mirror of https://github.com/fltk/fltk
Remove Fl::*sleep() method family, as discussed in fltk.coredev.
Hopefully this doesn't break Windows or Mac OX IDE builds, please help testing. Short story: these functions showed compatibility problems, lacked some quality (regarding interruption by signals), and maybe more. This is a combined commit that reverts three (3) svn commits. The following lists are extracted from git, but show the svn revisions and files: Remove Fl::*sleep() family, part 1: revert svn r 10287. :100644 100644 a988702... 794920f... M ide/Xcode4/FLTK.xcodeproj/project.pbxproj Remove Fl::*sleep() family, part 2: revert svn r 10151. :100644 100644 cf839e6... bfde9c4... M ide/Xcode3/FLTK.xcodeproj/project.pbxproj :100644 100644 794920f... c0c772a... M ide/Xcode4/FLTK.xcodeproj/project.pbxproj Remove Fl::*sleep() family, part 2b: revert svn r 10151 (continued). :100644 100644 bfde9c4... abf2922... M ide/Xcode3/FLTK.xcodeproj/project.pbxproj Remove Fl::*sleep() family, part 3: revert svn r 10150. :100644 100644 b469018... e76a3e5... M FL/Fl.H :100644 100644 7bb7899... 4d4755d... M ide/VisualC2008/fltk.lib.vcproj :100644 100644 9d9a2cf... 334aef8... M ide/VisualC2008/fltkdll.vcproj :100644 100644 5533a54... e30058b... M ide/VisualC2010/fltk.lib.vcxproj :100644 100644 e49f691... 1259c87... M ide/VisualC2010/fltk.lib.vcxproj.filters :100644 100644 946f31a... d53ab80... M src/CMakeLists.txt :100644 000000 fed36fd... 0000000... D src/Fl_sleep.cxx :100644 100644 3d9656c... 3b265f9... M src/Makefile :100644 100644 6eadbcb... 5dd5872... M test/sudoku.cxx git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@10419 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
This commit is contained in:
parent
5772a1987c
commit
3e1da3012a
10
FL/Fl.H
10
FL/Fl.H
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@ -1153,16 +1153,6 @@ public:
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static void awake(void* message = 0);
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/** See void awake(void* message=0). */
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static int awake(Fl_Awake_Handler cb, void* message = 0);
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// Cross platform sleep API
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/** flexible sleep function in seconds, accepts decimals typically up to 100usec resolution (depends on your hardware) */
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static void sleep(double seconds);
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/** milli seconds sleep */
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static void msleep(unsigned long milliseconds);
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/** microseconds sleep */
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static void usleep(unsigned long long microseconds);
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/**
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The thread_message() method returns the last message
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that was sent from a child by the awake() method.
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@ -3760,52 +3760,6 @@
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/>
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</FileConfiguration>
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</File>
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<File
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RelativePath="..\..\src\Fl_sleep.cxx"
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>
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<FileConfiguration
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Name="Debug|Win32"
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>
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<Tool
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Name="VCCLCompilerTool"
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Optimization="0"
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AdditionalIncludeDirectories=""
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PreprocessorDefinitions=""
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BrowseInformation="1"
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</FileConfiguration>
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<FileConfiguration
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Name="Release|Win32"
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<Tool
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Name="VCCLCompilerTool"
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FavorSizeOrSpeed="0"
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AdditionalIncludeDirectories=""
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PreprocessorDefinitions=""
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/>
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</FileConfiguration>
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<FileConfiguration
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Name="Debug Cairo|Win32"
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>
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<Tool
