Move class Fl_Shortcut_Button from FLUID to core (#677) (#680)

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Matthias Melcher 2023-02-15 15:24:25 +01:00 committed by GitHub
parent a4d0f7d269
commit 6fbfaba19d
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15 changed files with 298 additions and 115 deletions

38
FL/Fl_Shortcut_Button.H Normal file
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@ -0,0 +1,38 @@
//
// Shortcut Button header file for the Fast Light Tool Kit (FLTK).
//
// Copyright 1998-2023 by Bill Spitzak and others.
//
// This library is free software. Distribution and use rights are outlined in
// the file "COPYING" which should have been included with this file. If this
// file is missing or damaged, see the license at:
//
// https://www.fltk.org/COPYING.php
//
// Please see the following page on how to report bugs and issues:
//
// https://www.fltk.org/bugs.php
//
#ifndef Fl_Shortcut_Button_H
#define Fl_Shortcut_Button_H
#include <FL/Fl_Button.H>
class Fl_Shortcut_Button : public Fl_Button {
private:
bool hot_, pre_hot_;
Fl_Shortcut pre_esc_;
protected:
Fl_Shortcut shortcut_value;
void do_end_hot_callback();
int handle(int) FL_OVERRIDE;
void draw() FL_OVERRIDE;
public:
Fl_Shortcut_Button(int X,int Y,int W,int H, const char* l = 0);
void value(Fl_Shortcut shortcut);
Fl_Shortcut value();
};
#endif // Fl_Shortcut_Button_H

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@ -24,11 +24,11 @@ set (CPPFILES
Fl_Widget_Type.cxx
Fl_Window_Type.cxx
Fluid_Image.cxx
Shortcut_Button.cxx
about_panel.cxx
align_widget.cxx
alignment_panel.cxx
code.cxx
custom_widgets.cxx
factory.cxx
file.cxx
fluid.cxx
@ -52,13 +52,13 @@ set (HEADERFILES
Fl_Widget_Type.h
Fl_Window_Type.h
Fluid_Image.h
Shortcut_Button.h
StyleParse.h
about_panel.h
align_widget.h
alignment_panel.h
code.h
comments.h
custom_widgets.h
factory.h
file.h
fluid.h

