Modifier key names like Alt, Shift, Ctrl, Meta can now be localized by
setting global string pointers. See documentation of fl_shortcut_label().
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@11321 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
To use Fl_Cairo_Window one ddi not only need to configure with --enable-cairo,
but also needed to #include <config.h> before #include <FL/Fl.H>.
This commit removes the smaller part of the dependency of the public header
file FL/Fl.H on config.h. This needs a better solution in FLTK 1.4.0.
The user still needs to define FLTK_HAVE_CAIRO _before_ #include <FL/Fl.H>.
Note: This is not compatible with fluid, since fluid _always_ includes
FL/Fl.H as the first statement in generated header files.
See also the discussion in fltk.general:
https://groups.google.com/d/msg/fltkgeneral/_C1OJhMLQl0/pHUFtz9SCwAJ
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@11167 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
Methods Fl::event_x_pixel() and Fl::event_y_pixel() committed at r.10941
are removed. Instead method Fl_Gl_Window::pixels_per_unit() is added.
The documentation explains in more detail how to write cross-platform
FLTK code supporting high resolution OpenGL windows on retina displays.
The examples/OpenGL3test.cxx app exercises Fl_Gl_Window::pixels_per_unit().
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@10945 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
in pixel units that differ from FLTK units for OpenGL windows mapped to a retina display.
On non Mac OS platforms, these are synonyms of Fl::event_x() and Fl::event_y().
The example/OpenGL3test demo program is modified to call these new functions.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@10941 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
Two new static methods have been introduced:
- Fl::box_color(Fl_Color c) returns the bg color dependent on the
widget's state (inactive_r()).
- Fl::set_box_color(Fl_Color c) sets the correct bg color dependent
on the widget's state by calling fl_color(Fl::box_color(c)).
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@10781 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
The new constants are the API and ABI versions in int format, resp.
The new static methods return the compiled-in API and ABI versions, resp.
FLTK_ABI_VERSION is deprecated, but still defined (same as FL_ABI_VERSION).
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@10673 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
All changes are mac-specific, except a very minor change in file src/gl_draw.cxx
where string drawing wrongly claimed to support @symbol, not possible
because symbols are drawn using non-GL primitives.
Unchanged application code can use the new FLTK code.
In addition, the new code allows mac applications to draw OpenGL scenes
at high resolution on so-called 'retina' displays, but this requires some
support from app code. They must call, before opening GL windows,
Fl::use_high_resolution(1);
and change their glViewport() calls as follows
glViewport(0, 0, pxel_w(), pixel_h());
This uses 2 new member functions of the Fl_Gl_Window class,
pixel_w() and pixel_h() returning the window dimensions in pixel
units, that is, twice the w() and h() when the window is mapped
on a retina display.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@10498 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
Hopefully this doesn't break Windows or Mac OX IDE builds, please help
testing.
Short story: these functions showed compatibility problems, lacked some
quality (regarding interruption by signals), and maybe more.
This is a combined commit that reverts three (3) svn commits. The following
lists are extracted from git, but show the svn revisions and files:
Remove Fl::*sleep() family, part 1: revert svn r 10287.
:100644 100644 a988702... 794920f... M ide/Xcode4/FLTK.xcodeproj/project.pbxproj
Remove Fl::*sleep() family, part 2: revert svn r 10151.
:100644 100644 cf839e6... bfde9c4... M ide/Xcode3/FLTK.xcodeproj/project.pbxproj
:100644 100644 794920f... c0c772a... M ide/Xcode4/FLTK.xcodeproj/project.pbxproj
Remove Fl::*sleep() family, part 2b: revert svn r 10151 (continued).
:100644 100644 bfde9c4... abf2922... M ide/Xcode3/FLTK.xcodeproj/project.pbxproj
Remove Fl::*sleep() family, part 3: revert svn r 10150.
:100644 100644 b469018... e76a3e5... M FL/Fl.H
:100644 100644 7bb7899... 4d4755d... M ide/VisualC2008/fltk.lib.vcproj
:100644 100644 9d9a2cf... 334aef8... M ide/VisualC2008/fltkdll.vcproj
:100644 100644 5533a54... e30058b... M ide/VisualC2010/fltk.lib.vcxproj
:100644 100644 e49f691... 1259c87... M ide/VisualC2010/fltk.lib.vcxproj.filters
:100644 100644 946f31a... d53ab80... M src/CMakeLists.txt
:100644 000000 fed36fd... 0000000... D src/Fl_sleep.cxx
:100644 100644 3d9656c... 3b265f9... M src/Makefile
:100644 100644 6eadbcb... 5dd5872... M test/sudoku.cxx
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@10419 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
This needs to be done from FLTK as it affects the window interaction,
which FLTK is largely responsible for.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@10314 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
This gives applications the means to handle some low level
integration with the system that might otherwise not be possible
without modifying FLTK itself.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@10310 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
Added Fl_Image_Surface class to draw into an Fl_Image object.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@10159 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
in question also affected widget focus in a broader way, but apparently not..
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@10136 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
This is a convenience method to support easier implementation of
scheme-specific code in draw() methods and elsewhere.
Also improved Fl::scheme(const char *name) documentation.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@10075 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
some key opens a window with possible accented characters. This feature is used by the Fl_Input_ and
Fl_Text_Editor widgets. User-defined text input widgets can optionally use this feature, but the default
behavior is to not use it. Fl_Secret_Input turns it off, for example.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@9792 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
This introduces 3 new functions
static void Fl::screen_work_area(X,Y,W,H)
static void Fl::screen_work_area(X,Y,W,H,mx,my)
static void Fl::screen_work_area(X,Y,W,H,screen_no)
that compute screen work areas and are used by FLTK to position menu windows.
The Fl::x(),y(),w(),h() functions are made consistent across platforms: they return
the origin/size of the work area of the main screen (as far as possible, see below).
On the Mac OS platform, all screen functions reflect changes in screen number and
positions without requiring the application to restart.
On the X11 platform, I did not find an API to compute the main screen work area
in all conditions. What's used does compute the correct work area when there's
a single screen, but not when there are several, because it returns an area that
encompasses all screens. The implemented workaround is that Fl::x(),y(),w(),h()
and Fl::screen_work_area(X,Y,W,H,0) return the exact work area when there's
a single screen, and return the full screen area when there are several.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@9084 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
main screen's work area (system-occupied space excluded); Fl::screen_xywh() functions
instead compute the full width and height of a screen.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@8724 ea41ed52-d2ee-0310-a9c1-e6b18d33e121