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Name="VCCLCompilerTool"
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Optimization="0"
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<FileConfiguration
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</FileConfiguration>
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</File>
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<File
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RelativePath="..\..\src\Fl_Menu.cxx"
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>
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@ -3476,48 +3476,6 @@
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PreprocessorDefinitions="_CRT_SECURE_NO_DEPRECATE;FL_DLL;FL_LIBRARY;WIN32;NDEBUG;_WINDOWS;WIN32_LEAN_AND_MEAN;VC_EXTRA_LEAN;WIN32_EXTRA_LEAN;$(NoInherit)"
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/>
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</FileConfiguration>
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</File>
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<File
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RelativePath="..\..\src\Fl_sleep.cxx"
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>
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<FileConfiguration
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Name="Release|Win32"
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<Tool
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AdditionalIncludeDirectories=""
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PreprocessorDefinitions="_CRT_SECURE_NO_DEPRECATE;FL_DLL;FL_LIBRARY;WIN32;NDEBUG;_WINDOWS;WIN32_LEAN_AND_MEAN;VC_EXTRA_LEAN;WIN32_EXTRA_LEAN;$(NoInherit)"
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/>
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</FileConfiguration>
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<FileConfiguration
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Name="Debug|Win32"
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>
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<Tool
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Name="VCCLCompilerTool"
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Optimization="0"
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AdditionalIncludeDirectories=""
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PreprocessorDefinitions="_CRT_SECURE_NO_DEPRECATE;FL_DLL;FL_LIBRARY;WIN32;_DEBUG;_WINDOWS;WIN32_LEAN_AND_MEAN;VC_EXTRA_LEAN;WIN32_EXTRA_LEAN;$(NoInherit)"
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</FileConfiguration>
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<FileConfiguration
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Name="Debug Cairo|Win32"
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>
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<Tool
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Name="VCCLCompilerTool"
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Optimization="0"
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AdditionalIncludeDirectories=""
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PreprocessorDefinitions="_CRT_SECURE_NO_DEPRECATE;FL_DLL;FL_LIBRARY;WIN32;_DEBUG;_WINDOWS;WIN32_LEAN_AND_MEAN;VC_EXTRA_LEAN;WIN32_EXTRA_LEAN;$(NoInherit)"
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</FileConfiguration>
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<FileConfiguration
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Name="Release Cairo|Win32"
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<Tool
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AdditionalIncludeDirectories=""
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PreprocessorDefinitions="_CRT_SECURE_NO_DEPRECATE;FL_DLL;FL_LIBRARY;WIN32;NDEBUG;_WINDOWS;WIN32_LEAN_AND_MEAN;VC_EXTRA_LEAN;WIN32_EXTRA_LEAN;$(NoInherit)"
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/>
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</FileConfiguration>
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</File>
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<File
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RelativePath="..\..\src\Fl_Menu.cxx"
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@ -293,7 +293,6 @@
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<ClInclude Include="..\..\FL\Fl_XPM_Image.H" />
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="..\..\src\Fl_sleep.cxx" />
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<ClCompile Include="..\..\src\xutf8\case.c" />
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<ClCompile Include="..\..\src\filename_absolute.cxx">
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<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug Cairo|Win32'">Disabled</Optimization>
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@ -2520,4 +2519,4 @@
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project>
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</Project>
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@ -527,6 +527,5 @@
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<ClCompile Include="..\..\src\scandir.c" />