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@ -28,7 +28,7 @@
#include "file.h"
#include "code.h"
#include "Fluid_Image.h"
#include "Shortcut_Button.h"
#include "custom_widgets.h"
#include <FL/Fl.H>
#include <FL/fl_message.H>
@ -37,6 +37,7 @@
#include <FL/Fl_Value_Input.H>
#include <FL/Fl_Text_Display.H>
#include <FL/Fl_Menu_Button.H>
#include <FL/Fl_Shortcut_Button.H>
#include <FL/Fl_Output.H>
#include <FL/fl_draw.H>
#include <FL/Fl_Multi_Label.H>
@ -392,14 +393,18 @@ void Fl_Menu_Item_Type::write_item(Fd_Code_Writer& f) {
else
f.write_c("\"\"");
if (((Fl_Button*)o)->shortcut()) {
int s = ((Fl_Button*)o)->shortcut();
if (g_project.use_FL_COMMAND && (s & (FL_CTRL|FL_META))) {
f.write_c(", FL_COMMAND|0x%x, ", s & ~(FL_CTRL|FL_META));
} else {
f.write_c(", 0x%x, ", s);
}
} else
int s = ((Fl_Button*)o)->shortcut();
if (g_project.use_FL_COMMAND && (s & (FL_CTRL|FL_META))) {
f.write_c(", ");
if (s & FL_COMMAND) f.write_c("FL_COMMAND|");
if (s & FL_CONTROL) f.write_c("FL_CONTROL|");
f.write_c("0x%x, ", s & ~(FL_CTRL|FL_META));
} else {
f.write_c(", 0x%x, ", s);
}
} else {
f.write_c(", 0, ");
}
if (callback()) {
const char* k = is_name(callback()) ? 0 : class_name(1);
if (k) {
@ -689,16 +694,16 @@ Fl_Menu_Bar_Type Fl_Menu_Bar_type;
// Shortcut entry item in panel:
void shortcut_in_cb(Shortcut_Button* i, void* v) {
void shortcut_in_cb(Fl_Shortcut_Button* i, void* v) {
if (v == LOAD) {
if (current_widget->is_button())
i->svalue = ((Fl_Button*)(current_widget->o))->shortcut();
i->value( ((Fl_Button*)(current_widget->o))->shortcut() );
else if (current_widget->is_input())
i->svalue = ((Fl_Input_*)(current_widget->o))->shortcut();
i->value( ((Fl_Input_*)(current_widget->o))->shortcut() );
else if (current_widget->is_value_input())
i->svalue = ((Fl_Value_Input*)(current_widget->o))->shortcut();
i->value( ((Fl_Value_Input*)(current_widget->o))->shortcut() );
else if (current_widget->is_text_display())
i->svalue = ((Fl_Text_Display*)(current_widget->o))->shortcut();
i->value( ((Fl_Text_Display*)(current_widget->o))->shortcut() );
else {
i->hide();
return;
@ -710,21 +715,21 @@ void shortcut_in_cb(Shortcut_Button* i, void* v) {
for (Fl_Type *o = Fl_Type::first; o; o = o->next)
if (o->selected && o->is_button()) {
Fl_Button* b = (Fl_Button*)(((Fl_Widget_Type*)o)->o);
if (b->shortcut()!=i->svalue) mod = 1;
b->shortcut(i->svalue);
if (b->shortcut() != (int)i->value()) mod = 1;
b->shortcut(i->value());
if (o->is_menu_item()) ((Fl_Widget_Type*)o)->redraw();
} else if (o->selected && o->is_input()) {
Fl_Input_* b = (Fl_Input_*)(((Fl_Widget_Type*)o)->o);
if (b->shortcut()!=i->svalue) mod = 1;
b->shortcut(i->svalue);
if (b->shortcut() != (int)i->value()) mod = 1;
b->shortcut(i->value());
} else if (o->selected && o->is_value_input()) {
Fl_Value_Input* b = (Fl_Value_Input*)(((Fl_Widget_Type*)o)->o);
if (b->shortcut()!=i->svalue) mod = 1;
b->shortcut(i->svalue);
if (b->shortcut() != (int)i->value()) mod = 1;
b->shortcut(i->value());
} else if (o->selected && o->is_text_display()) {
Fl_Text_Display* b = (Fl_Text_Display*)(((Fl_Widget_Type*)o)->o);
if (b->shortcut()!=i->svalue) mod = 1;
b->shortcut(i->svalue);
if (b->shortcut() != (int)i->value()) mod = 1;
b->shortcut(i->value());
}
if (mod) set_modflag(1);
}

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@ -3019,7 +3019,10 @@ void Fl_Widget_Type::write_widget_code(Fd_Code_Writer& f) {
else if (is_text_display()) shortcut = ((Fl_Text_Display*)o)->shortcut();
if (shortcut) {
if (g_project.use_FL_COMMAND && (shortcut & (FL_CTRL|FL_META))) {
f.write_c("%s%s->shortcut(FL_COMMAND|0x%x);\n", f.indent(), var, shortcut & ~(FL_CTRL|FL_META));
f.write_c("%s%s->shortcut(", f.indent(), var);
if (shortcut & FL_COMMAND) f.write_c("FL_COMMAND|");
if (shortcut & FL_CONTROL) f.write_c("FL_CONTROL|");
f.write_c("0x%x);\n", shortcut & ~(FL_CTRL|FL_META));
} else {
f.write_c("%s%s->shortcut(0x%x);\n", f.indent(), var, shortcut);
}

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@ -26,11 +26,11 @@ CPPFILES = \
Fl_Widget_Type.cxx \
Fl_Window_Type.cxx \
Fluid_Image.cxx \
Shortcut_Button.cxx \
about_panel.cxx \
align_widget.cxx \
alignment_panel.cxx \
code.cxx \
custom_widgets.cxx \
factory.cxx \
file.cxx \
fluid.cxx \

