multilen comment
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will be here
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*/
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Fl_Window* make_window() {
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```
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Fluid recognizes default values in the argument list and geneartes them in the
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declaration, but omits them in the implementation.
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A short function body can be appended in the *Name* field. With no child, this
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creates an inlined function in the header file.
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<!-- ----------------------------------------------------------------------- -->
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\section code C Source Code
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![](flCode.png) Code
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...write me.
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### Parents ###
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...write me.
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### Children ###
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...write me.
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\section codeblock Code Block
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\section declaration Declaration
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\section declarationblock Declaration Block
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\section class Classes
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\section widgetclass Widget Class
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\section comment Comments
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\section inlineddata Inlined Data
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*/
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