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<ClCompile Include="..\..\src\screen_xywh.cxx" />
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<ClCompile Include="..\..\src\vsnprintf.c" />
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<ClCompile Include="..\..\src\Fl_sleep.cxx" />
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</ItemGroup>
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</Project>
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@ -8,7 +8,6 @@
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/* Begin PBXBuildFile section */
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00BD4FD0209BFB1A6446B9A5 /* freeglut_teapot.cxx in Sources */ = {isa = PBXBuildFile; fileRef = 95604163D1E6CBE33AAD66CD /* freeglut_teapot.cxx */; };
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01C68DB0192C6089000BD75C /* Fl_sleep.cxx in Sources */ = {isa = PBXBuildFile; fileRef = 01C68DAF192C6089000BD75C /* Fl_sleep.cxx */; };
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023D5B2431F40114C118A5DB /* Fl_Window.cxx in Sources */ = {isa = PBXBuildFile; fileRef = BF1FE1C69D048AA23CF27B1E /* Fl_Window.cxx */; };
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0262498E858406B6E51BD4E4 /* fl_symbols.cxx in Sources */ = {isa = PBXBuildFile; fileRef = 7C8D88FDB0A0A32E59465025 /* fl_symbols.cxx */; };
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@ -4054,7 +4053,6 @@
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00B08A2C8EA901C350696F8D /* Fl_compose.cxx */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; name = Fl_compose.cxx; path = ../../src/Fl_compose.cxx; sourceTree = SOURCE_ROOT; };
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00CAAA52DC3193E1133AE26C /* Fl_Float_Input.H */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.h; name = Fl_Float_Input.H; path = ../../FL/Fl_Float_Input.H; sourceTree = SOURCE_ROOT; };
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00E3864092375950FE42449E /* Fl_Tree_Item_Array.cxx */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; name = Fl_Tree_Item_Array.cxx; path = ../../src/Fl_Tree_Item_Array.cxx; sourceTree = SOURCE_ROOT; };
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01C68DAF192C6089000BD75C /* Fl_sleep.cxx */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; name = Fl_sleep.cxx; path = ../../src/Fl_sleep.cxx; sourceTree = SOURCE_ROOT; };
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020FFBC4E06A072BF8D098FB /* resize.app */ = {isa = PBXFileReference; explicitFileType = wrapper.application; includeInIndex = 0; path = resize.app; sourceTree = BUILT_PRODUCTS_DIR; };
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02C21BB31E7DDFE9E76F4997 /* Fl_Dial.H */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.h; name = Fl_Dial.H; path = ../../FL/Fl_Dial.H; sourceTree = SOURCE_ROOT; };
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02EE866C628E67B0928F7E6C /* output.app */ = {isa = PBXFileReference; explicitFileType = wrapper.application; includeInIndex = 0; path = output.app; sourceTree = BUILT_PRODUCTS_DIR; };
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@ -5545,7 +5543,6 @@
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EB5B18A1B9B1E41F2AB56A97 /* Fl_get_system_colors.cxx */,
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28E8F2802DEA5334F914BE98 /* Fl_grab.cxx */,
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D004B2D87C53E063F848C539 /* Fl_lock.cxx */,
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01C68DAF192C6089000BD75C /* Fl_sleep.cxx */,
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AAE8D31DC4F024028C66743C /* Fl_own_colormap.cxx */,
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5B2B6ED6A3649923BAAFFDF1 /* Fl_visual.cxx */,
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09A359CA8F522F64BAF6CEAF /* Fl_x.cxx */,
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@ -9530,7 +9527,6 @@
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9DD7A2B6D63D30C07781F446 /* is_spacing.c in Sources */,
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299CB8A2848CB844BCEC7829 /* Fl_Paged_Device.cxx in Sources */,
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7F74F393190D7F0500C56950 /* fl_gleam.cxx in Sources */,
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01C68DB0192C6089000BD75C /* Fl_sleep.cxx in Sources */,
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7F76E016192FAD420071728B /* Fl_Copy_Surface.cxx in Sources */,
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7F76E018192FAD590071728B /* Fl_Image_Surface.cxx in Sources */,
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);
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@ -318,7 +318,6 @@
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7EA88708B9A088FCEB7CAA27 /* file_chooser.cxx in Sources */ = {isa = PBXBuildFile; fileRef = 39CD231E22E0B53E92CABDC9 /* file_chooser.cxx */; };
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7EC3AD9A56535A54430B8DCD /* Fl_Browser_.cxx in Sources */ = {isa = PBXBuildFile; fileRef = AAD25B747F4122A2C5224708 /* Fl_Browser_.cxx */; };
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7F12FCC718E1EEB900AB6A11 /* fl_gleam.cxx in Sources */ = {isa = PBXBuildFile; fileRef = 7F12FCC618E1EEB900AB6A11 /* fl_gleam.cxx */; };