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@ -14,7 +14,7 @@
// https://www.fltk.org/bugs.php
//
#include "Shortcut_Button.h"
#include "custom_widgets.h"
#include "fluid.h"
#include "Fl_Window_Type.h"
@ -30,61 +30,6 @@
#include <FL/fl_string_functions.h>
#include "../src/flstring.h"
/** \class Shortcut_Button
A button that allows the user to type a key combination to create shortcuts.
After clicked once, the button catches the following keyboard events and
records the pressed keys and all modifiers. It draws a text representation of
the shortcut. The backspace key deletes the current shortcut.
*/
/**
Draw the textual representation of the shortcut.
*/
void Shortcut_Button::draw() {
if (value()) draw_box(FL_DOWN_BOX, (Fl_Color)9);
else draw_box(FL_UP_BOX, FL_WHITE);
fl_font(FL_HELVETICA,14); fl_color(FL_FOREGROUND_COLOR);
if (g_project.use_FL_COMMAND && (svalue & (FL_CTRL|FL_META))) {
char buf[1024];
fl_snprintf(buf, 1023, "Command+%s", fl_shortcut_label(svalue&~(FL_CTRL|FL_META)));
fl_draw(buf,x()+6,y(),w(),h(),FL_ALIGN_LEFT);
} else {
fl_draw(fl_shortcut_label(svalue),x()+6,y(),w(),h(),FL_ALIGN_LEFT);
}
}
/**
Handle keystrokes to catch the user's shortcut.
*/
int Shortcut_Button::handle(int e) {
when(0); type(FL_TOGGLE_BUTTON);
if (e == FL_KEYBOARD) {
if (!value()) return 0;
int v = Fl::event_text()[0];
if ( (v > 32 && v < 0x7f) || (v > 0xa0 && v <= 0xff) ) {
if (isupper(v)) {
v = tolower(v);
v |= FL_SHIFT;
}
v = v | (Fl::event_state()&(FL_META|FL_ALT|FL_CTRL));
} else {
v = (Fl::event_state()&(FL_META|FL_ALT|FL_CTRL|FL_SHIFT)) | Fl::event_key();
if (v == FL_BackSpace && svalue) v = 0;
}
if (v != svalue) {svalue = v; set_changed(); redraw(); do_callback(); }
return 1;
} else if (e == FL_UNFOCUS) {
int c = changed(); value(0); if (c) set_changed();
return 1;
} else if (e == FL_FOCUS) {
return value();
} else {
int r = Fl_Button::handle(e);
if (e == FL_RELEASE && value() && Fl::focus() != this) take_focus();
return r;
}
}
/** \class Widget_Bin_Button
The Widget_Bin_Button button is a button that can be used in the widget bin to
allow the user to drag and drop widgets into a window or group. This feature

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@ -20,16 +20,6 @@
#include <FL/Fl_Button.H>
#include <FL/Fl_Input.H>
// Button will catch and display keyboard shortcuts when activated.
class Shortcut_Button : public Fl_Button {
public:
int svalue;
int handle(int) FL_OVERRIDE;
void draw() FL_OVERRIDE;
Shortcut_Button(int X,int Y,int W,int H, const char* l = 0) :
Fl_Button(X,Y,W,H,l) {svalue = 0;}
};
// Adding drag and drop for dragging widgets into windows.
class Widget_Bin_Button : public Fl_Button {
public:

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@ -18,7 +18,7 @@
#include "function_panel.h"
#include "fluid.h"
#include "Shortcut_Button.h"
#include "custom_widgets.h"
#include "pixmaps.h"
#include "factory.h"
#include "Fl_Type.h"

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@ -23,7 +23,7 @@ comment {//
decl {\#include "fluid.h"} {private local
}
decl {\#include "Shortcut_Button.h"} {private global
decl {\#include "custom_widgets.h"} {selected private global
}
decl {\#include "pixmaps.h"} {private local
@ -496,7 +496,7 @@ Function {make_comment_panel()} {open
xywh {370 250 80 20} labelsize 11 hotspot
}
Fl_Button comment_panel_cancel {
label Cancel selected
label Cancel
xywh {460 250 80 20} shortcut 0xff1b labelsize 11
}
Fl_Box {} {

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@ -43,7 +43,7 @@ Fl_Menu_Item menu_1[] = {
{"right", 0, 0, (void*)((fl_intptr_t)FL_ALIGN_RIGHT), 0, (uchar)FL_NORMAL_LABEL, 0, 11, 0},
{"bottom left", 0, 0, (void*)((fl_intptr_t)FL_ALIGN_BOTTOM_LEFT), 0, (uchar)FL_NORMAL_LABEL, 0, 11, 0},
{"bottom", 0, 0, (void*)((fl_intptr_t)FL_ALIGN_BOTTOM), 0, (uchar)FL_NORMAL_LABEL, 0, 11, 0},
{"bottom right", 0, 0, (void*)((fl_intptr_t)FL_ALIGN_BOTTOM_RIGHT), 128, (uchar)FL_NORMAL_LABEL, 0, 11, 0},
{"bottom right", 0, 0, (void*)((fl_intptr_t)FL_ALIGN_BOTTOM_RIGHT), 0, (uchar)FL_NORMAL_LABEL, 0, 11, 0},
{" Outside Alignment ", 0, 0, (void*)((fl_intptr_t)0xFFFFFFFF), 1, (uchar)FL_NORMAL_LABEL, 2, 11, 0},
{"left top", 0, 0, (void*)((fl_intptr_t)FL_ALIGN_LEFT_TOP), 0, (uchar)FL_NORMAL_LABEL, 0, 11, 0},
{"right top", 0, 0, (void*)((fl_intptr_t)FL_ALIGN_RIGHT_TOP), 0, (uchar)FL_NORMAL_LABEL, 0, 11, 0},
@ -562,20 +562,26 @@ sized to fit the container.");
} // Fl_Box* o
o->end();
} // Fl_Group* o
{ Fl_Group* o = new Fl_Group(95, 210, 0, 20, "Shortcut:");
o->labelfont(1);
o->labelsize(11);
o->align(Fl_Align(FL_ALIGN_LEFT));
o->end();
} // Fl_Group* o
{ // This is a special button that grabs keystrokes directly
Shortcut_Button* o = new Shortcut_Button(95, 210, 310, 20, "Shortcut:");
Fl_Shortcut_Button* o = new Fl_Shortcut_Button(95, 210, 310, 20);
o->tooltip("The shortcut key for the widget.\nUse \'Backspace\' key to clear.");
o->box(FL_DOWN_BOX);
o->color(FL_BACKGROUND2_COLOR);
o->selection_color(FL_BACKGROUND2_COLOR);
o->selection_color((Fl_Color)12);
o->labeltype(FL_NORMAL_LABEL);
o->labelfont(1);
o->labelfont(0);
o->labelsize(11);
o->labelcolor(FL_FOREGROUND_COLOR);
o->callback((Fl_Callback*)shortcut_in_cb);
o->align(Fl_Align(FL_ALIGN_LEFT));
o->when(FL_WHEN_RELEASE);
} // Shortcut_Button* o
o->align(Fl_Align(FL_ALIGN_CENTER));
o->when(FL_WHEN_CHANGED);
} // Fl_Shortcut_Button* o
{ Fl_Group* o = new Fl_Group(95, 235, 300, 20, "X Class:");
o->labelfont(1);
o->labelsize(11);
@ -623,6 +629,7 @@ sized to fit the container.");
} // Fl_Light_Button* o
{ Fl_Light_Button* o = new Fl_Light_Button(160, 260, 60, 20, "Active");
o->tooltip("Activate the widget.");
o->shortcut(0x400061);
o->selection_color((Fl_Color)1);
o->labelsize(11);
o->callback((Fl_Callback*)active_cb);
@ -656,7 +663,6 @@ sized to fit the container.");
} // Fl_Input* o
{ Fl_Box* o = new Fl_Box(95, 305, 300, 5);
o->labelsize(11);
Fl_Group::current()->resizable(o);
} // Fl_Box* o
o->end();
Fl_Group::current()->resizable(o);

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@ -23,7 +23,7 @@ comment {//
decl {\#include "Fl_Widget_Type.h"} {private global
}
decl {\#include "Shortcut_Button.h"} {public global
decl {\#include "custom_widgets.h"} {public global
}
Function {make_widget_panel()} {
@ -49,7 +49,7 @@ Function {make_widget_panel()} {
xywh {95 40 309 20} labelfont 1 labelsize 11 align 4
} {
Fl_Input {} {
callback label_cb selected
callback label_cb
tooltip {The label text for the widget.
Use Ctrl-J for newlines.} xywh {95 40 190 20} labelfont 1 labelsize 11 when 15 textsize 11 resizable
}
@ -244,7 +244,7 @@ or compressed in the original file format} xywh {364 90 20 20} type Toggle
MenuItem {} {
label {bottom right}
user_data {(fl_intptr_t)FL_ALIGN_BOTTOM_RIGHT}
xywh {115 115 100 20} labelsize 11 divider
xywh {115 115 100 20} labelsize 11
}
MenuItem {} {
label { Outside Alignment }
@ -465,14 +465,17 @@ h, ph, sh, ch, and i} xywh {275 150 55 20} labelsize 11 align 5 textsize 11
xywh {395 185 0 20} resizable
}
}
Fl_Group {} {
label {Shortcut:} open
xywh {95 210 0 20} labelfont 1 labelsize 11 align 4
} {}
Fl_Button {} {
label {Shortcut:}
callback shortcut_in_cb
comment {This is a special button that grabs keystrokes directly}
comment {This is a special button that grabs keystrokes directly} selected
tooltip {The shortcut key for the widget.
Use 'Backspace' key to clear.} xywh {95 210 310 20} box DOWN_BOX color 7 selection_color 7 labelfont 1 labelsize 11 align 4
code0 {\#include "Shortcut_Button.h"}
class Shortcut_Button
Use 'Backspace' key to clear.} xywh {95 210 310 20} box DOWN_BOX color 7 selection_color 12 labelsize 11 when 1
code0 {\#include <FL/Fl_Shortcut_Button.H>}
class Fl_Shortcut_Button
}
Fl_Group {} {
label {X Class:}
@ -513,7 +516,7 @@ Use 'Backspace' key to clear.} xywh {95 210 310 20} box DOWN_BOX color 7 selecti
Fl_Light_Button {} {
label Active
callback active_cb
tooltip {Activate the widget.} xywh {160 260 60 20} selection_color 1 labelsize 11
tooltip {Activate the widget.} xywh {160 260 60 20} shortcut 0x400061 selection_color 1 labelsize 11
}
Fl_Light_Button {} {
label Resizable
@ -536,7 +539,7 @@ Use 'Backspace' key to clear.} xywh {95 210 310 20} box DOWN_BOX color 7 selecti
Use Ctrl-J for newlines.} xywh {95 285 310 20} labelfont 1 labelsize 11 textsize 11
}
Fl_Box {} {
xywh {95 305 300 5} labelsize 11 resizable
xywh {95 305 300 5} labelsize 11
}
}
Fl_Group {} {