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7F1373FF19BCC32E0020C0E5 /* Fl_sleep.cxx in Sources */ = {isa = PBXBuildFile; fileRef = 01BAFF0F192C611E005C6310 /* Fl_sleep.cxx */; };
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7F4762EE12D22C470073A4F9 /* ApplicationServices.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 7F4762ED12D22C470073A4F9 /* ApplicationServices.framework */; };
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7F54C8A8130FAC4F00E736F3 /* gzclose.c in Sources */ = {isa = PBXBuildFile; fileRef = 7F54C8A3130FAC4F00E736F3 /* gzclose.c */; };
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||||
7F54C8A9130FAC4F00E736F3 /* gzlib.c in Sources */ = {isa = PBXBuildFile; fileRef = 7F54C8A4130FAC4F00E736F3 /* gzlib.c */; };
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|
@ -4044,7 +4043,6 @@
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|||
00B08A2C8EA901C350696F8D /* Fl_compose.cxx */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; name = Fl_compose.cxx; path = ../../src/Fl_compose.cxx; sourceTree = SOURCE_ROOT; };
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||||
00CAAA52DC3193E1133AE26C /* Fl_Float_Input.H */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.h; name = Fl_Float_Input.H; path = ../../FL/Fl_Float_Input.H; sourceTree = SOURCE_ROOT; };
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||||
00E3864092375950FE42449E /* Fl_Tree_Item_Array.cxx */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; name = Fl_Tree_Item_Array.cxx; path = ../../src/Fl_Tree_Item_Array.cxx; sourceTree = SOURCE_ROOT; };
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||||
01BAFF0F192C611E005C6310 /* Fl_sleep.cxx */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; name = Fl_sleep.cxx; path = ../../src/Fl_sleep.cxx; sourceTree = "<group>"; };
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||||
020FFBC4E06A072BF8D098FB /* resize.app */ = {isa = PBXFileReference; explicitFileType = wrapper.application; includeInIndex = 0; path = resize.app; sourceTree = BUILT_PRODUCTS_DIR; };
|
||||
02C21BB31E7DDFE9E76F4997 /* Fl_Dial.H */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.h; name = Fl_Dial.H; path = ../../FL/Fl_Dial.H; sourceTree = SOURCE_ROOT; };
|
||||
02EE866C628E67B0928F7E6C /* output.app */ = {isa = PBXFileReference; explicitFileType = wrapper.application; includeInIndex = 0; path = output.app; sourceTree = BUILT_PRODUCTS_DIR; };
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@ -5539,7 +5537,6 @@
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EB5B18A1B9B1E41F2AB56A97 /* Fl_get_system_colors.cxx */,
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28E8F2802DEA5334F914BE98 /* Fl_grab.cxx */,
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D004B2D87C53E063F848C539 /* Fl_lock.cxx */,
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01BAFF0F192C611E005C6310 /* Fl_sleep.cxx */,
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AAE8D31DC4F024028C66743C /* Fl_own_colormap.cxx */,
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5B2B6ED6A3649923BAAFFDF1 /* Fl_visual.cxx */,
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09A359CA8F522F64BAF6CEAF /* Fl_x.cxx */,
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@ -9473,7 +9470,6 @@
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644FEEF43A0CCBD89E2CE6FC /* Fl_Table_Row.cxx in Sources */,
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CDCB453B3493D8E96E80DFF7 /* Fl_Tabs.cxx in Sources */,
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FB93EB94C997FC6F8C5D389D /* Fl_Text_Buffer.cxx in Sources */,
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7F1373FF19BCC32E0020C0E5 /* Fl_sleep.cxx in Sources */,
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4536387C357FBA58B3C5258B /* Fl_Text_Display.cxx in Sources */,
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8F77031B8CCFF315D4CB151E /* Fl_Text_Editor.cxx in Sources */,
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E21880F92CD1B5E315C3F4DF /* Fl_Tile.cxx in Sources */,
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@ -94,7 +94,6 @@ set(CPPFILES
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Fl_get_system_colors.cxx
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Fl_grab.cxx
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Fl_lock.cxx
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Fl_sleep.cxx
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Fl_own_colormap.cxx
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Fl_visual.cxx
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Fl_x.cxx
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@ -1,68 +0,0 @@
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//
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// "$Id$"
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//
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// Multi-platform sleep functions for the Fast Light Tool Kit (FLTK).
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//
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// Copyright 1998-2014 by Bill Spitzak and others.
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//
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// This library is free software. Distribution and use rights are outlined in
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// the file "COPYING" which should have been included with this file. If this
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// file is missing or damaged, see the license at:
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//
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// http://www.fltk.org/COPYING.php
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//
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// Please report all bugs and problems on the following page:
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//
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// http://www.fltk.org/str.php
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//
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// Cross platform sleep API for FLTK, F. Costantini, May 20th, 2014
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#include <FL/Fl.H>
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#include <config.h>
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#include <stdlib.h>
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#ifdef WIN32
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#include <windows.h>
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#else
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#include <unistd.h>
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#endif
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/** Make the current thread sleep for n seconds, support decimals ... */
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void Fl::sleep(double seconds)
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{
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Fl::usleep((unsigned long long) (seconds*1000000));
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}
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/** Make the current thread to sleep for n milliseconds */
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void Fl::msleep(unsigned long milliseconds)
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{
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#ifdef WIN32
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::Sleep( (DWORD) milliseconds);
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#else
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::usleep((useconds_t) (milliseconds*1000));
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#endif
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}
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/** Make the current thread to sleep for n microseconds */
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void Fl::usleep(unsigned long long microseconds)
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// unsigned long long more should be more portable than int64_t before c++ 2011 ...
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{
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#ifdef WIN32
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HANDLE timer;
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LARGE_INTEGER reltime;
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reltime.QuadPart = (LONGLONG) -(10*microseconds); // Convert to 100 nanosecond relative time interval
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timer = CreateWaitableTimer(NULL, TRUE, NULL);
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SetWaitableTimer(timer, &reltime, 0, NULL, NULL, 0);
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WaitForSingleObject(timer, INFINITE);
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CloseHandle(timer);
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#else
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::usleep((useconds_t) microseconds);
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#endif
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}
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//
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// End of "$Id$".
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//
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@ -61,7 +61,7 @@ CPPFILES = \
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Fl_Pack.cxx \
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Fl_Paged_Device.cxx \
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Fl_Pixmap.cxx \
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Fl_PostScript.cxx \
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Fl_PostScript.cxx \
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Fl_Positioner.cxx \
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Fl_Preferences.cxx \
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Fl_Printer.cxx \
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Fl_get_system_colors.cxx \
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Fl_grab.cxx \
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Fl_lock.cxx \
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Fl_sleep.cxx \
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Fl_own_colormap.cxx \
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Fl_visual.cxx \
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Fl_x.cxx \
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@ -418,19 +418,19 @@ SudokuSound::audio_cb(AudioDeviceID device,
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}
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#endif // __APPLE__
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#define NOTE_DURATION_MS 50
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#define NOTE_DURATION 50
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// Play a note for 250ms...
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// Play a note for <NOTE_DURATION> ms...
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void SudokuSound::play(char note) {
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Fl::check();
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#ifdef __APPLE__
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// Point to the next note...
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data = sample_data[note - 'A'];
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remaining = sample_size * 2;
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// Wait for the sound to complete...
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Fl::msleep(NOTE_DURATION_MS);
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usleep(NOTE_DURATION*1000);
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#elif defined(WIN32)
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if (sample_size) {
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@ -438,8 +438,8 @@ void SudokuSound::play(char note) {
|
|||
|
||||
waveOutWrite(device, header_ptr, sizeof(WAVEHDR));
|
||||
|
||||
Fl::msleep(NOTE_DURATION_MS);
|
||||
} else Beep(frequencies[note - 'A'], NOTE_DURATION_MS);
|
||||
Sleep(NOTE_DURATION);
|
||||
} else Beep(frequencies[note - 'A'], NOTE_DURATION);
|
||||
|
||||
#else
|
||||
# ifdef HAVE_ALSA_ASOUNDLIB_H
|
||||
|
@ -449,7 +449,7 @@ void SudokuSound::play(char note) {
|
|||
snd_pcm_prepare(handle);
|
||||
snd_pcm_writei(handle, sample_data[note - 'A'], sample_size);
|
||||
}
|
||||
Fl::msleep(NOTE_DURATION_MS);
|
||||
usleep(NOTE_DURATION*1000);
|
||||
return;
|
||||
}
|
||||
# endif // HAVE_ALSA_ASOUNDLIB_H
|
||||
|
@ -464,7 +464,7 @@ void SudokuSound::play(char note) {
|
|||
// Sound a tone for the given note...
|
||||
control.bell_percent = 100;
|
||||
control.bell_pitch = frequencies[note - 'A'];
|
||||
control.bell_duration = NOTE_DURATION_MS;
|
||||
control.bell_duration = NOTE_DURATION;
|
||||
|
||||
XChangeKeyboardControl(fl_display,
|
||||
KBBellPercent | KBBellPitch | KBBellDuration,
|
||||
|
|
Loading…
Reference in New Issue