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@ -19,7 +19,7 @@
#ifndef widget_panel_h
#define widget_panel_h
#include <FL/Fl.H>
#include "Shortcut_Button.h"
#include "custom_widgets.h"
#include <FL/Fl_Double_Window.H>
#include <FL/Fl_Tabs.H>
#include <FL/Fl_Group.H>
@ -79,8 +79,8 @@ extern void set_min_size_cb(Fl_Button*, void*);
extern void max_w_cb(Fl_Value_Input*, void*);
extern void max_h_cb(Fl_Value_Input*, void*);
extern void set_max_size_cb(Fl_Button*, void*);
#include "Shortcut_Button.h"
extern void shortcut_in_cb(Shortcut_Button*, void*);
#include <FL/Fl_Shortcut_Button.H>
extern void shortcut_in_cb(Fl_Shortcut_Button*, void*);
extern void xclass_cb(Fl_Input*, void*);
#include <FL/Fl_Light_Button.H>
extern void border_cb(Fl_Light_Button*, void*);

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@ -78,6 +78,7 @@ set (CPPFILES
Fl_Scroll.cxx
Fl_Scrollbar.cxx
Fl_Shared_Image.cxx
Fl_Shortcut_Button.cxx
Fl_Simple_Terminal.cxx
Fl_Single_Window.cxx
Fl_Slider.cxx

191
src/Fl_Shortcut_Button.cxx Normal file
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@ -0,0 +1,191 @@
//
// Shortcut Button code for the Fast Light Tool Kit (FLTK).
//
// Copyright 1998-2023 by Bill Spitzak and others.
//
// This library is free software. Distribution and use rights are outlined in
// the file "COPYING" which should have been included with this file. If this
// file is missing or damaged, see the license at:
//
// https://www.fltk.org/COPYING.php
//
// Please see the following page on how to report bugs and issues:
//
// https://www.fltk.org/bugs.php
//
#include <FL/Fl_Shortcut_Button.H>
#include <FL/Fl.H>
#include <FL/fl_draw.H>
#include <FL/fl_utf8.h>
#include "flstring.h"
#include <ctype.h>
/** \class Fl_Shortcut_Button
A button that allows the user to type a key combination to create shortcuts.
After clicked once, the button catches the following keyboard events and
records the pressed keys and all modifiers. It draws a text representation of
the shortcut.
The backspace key deletes the current shortcut. A second click on the button
or moving focus makes the last shortcut permanent.
The Shortcut button calls the user callback after every change if
FL_WHEN_CHANGED is set, and when the button is no longer recording
shortcuts if FL_WHEN_RELEASE is set.
*/
/** Construct a shortcut button.
\param X, Y, W, H position and size of the button
\param l label text when no shortcut is set
*/
Fl_Shortcut_Button::Fl_Shortcut_Button(int X,int Y,int W,int H, const char* l)
: Fl_Button(X,Y,W,H,l),
hot_(false),
pre_hot_(false),
pre_esc_(0),
shortcut_value(0)
{
box(FL_DOWN_BOX);
selection_color(FL_SELECTION_COLOR);
type(FL_TOGGLE_BUTTON);
}
/**
Set the displayed shortcut.
\param[in] shortcut encoded as key and modifier
*/
void Fl_Shortcut_Button::value(Fl_Shortcut shortcut) {
shortcut_value = shortcut;
clear_changed();
redraw();
}
/**
Return the user selected shortcut.
\return shortcut encoded as key and modifier
*/
Fl_Shortcut Fl_Shortcut_Button::value() {
return shortcut_value;
}
/**
Draw the textual representation of the shortcut button.
When the button can receive shortcut key events, it's "hot". A hot button
is drawn in selection color. A cold button is drawn as a regular text box
containing a human readable version of the shortcut key.
*/
void Fl_Shortcut_Button::draw() {
Fl_Color col = hot_ ? selection_color() : color();
Fl_Boxtype b = box();
if (hot_) {
if (down_box())
b = down_box();
else if ((b > FL_FLAT_BOX) && (b < FL_BORDER_BOX))
b = Fl_Boxtype(((int)b) ^ 1);
}
draw_box(b, col);
draw_backdrop();
int X = x() + Fl::box_dx(box());
int Y = y() + Fl::box_dy(box());
int W = w() - Fl::box_dw(box());
int H = h() - Fl::box_dh(box());
Fl_Color textcol = fl_contrast(labelcolor(), col);
if (!active_r())
textcol = fl_inactive(textcol);
fl_color(textcol);
fl_font(labelfont(), labelsize());
const char *text = label();
if (shortcut_value)
text = fl_shortcut_label(shortcut_value);
fl_draw(text, X, Y, W, H, align() | FL_ALIGN_INSIDE);
if (Fl::focus() == this) draw_focus();
}
/**
Call the callback if the user is interested.
*/
void Fl_Shortcut_Button::do_end_hot_callback() {
if (when() & FL_WHEN_RELEASE) {
do_callback(FL_REASON_RELEASED);
}
}
/**
Handle keystrokes to catch the user's shortcut.
*/
int Fl_Shortcut_Button::handle(int e) {
switch (e) {
case FL_PUSH:
if (Fl::visible_focus() && handle(FL_FOCUS)) Fl::focus(this);
pre_hot_ = hot_;
/* FALLTHROUGH */
case FL_DRAG:
case FL_RELEASE:
if (Fl::event_inside(this)) {
hot_ = !pre_hot_;
} else {
hot_ = pre_hot_;
}
if ((e == FL_RELEASE) && pre_hot_ && !hot_)
do_end_hot_callback();
redraw();
return 1;
case FL_UNFOCUS:
if (hot_) do_end_hot_callback();
hot_ = false;
/* FALLTHROUGH */
case FL_FOCUS:
redraw();
return 1;
case FL_KEYBOARD:
if (hot_) {
// Note: we can't really hanlde non-Latin shortcuts in the Fl_Shortcut
// type, so we don't handle them here either
int v = fl_utf8decode(Fl::event_text(), 0, 0);
if ( (v > 32 && v < 0x7f) || (v > 0xa0 && v <= 0xff) ) {
if (isupper(v)) {
v = tolower(v);
v |= FL_SHIFT;
}
v = v | (Fl::event_state()&(FL_META|FL_ALT|FL_CTRL));
} else {
v = (Fl::event_state() & (FL_META|FL_ALT|FL_CTRL|FL_SHIFT)) | Fl::event_key();
if (v == FL_Escape) {
if (shortcut_value == FL_Escape) {
v = pre_esc_;
do_end_hot_callback();
hot_ = false;
} else {
pre_esc_ = shortcut_value;
}
}
if ((v == FL_BackSpace) && shortcut_value) {
v = 0;
}
}
if (v != (int)shortcut_value) {
shortcut_value = v;
set_changed();
redraw();
if (when() & FL_WHEN_CHANGED) do_callback(FL_REASON_CHANGED);
clear_changed();
}
return 1;
} else {
if ((Fl::event_key() == FL_Enter) || (strcmp(Fl::event_text(), " ") == 0)) {
hot_ = true;
redraw();
return 1;
}
}
break;
}
return Fl_Button::handle(e);
}

View File

@ -81,6 +81,7 @@ CPPFILES = \
Fl_Scroll.cxx \
Fl_Scrollbar.cxx \
Fl_Shared_Image.cxx \
Fl_Shortcut_Button.cxx \
Fl_Simple_Terminal.cxx \
Fl_Single_Window.cxx \
Fl_Slider.cxx \